ShaderCache: Add a data version field

We can increment this to prevent people's shader caches from growing too
large with shader changes.
This commit is contained in:
Connor McLaughlin 2021-01-11 14:50:25 +10:00
parent 97971464d1
commit fd166a4485
14 changed files with 56 additions and 29 deletions

View file

@ -42,9 +42,10 @@ bool ShaderCache::CacheIndexKey::operator!=(const CacheIndexKey& key) const
source_length != key.source_length || shader_type != key.shader_type);
}
void ShaderCache::Open(std::string_view base_path, D3D_FEATURE_LEVEL feature_level, bool debug)
void ShaderCache::Open(std::string_view base_path, D3D_FEATURE_LEVEL feature_level, u32 version, bool debug)
{
m_feature_level = feature_level;
m_version = version;
m_debug = debug;
if (!base_path.empty())
@ -79,7 +80,8 @@ bool ShaderCache::CreateNew(const std::string& index_filename, const std::string
}
const u32 index_version = FILE_VERSION;
if (std::fwrite(&index_version, sizeof(index_version), 1, m_index_file) != 1)
if (std::fwrite(&index_version, sizeof(index_version), 1, m_index_file) != 1 ||
std::fwrite(&m_version, sizeof(m_version), 1, m_index_file) != 1)
{
Log_ErrorPrintf("Failed to write version to index file '%s'", index_filename.c_str());
std::fclose(m_index_file);
@ -107,10 +109,12 @@ bool ShaderCache::ReadExisting(const std::string& index_filename, const std::str
if (!m_index_file)
return false;
u32 file_version;
if (std::fread(&file_version, sizeof(file_version), 1, m_index_file) != 1 || file_version != FILE_VERSION)
u32 file_version = 0;
u32 data_version = 0;
if (std::fread(&file_version, sizeof(file_version), 1, m_index_file) != 1 || file_version != FILE_VERSION ||
std::fread(&data_version, sizeof(data_version), 1, m_index_file) != 1 || data_version != m_version)
{
Log_ErrorPrintf("Bad file version in '%s'", index_filename.c_str());
Log_ErrorPrintf("Bad file/data version in '%s'", index_filename.c_str());
std::fclose(m_index_file);
m_index_file = nullptr;
return false;

View file

@ -21,7 +21,7 @@ public:
ShaderCache();
~ShaderCache();
void Open(std::string_view base_path, D3D_FEATURE_LEVEL feature_level, bool debug);
void Open(std::string_view base_path, D3D_FEATURE_LEVEL feature_level, u32 version, bool debug);
ComPtr<ID3DBlob> GetShaderBlob(ShaderCompiler::Type type, std::string_view shader_code);
@ -31,7 +31,7 @@ public:
ComPtr<ID3D11ComputeShader> GetComputeShader(ID3D11Device* device, std::string_view shader_code);
private:
static constexpr u32 FILE_VERSION = 1;
static constexpr u32 FILE_VERSION = 2;
struct CacheIndexKey
{
@ -62,7 +62,8 @@ private:
using CacheIndex = std::unordered_map<CacheIndexKey, CacheIndexData, CacheIndexEntryHasher>;
static std::string GetCacheBaseFileName(const std::string_view& base_path, D3D_FEATURE_LEVEL feature_level, bool debug);
static std::string GetCacheBaseFileName(const std::string_view& base_path, D3D_FEATURE_LEVEL feature_level,
bool debug);
static CacheIndexKey GetCacheKey(ShaderCompiler::Type type, const std::string_view& shader_code);
bool CreateNew(const std::string& index_filename, const std::string& blob_filename);
@ -77,6 +78,7 @@ private:
CacheIndex m_index;
D3D_FEATURE_LEVEL m_feature_level = D3D_FEATURE_LEVEL_11_0;
u32 m_version = 0;
bool m_debug = false;
};

View file

@ -52,9 +52,10 @@ bool ShaderCache::CacheIndexKey::operator!=(const CacheIndexKey& key) const
fragment_source_hash_high != key.fragment_source_hash_high || fragment_source_length != key.fragment_source_length);
}
void ShaderCache::Open(bool is_gles, std::string_view base_path)
void ShaderCache::Open(bool is_gles, std::string_view base_path, u32 version)
{
m_base_path = base_path;
m_version = version;
m_program_binary_supported = is_gles || GLAD_GL_ARB_get_program_binary;
if (m_program_binary_supported)
{
@ -103,7 +104,8 @@ bool ShaderCache::CreateNew(const std::string& index_filename, const std::string
}
const u32 index_version = FILE_VERSION;
if (std::fwrite(&index_version, sizeof(index_version), 1, m_index_file) != 1)
if (std::fwrite(&index_version, sizeof(index_version), 1, m_index_file) != 1 ||
std::fwrite(&m_version, sizeof(m_version), 1, m_index_file) != 1)
{
Log_ErrorPrintf("Failed to write version to index file '%s'", index_filename.c_str());
std::fclose(m_index_file);
@ -131,10 +133,12 @@ bool ShaderCache::ReadExisting(const std::string& index_filename, const std::str
if (!m_index_file)
return false;
u32 file_version;
if (std::fread(&file_version, sizeof(file_version), 1, m_index_file) != 1 || file_version != FILE_VERSION)
u32 file_version = 0;
u32 data_version = 0;
if (std::fread(&file_version, sizeof(file_version), 1, m_index_file) != 1 || file_version != FILE_VERSION ||
std::fread(&data_version, sizeof(data_version), 1, m_index_file) != 1 || data_version != m_version)
{
Log_ErrorPrintf("Bad file version in '%s'", index_filename.c_str());
Log_ErrorPrintf("Bad file/data version in '%s'", index_filename.c_str());
std::fclose(m_index_file);
m_index_file = nullptr;
return false;

