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	GPU: Display VRAM with 1:1 pixel ratio rather than scaling
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				|  | @ -526,7 +526,7 @@ void GPU_HW_D3D11::UpdateDisplay() | |||
|     m_host_display->SetDisplayTexture(m_vram_texture.GetD3DSRV(), m_vram_texture.GetWidth(), m_vram_texture.GetHeight(), | ||||
|                                       0, 0, m_vram_texture.GetWidth(), m_vram_texture.GetHeight()); | ||||
|     m_host_display->SetDisplayParameters(VRAM_WIDTH, VRAM_HEIGHT, Common::Rectangle<s32>(0, 0, VRAM_WIDTH, VRAM_HEIGHT), | ||||
|                                          1.0f); | ||||
|                                          static_cast<float>(VRAM_WIDTH) / static_cast<float>(VRAM_HEIGHT)); | ||||
|   } | ||||
|   else | ||||
|   { | ||||
|  |  | |||
|  | @ -480,7 +480,7 @@ void GPU_HW_OpenGL::UpdateDisplay() | |||
|                                       m_vram_texture.GetHeight(), m_vram_texture.GetWidth(), | ||||
|                                       -static_cast<s32>(m_vram_texture.GetHeight())); | ||||
|     m_host_display->SetDisplayParameters(VRAM_WIDTH, VRAM_HEIGHT, Common::Rectangle<s32>(0, 0, VRAM_WIDTH, VRAM_HEIGHT), | ||||
|                                          1.0f); | ||||
|                                          static_cast<float>(VRAM_WIDTH) / static_cast<float>(VRAM_HEIGHT)); | ||||
|   } | ||||
|   else | ||||
|   { | ||||
|  |  | |||
|  | @ -344,7 +344,7 @@ void GPU_HW_OpenGL_ES::UpdateDisplay() | |||
|                                       m_vram_texture.GetHeight(), m_vram_texture.GetWidth(), | ||||
|                                       -static_cast<s32>(m_vram_texture.GetHeight())); | ||||
|     m_host_display->SetDisplayParameters(VRAM_WIDTH, VRAM_HEIGHT, Common::Rectangle<s32>(0, 0, VRAM_WIDTH, VRAM_HEIGHT), | ||||
|                                          1.0f); | ||||
|                                          static_cast<float>(VRAM_WIDTH) / static_cast<float>(VRAM_HEIGHT)); | ||||
|   } | ||||
|   else | ||||
|   { | ||||
|  |  | |||
|  | @ -121,7 +121,7 @@ void GPU_SW::UpdateDisplay() | |||
|     m_host_display->SetDisplayTexture(m_display_texture->GetHandle(), VRAM_WIDTH, VRAM_HEIGHT, 0, 0, VRAM_WIDTH, | ||||
|                                       VRAM_HEIGHT); | ||||
|     m_host_display->SetDisplayParameters(VRAM_WIDTH, VRAM_HEIGHT, Common::Rectangle<s32>(0, 0, VRAM_WIDTH, VRAM_HEIGHT), | ||||
|                                          1.0f); | ||||
|                                          static_cast<float>(VRAM_WIDTH) / static_cast<float>(VRAM_HEIGHT)); | ||||
|   } | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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	 Connor McLaughlin
						Connor McLaughlin