mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2025-01-31 03:45:38 +00:00
ShaderCache: Add a data version field
We can increment this to prevent people's shader caches from growing too large with shader changes.
This commit is contained in:
parent
97971464d1
commit
fd166a4485
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@ -42,9 +42,10 @@ bool ShaderCache::CacheIndexKey::operator!=(const CacheIndexKey& key) const
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source_length != key.source_length || shader_type != key.shader_type);
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}
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void ShaderCache::Open(std::string_view base_path, D3D_FEATURE_LEVEL feature_level, bool debug)
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void ShaderCache::Open(std::string_view base_path, D3D_FEATURE_LEVEL feature_level, u32 version, bool debug)
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{
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m_feature_level = feature_level;
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m_version = version;
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m_debug = debug;
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if (!base_path.empty())
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@ -79,7 +80,8 @@ bool ShaderCache::CreateNew(const std::string& index_filename, const std::string
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}
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const u32 index_version = FILE_VERSION;
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if (std::fwrite(&index_version, sizeof(index_version), 1, m_index_file) != 1)
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if (std::fwrite(&index_version, sizeof(index_version), 1, m_index_file) != 1 ||
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std::fwrite(&m_version, sizeof(m_version), 1, m_index_file) != 1)
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{
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Log_ErrorPrintf("Failed to write version to index file '%s'", index_filename.c_str());
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std::fclose(m_index_file);
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@ -107,10 +109,12 @@ bool ShaderCache::ReadExisting(const std::string& index_filename, const std::str
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if (!m_index_file)
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return false;
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u32 file_version;
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if (std::fread(&file_version, sizeof(file_version), 1, m_index_file) != 1 || file_version != FILE_VERSION)
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u32 file_version = 0;
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u32 data_version = 0;
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if (std::fread(&file_version, sizeof(file_version), 1, m_index_file) != 1 || file_version != FILE_VERSION ||
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std::fread(&data_version, sizeof(data_version), 1, m_index_file) != 1 || data_version != m_version)
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{
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Log_ErrorPrintf("Bad file version in '%s'", index_filename.c_str());
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Log_ErrorPrintf("Bad file/data version in '%s'", index_filename.c_str());
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std::fclose(m_index_file);
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m_index_file = nullptr;
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return false;
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@ -21,7 +21,7 @@ public:
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ShaderCache();
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~ShaderCache();
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void Open(std::string_view base_path, D3D_FEATURE_LEVEL feature_level, bool debug);
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void Open(std::string_view base_path, D3D_FEATURE_LEVEL feature_level, u32 version, bool debug);
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ComPtr<ID3DBlob> GetShaderBlob(ShaderCompiler::Type type, std::string_view shader_code);
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@ -31,7 +31,7 @@ public:
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ComPtr<ID3D11ComputeShader> GetComputeShader(ID3D11Device* device, std::string_view shader_code);
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private:
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static constexpr u32 FILE_VERSION = 1;
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static constexpr u32 FILE_VERSION = 2;
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struct CacheIndexKey
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{
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@ -62,7 +62,8 @@ private:
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using CacheIndex = std::unordered_map<CacheIndexKey, CacheIndexData, CacheIndexEntryHasher>;
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static std::string GetCacheBaseFileName(const std::string_view& base_path, D3D_FEATURE_LEVEL feature_level, bool debug);
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static std::string GetCacheBaseFileName(const std::string_view& base_path, D3D_FEATURE_LEVEL feature_level,
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bool debug);
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static CacheIndexKey GetCacheKey(ShaderCompiler::Type type, const std::string_view& shader_code);
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bool CreateNew(const std::string& index_filename, const std::string& blob_filename);
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@ -77,6 +78,7 @@ private:
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CacheIndex m_index;
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D3D_FEATURE_LEVEL m_feature_level = D3D_FEATURE_LEVEL_11_0;
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u32 m_version = 0;
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bool m_debug = false;
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};
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@ -52,9 +52,10 @@ bool ShaderCache::CacheIndexKey::operator!=(const CacheIndexKey& key) const
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fragment_source_hash_high != key.fragment_source_hash_high || fragment_source_length != key.fragment_source_length);
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}
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void ShaderCache::Open(bool is_gles, std::string_view base_path)
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void ShaderCache::Open(bool is_gles, std::string_view base_path, u32 version)