View file

@ -20,13 +20,13 @@ public:
ShaderCache();
~ShaderCache();
void Open(bool is_gles, std::string_view base_path);
void Open(bool is_gles, std::string_view base_path, u32 version);
std::optional<Program> GetProgram(const std::string_view vertex_shader, const std::string_view geometry_shader,
const std::string_view fragment_shader, const PreLinkCallback& callback = {});
private:
static constexpr u32 FILE_VERSION = 2;
static constexpr u32 FILE_VERSION = 3;
struct CacheIndexKey
{
@ -88,6 +88,7 @@ private:
std::FILE* m_blob_file = nullptr;
CacheIndex m_index;
u32 m_version = 0;
bool m_program_binary_supported = false;
};

View file

@ -105,11 +105,11 @@ bool ShaderCache::CacheIndexKey::operator!=(const CacheIndexKey& key) const
source_length != key.source_length || shader_type != key.shader_type);
}
void ShaderCache::Create(std::string_view base_path, bool debug)
void ShaderCache::Create(std::string_view base_path, u32 version, bool debug)
{
Assert(!g_vulkan_shader_cache);
g_vulkan_shader_cache.reset(new ShaderCache());
g_vulkan_shader_cache->Open(base_path, debug);
g_vulkan_shader_cache->Open(base_path, debug, version);
}
void ShaderCache::Destroy()
@ -117,8 +117,9 @@ void ShaderCache::Destroy()
g_vulkan_shader_cache.reset();
}
void ShaderCache::Open(std::string_view base_path, bool debug)
void ShaderCache::Open(std::string_view base_path, u32 version, bool debug)
{
m_version = version;
m_debug = debug;
if (!base_path.empty())
@ -175,6 +176,7 @@ bool ShaderCache::CreateNewShaderCache(const std::string& index_filename, const
FillPipelineCacheHeader(&header);
if (std::fwrite(&index_version, sizeof(index_version), 1, m_index_file) != 1 ||
std::fwrite(&m_version, sizeof(m_version), 1, m_index_file) != 1 ||
std::fwrite(&header, sizeof(header), 1, m_index_file) != 1)
{
Log_ErrorPrintf("Failed to write header to index file '%s'", index_filename.c_str());
@ -203,10 +205,12 @@ bool ShaderCache::ReadExistingShaderCache(const std::string& index_filename, con
if (!m_index_file)
return false;
u32 file_version;
if (std::fread(&file_version, sizeof(file_version), 1, m_index_file) != 1 || file_version != FILE_VERSION)
u32 file_version = 0;
u32 data_version = 0;
if (std::fread(&file_version, sizeof(file_version), 1, m_index_file) != 1 || file_version != FILE_VERSION ||
std::fread(&data_version, sizeof(data_version), 1, m_index_file) != 1 || data_version != m_version)
{
Log_ErrorPrintf("Bad file version in '%s'", index_filename.c_str());
Log_ErrorPrintf("Bad file/data version in '%s'", index_filename.c_str());
std::fclose(m_index_file);
m_index_file = nullptr;
return false;

View file

@ -18,7 +18,7 @@ class ShaderCache
public:
~ShaderCache();
static void Create(std::string_view base_path, bool debug);
static void Create(std::string_view base_path, u32 version, bool debug);
static void Destroy();
/// Returns a handle to the pipeline cache. Set set_dirty to true if you are planning on writing to it externally.
@ -36,7 +36,7 @@ public:
VkShaderModule GetComputeShader(std::string_view shader_code);
private:
static constexpr u32 FILE_VERSION = 1;
static constexpr u32 FILE_VERSION = 2;
struct CacheIndexKey
{
@ -73,7 +73,7 @@ private:
static std::string GetPipelineCacheBaseFileName(const std::string_view& base_path, bool debug);
static CacheIndexKey GetCacheKey(ShaderCompiler::Type type, const std::string_view& shader_code);
void Open(std::string_view base_path, bool debug);
void Open(std::string_view base_path, u32 version, bool debug);
bool CreateNewShaderCache(const std::string& index_filename, const std::string& blob_filename);
bool ReadExistingShaderCache(const std::string& index_filename, const std::string& blob_filename);
@ -93,6 +93,7 @@ private:
CacheIndex m_index;
VkPipelineCache m_pipeline_cache = VK_NULL_HANDLE;
u32 m_version = 0;
bool m_debug = false;
bool m_pipeline_cache_dirty = false;
};

