From fd3de15589102fb4eb4089854960898b7cb4de3a Mon Sep 17 00:00:00 2001 From: Connor McLaughlin Date: Fri, 5 Aug 2022 17:09:25 +1000 Subject: [PATCH] ImGuiManager: Include renderer in enhancement info --- src/frontend-common/imgui_overlays.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/frontend-common/imgui_overlays.cpp b/src/frontend-common/imgui_overlays.cpp index 21165bda6..0753159b3 100644 --- a/src/frontend-common/imgui_overlays.cpp +++ b/src/frontend-common/imgui_overlays.cpp @@ -208,7 +208,7 @@ void ImGuiManager::DrawPerformanceOverlay() void ImGuiManager::DrawEnhancementsOverlay() { LargeString text; - text.AppendString(Settings::GetConsoleRegionName(System::GetRegion())); + text.AppendFmtString("{} {}", Settings::GetConsoleRegionName(System::GetRegion()), Settings::GetRendererName(g_gpu->GetRendererType())); if (g_settings.rewind_enable) text.AppendFormattedString(" RW=%g/%u", g_settings.rewind_save_frequency, g_settings.rewind_save_slots);