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{
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m_base_path = base_path;
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m_version = version;
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m_program_binary_supported = is_gles || GLAD_GL_ARB_get_program_binary;
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if (m_program_binary_supported)
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{
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@ -103,7 +104,8 @@ bool ShaderCache::CreateNew(const std::string& index_filename, const std::string
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}
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const u32 index_version = FILE_VERSION;
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if (std::fwrite(&index_version, sizeof(index_version), 1, m_index_file) != 1)
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if (std::fwrite(&index_version, sizeof(index_version), 1, m_index_file) != 1 ||
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std::fwrite(&m_version, sizeof(m_version), 1, m_index_file) != 1)
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{
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Log_ErrorPrintf("Failed to write version to index file '%s'", index_filename.c_str());
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std::fclose(m_index_file);
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@ -131,10 +133,12 @@ bool ShaderCache::ReadExisting(const std::string& index_filename, const std::str
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if (!m_index_file)
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return false;
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u32 file_version;
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if (std::fread(&file_version, sizeof(file_version), 1, m_index_file) != 1 || file_version != FILE_VERSION)
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u32 file_version = 0;
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u32 data_version = 0;
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if (std::fread(&file_version, sizeof(file_version), 1, m_index_file) != 1 || file_version != FILE_VERSION ||
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std::fread(&data_version, sizeof(data_version), 1, m_index_file) != 1 || data_version != m_version)
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{
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Log_ErrorPrintf("Bad file version in '%s'", index_filename.c_str());
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Log_ErrorPrintf("Bad file/data version in '%s'", index_filename.c_str());
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std::fclose(m_index_file);
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m_index_file = nullptr;
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return false;
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@ -20,13 +20,13 @@ public:
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ShaderCache();
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~ShaderCache();
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void Open(bool is_gles, std::string_view base_path);
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void Open(bool is_gles, std::string_view base_path, u32 version);
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std::optional<Program> GetProgram(const std::string_view vertex_shader, const std::string_view geometry_shader,
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const std::string_view fragment_shader, const PreLinkCallback& callback = {});
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private:
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static constexpr u32 FILE_VERSION = 2;
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static constexpr u32 FILE_VERSION = 3;
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struct CacheIndexKey
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{
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@ -88,6 +88,7 @@ private:
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std::FILE* m_blob_file = nullptr;
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CacheIndex m_index;
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u32 m_version = 0;
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bool m_program_binary_supported = false;
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};
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@ -105,11 +105,11 @@ bool ShaderCache::CacheIndexKey::operator!=(const CacheIndexKey& key) const
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source_length != key.source_length || shader_type != key.shader_type);
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}
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void ShaderCache::Create(std::string_view base_path, bool debug)
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void ShaderCache::Create(std::string_view base_path, u32 version, bool debug)
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{
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Assert(!g_vulkan_shader_cache);
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g_vulkan_shader_cache.reset(new ShaderCache());
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g_vulkan_shader_cache->Open(base_path, debug);
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g_vulkan_shader_cache->Open(base_path, debug, version);
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}
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void ShaderCache::Destroy()
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@ -117,8 +117,9 @@ void ShaderCache::Destroy()
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g_vulkan_shader_cache.reset();
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}
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void ShaderCache::Open(std::string_view base_path, bool debug)
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void ShaderCache::Open(std::string_view base_path, u32 version, bool debug)
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{
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m_version = version;
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m_debug = debug;
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if (!base_path.empty())
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@ -175,6 +176,7 @@ bool ShaderCache::CreateNewShaderCache(const std::string& index_filename, const
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FillPipelineCacheHeader(&header);
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if (std::fwrite(&index_version, sizeof(index_version), 1, m_index_file) != 1 ||
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std::fwrite(&m_version, sizeof(m_version), 1, m_index_file) != 1 ||
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std::fwrite(&header, sizeof(header), 1, m_index_file) != 1)
