diff --git a/src/core/gpu_hw.cpp b/src/core/gpu_hw.cpp index f839529cc..2ffdd333f 100644 --- a/src/core/gpu_hw.cpp +++ b/src/core/gpu_hw.cpp @@ -1474,10 +1474,8 @@ void GPU_HW::ComputePolygonUVLimits(u32 texpage, BatchVertex* vertices, u32 num_ max_v = std::max(max_v, vertices[i].v); } - if (min_u != max_u) - max_u--; - if (min_v != max_v) - max_v--; + max_u = (min_u != max_u) ? (max_u - 1) : max_u; + max_v = (min_v != max_v) ? (max_v - 1) : max_v; CheckForTexPageOverlap(texpage, min_u, min_v, max_u, max_v); @@ -2105,7 +2103,7 @@ ALWAYS_INLINE_RELEASE void GPU_HW::CheckForTexPageOverlap(u32 texpage, u32 min_u if (vram_min_u < m_current_uv_range.left || vram_min_v < m_current_uv_range.top || vram_max_u >= m_current_uv_range.right || vram_max_v >= m_current_uv_range.bottom) { - m_current_uv_range.Include(vram_min_u, vram_max_u, vram_min_v, vram_max_v); + m_current_uv_range.Include(vram_min_u, vram_max_u + 1, vram_min_v, vram_max_v + 1); bool update_drawn = false, update_written = false; if (m_texpage_dirty & TEXPAGE_DIRTY_DRAWN_RECT)