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ImGuiManager: Fix stutter when multiple OSD messages lapse
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@ -815,9 +815,22 @@ void ImGuiManager::DrawOSDMessages(Common::Timer::Value current_time)
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float actual_y = msg.last_y;
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if (msg.target_y != expected_y)
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{
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if (msg.last_y < 0.0f)
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{
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// First showing.
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msg.last_y = expected_y;
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}
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else
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{
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// We got repositioned, probably due to another message above getting removed.
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const float time_since_move =
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static_cast<float>(Common::Timer::ConvertValueToSeconds(current_time - msg.move_time));
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const float frac = Easing::OutExpo(time_since_move / MOVE_DURATION);
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msg.last_y = std::floor(msg.last_y - ((msg.last_y - msg.target_y) * frac));
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}
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msg.move_time = current_time;
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msg.target_y = expected_y;
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msg.last_y = (msg.last_y < 0.0f) ? expected_y : msg.last_y;
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actual_y = msg.last_y;
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}
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else if (actual_y != expected_y)
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@ -833,7 +846,7 @@ void ImGuiManager::DrawOSDMessages(Common::Timer::Value current_time)
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else
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{
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const float frac = Easing::OutExpo(time_since_move / MOVE_DURATION);
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actual_y = msg.last_y - ((msg.last_y - msg.target_y) * frac);
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actual_y = std::floor(msg.last_y - ((msg.last_y - msg.target_y) * frac));
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}
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}
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