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{
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Log_ErrorPrintf("Failed to write header to index file '%s'", index_filename.c_str());
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@ -203,10 +205,12 @@ bool ShaderCache::ReadExistingShaderCache(const std::string& index_filename, con
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if (!m_index_file)
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return false;
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u32 file_version;
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if (std::fread(&file_version, sizeof(file_version), 1, m_index_file) != 1 || file_version != FILE_VERSION)
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u32 file_version = 0;
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u32 data_version = 0;
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if (std::fread(&file_version, sizeof(file_version), 1, m_index_file) != 1 || file_version != FILE_VERSION ||
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std::fread(&data_version, sizeof(data_version), 1, m_index_file) != 1 || data_version != m_version)
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{
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Log_ErrorPrintf("Bad file version in '%s'", index_filename.c_str());
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Log_ErrorPrintf("Bad file/data version in '%s'", index_filename.c_str());
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std::fclose(m_index_file);
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m_index_file = nullptr;
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return false;
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@ -18,7 +18,7 @@ class ShaderCache
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public:
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~ShaderCache();
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static void Create(std::string_view base_path, bool debug);
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static void Create(std::string_view base_path, u32 version, bool debug);
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static void Destroy();
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/// Returns a handle to the pipeline cache. Set set_dirty to true if you are planning on writing to it externally.
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@ -36,7 +36,7 @@ public:
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VkShaderModule GetComputeShader(std::string_view shader_code);
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private:
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static constexpr u32 FILE_VERSION = 1;
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static constexpr u32 FILE_VERSION = 2;
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struct CacheIndexKey
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{
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@ -73,7 +73,7 @@ private:
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static std::string GetPipelineCacheBaseFileName(const std::string_view& base_path, bool debug);
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static CacheIndexKey GetCacheKey(ShaderCompiler::Type type, const std::string_view& shader_code);
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void Open(std::string_view base_path, bool debug);
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void Open(std::string_view base_path, u32 version, bool debug);
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bool CreateNewShaderCache(const std::string& index_filename, const std::string& blob_filename);
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bool ReadExistingShaderCache(const std::string& index_filename, const std::string& blob_filename);
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@ -93,6 +93,7 @@ private:
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CacheIndex m_index;
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VkPipelineCache m_pipeline_cache = VK_NULL_HANDLE;
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u32 m_version = 0;
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bool m_debug = false;
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bool m_pipeline_cache_dirty = false;
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};
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@ -84,6 +84,7 @@ add_library(core
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save_state_version.h
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settings.cpp
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settings.h
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shader_cache_version.h
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shadergen.cpp
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shadergen.h
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sio.cpp
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@ -224,6 +224,7 @@
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<ClInclude Include="save_state_version.h" />
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<ClInclude Include="settings.h" />
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<ClInclude Include="shadergen.h" />
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<ClInclude Include="shader_cache_version.h" />
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<ClInclude Include="sio.h" />
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<ClInclude Include="spu.h" />
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<ClInclude Include="system.h" />
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@ -56,6 +56,7 @@
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<ClCompile Include="gpu_sw_backend.cpp" />
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<ClCompile Include="libcrypt_game_codes.cpp" />
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<ClCompile Include="texture_replacements.cpp" />
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<ClCompile Include="gdb_protocol.h" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="types.h" />
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@ -66,7 +67,6 @@
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<ClInclude Include="cpu_disasm.h" />
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<ClInclude Include="bus.h" />
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<ClInclude Include="dma.h" />
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<ClInclude Include="gdb_protocol.h" />
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<ClInclude Include="gpu.h" />
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<ClInclude Include="gpu_hw_opengl.h" />
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<ClInclude Include="gpu_hw.h" />
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@ -115,5 +115,6 @@