View file

@ -84,6 +84,7 @@ add_library(core
save_state_version.h
settings.cpp
settings.h
shader_cache_version.h
shadergen.cpp
shadergen.h
sio.cpp

View file

@ -224,6 +224,7 @@
<ClInclude Include="save_state_version.h" />
<ClInclude Include="settings.h" />
<ClInclude Include="shadergen.h" />
<ClInclude Include="shader_cache_version.h" />
<ClInclude Include="sio.h" />
<ClInclude Include="spu.h" />
<ClInclude Include="system.h" />

View file

@ -56,6 +56,7 @@
<ClCompile Include="gpu_sw_backend.cpp" />
<ClCompile Include="libcrypt_game_codes.cpp" />
<ClCompile Include="texture_replacements.cpp" />
<ClCompile Include="gdb_protocol.h" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="types.h" />
@ -66,7 +67,6 @@
<ClInclude Include="cpu_disasm.h" />
<ClInclude Include="bus.h" />
<ClInclude Include="dma.h" />
<ClInclude Include="gdb_protocol.h" />
<ClInclude Include="gpu.h" />
<ClInclude Include="gpu_hw_opengl.h" />
<ClInclude Include="gpu_hw.h" />
@ -115,5 +115,6 @@
<ClInclude Include="gpu_sw_backend.h" />
<ClInclude Include="libcrypt_game_codes.h" />
<ClInclude Include="texture_replacements.h" />
<ClInclude Include="shader_cache_version.h" />
</ItemGroup>
</Project>

View file

@ -6,6 +6,7 @@
#include "gpu_hw_shadergen.h"
#include "host_display.h"
#include "host_interface.h"
#include "shader_cache_version.h"
#include "system.h"
Log_SetChannel(GPU_HW_D3D11);
@ -447,7 +448,7 @@ void GPU_HW_D3D11::DestroyStateObjects()
bool GPU_HW_D3D11::CompileShaders()
{
D3D11::ShaderCache shader_cache;
shader_cache.Open(g_host_interface->GetShaderCacheBasePath(), m_device->GetFeatureLevel(),
shader_cache.Open(g_host_interface->GetShaderCacheBasePath(), m_device->GetFeatureLevel(), SHADER_CACHE_VERSION,
g_settings.gpu_use_debug_device);
GPU_HW_ShaderGen shadergen(m_host_display->GetRenderAPI(), m_resolution_scale, m_multisamples, m_per_sample_shading,

View file

@ -4,6 +4,7 @@
#include "common/timer.h"
#include "gpu_hw_shadergen.h"
#include "host_display.h"
#include "shader_cache_version.h"
#include "system.h"
#include "texture_replacements.h"
Log_SetChannel(GPU_HW_OpenGL);
@ -398,7 +399,7 @@ bool GPU_HW_OpenGL::CreateTextureBuffer()
bool GPU_HW_OpenGL::CompilePrograms()
{
GL::ShaderCache shader_cache;
shader_cache.Open(IsGLES(), g_host_interface->GetShaderCacheBasePath());
shader_cache.Open(IsGLES(), g_host_interface->GetShaderCacheBasePath(), SHADER_CACHE_VERSION);
const bool use_binding_layout = GPU_HW_ShaderGen::UseGLSLBindingLayout();
GPU_HW_ShaderGen shadergen(m_host_display->GetRenderAPI(), m_resolution_scale, m_multisamples, m_per_sample_shading,

View file

@ -0,0 +1,4 @@
#pragma once
#include "types.h"
static constexpr u32 SHADER_CACHE_VERSION = 1;

View file

@ -6,6 +6,7 @@
#include "common/string_util.h"
#include "core/host_interface.h"
#include "core/settings.h"
#include "core/shader_cache_version.h"
#include "display_ps.hlsl.h"
#include "display_vs.hlsl.h"
#include "frontend-common/postprocessing_shadergen.h"
@ -930,7 +931,7 @@ bool D3D11HostDisplay::SetPostProcessingChain(const std::string_view& config)
m_post_processing_stages.clear();
D3D11::ShaderCache shader_cache;
shader_cache.Open(g_host_interface->GetShaderCacheBasePath(), m_device->GetFeatureLevel(),
shader_cache.Open(g_host_interface->GetShaderCacheBasePath(), m_device->GetFeatureLevel(), SHADER_CACHE_VERSION,
g_settings.gpu_use_debug_device);
FrontendCommon::PostProcessingShaderGen shadergen(HostDisplay::RenderAPI::D3D11, true);

View file

@ -9,6 +9,7 @@
#include "common/vulkan/stream_buffer.h"
#include "common/vulkan/swap_chain.h"
#include "common/vulkan/util.h"
#include "core/shader_cache_version.h"
#include "postprocessing_shadergen.h"
#include <array>
#ifdef WITH_IMGUI
@ -331,7 +332,7 @@ bool VulkanHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_vie
bool VulkanHostDisplay::InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
bool threaded_presentation)
{
Vulkan::ShaderCache::Create(shader_cache_directory, debug_device);
Vulkan::ShaderCache::Create(shader_cache_directory, SHADER_CACHE_VERSION, debug_device);
if (!CreateResources())
return false;