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<ClInclude Include="gpu_sw_backend.h" />
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<ClInclude Include="libcrypt_game_codes.h" />
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<ClInclude Include="texture_replacements.h" />
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<ClInclude Include="shader_cache_version.h" />
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</ItemGroup>
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</Project>
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@ -6,6 +6,7 @@
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#include "gpu_hw_shadergen.h"
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#include "host_display.h"
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#include "host_interface.h"
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#include "shader_cache_version.h"
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#include "system.h"
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Log_SetChannel(GPU_HW_D3D11);
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@ -447,7 +448,7 @@ void GPU_HW_D3D11::DestroyStateObjects()
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bool GPU_HW_D3D11::CompileShaders()
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{
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D3D11::ShaderCache shader_cache;
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shader_cache.Open(g_host_interface->GetShaderCacheBasePath(), m_device->GetFeatureLevel(),
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shader_cache.Open(g_host_interface->GetShaderCacheBasePath(), m_device->GetFeatureLevel(), SHADER_CACHE_VERSION,
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g_settings.gpu_use_debug_device);
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GPU_HW_ShaderGen shadergen(m_host_display->GetRenderAPI(), m_resolution_scale, m_multisamples, m_per_sample_shading,
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@ -4,6 +4,7 @@
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#include "common/timer.h"
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#include "gpu_hw_shadergen.h"
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#include "host_display.h"
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#include "shader_cache_version.h"
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#include "system.h"
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#include "texture_replacements.h"
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Log_SetChannel(GPU_HW_OpenGL);
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@ -398,7 +399,7 @@ bool GPU_HW_OpenGL::CreateTextureBuffer()
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bool GPU_HW_OpenGL::CompilePrograms()
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{
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GL::ShaderCache shader_cache;
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shader_cache.Open(IsGLES(), g_host_interface->GetShaderCacheBasePath());
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shader_cache.Open(IsGLES(), g_host_interface->GetShaderCacheBasePath(), SHADER_CACHE_VERSION);
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const bool use_binding_layout = GPU_HW_ShaderGen::UseGLSLBindingLayout();
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GPU_HW_ShaderGen shadergen(m_host_display->GetRenderAPI(), m_resolution_scale, m_multisamples, m_per_sample_shading,
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4
src/core/shader_cache_version.h
Normal file
4
src/core/shader_cache_version.h
Normal file
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@ -0,0 +1,4 @@
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#pragma once
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#include "types.h"
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static constexpr u32 SHADER_CACHE_VERSION = 1;
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@ -6,6 +6,7 @@
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#include "common/string_util.h"
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#include "core/host_interface.h"
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#include "core/settings.h"
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#include "core/shader_cache_version.h"
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#include "display_ps.hlsl.h"
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#include "display_vs.hlsl.h"
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#include "frontend-common/postprocessing_shadergen.h"
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@ -930,7 +931,7 @@ bool D3D11HostDisplay::SetPostProcessingChain(const std::string_view& config)
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m_post_processing_stages.clear();
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D3D11::ShaderCache shader_cache;
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shader_cache.Open(g_host_interface->GetShaderCacheBasePath(), m_device->GetFeatureLevel(),
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shader_cache.Open(g_host_interface->GetShaderCacheBasePath(), m_device->GetFeatureLevel(), SHADER_CACHE_VERSION,
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g_settings.gpu_use_debug_device);
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FrontendCommon::PostProcessingShaderGen shadergen(HostDisplay::RenderAPI::D3D11, true);
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@ -9,6 +9,7 @@
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#include "common/vulkan/stream_buffer.h"
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#include "common/vulkan/swap_chain.h"
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#include "common/vulkan/util.h"
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#include "core/shader_cache_version.h"
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#include "postprocessing_shadergen.h"
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#include <array>
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#ifdef WITH_IMGUI
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@ -331,7 +332,7 @@ bool VulkanHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_vie
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bool VulkanHostDisplay::InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
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bool threaded_presentation)
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{
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Vulkan::ShaderCache::Create(shader_cache_directory, debug_device);
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Vulkan::ShaderCache::Create(shader_cache_directory, SHADER_CACHE_VERSION, debug_device);
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if (!CreateResources())
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return false;
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