diff --git a/src/core/system.cpp b/src/core/system.cpp index 0e140a95e..5ce1741ec 100644 --- a/src/core/system.cpp +++ b/src/core/system.cpp @@ -2255,44 +2255,6 @@ void System::IncrementInternalFrameNumber() s_internal_frame_number++; } -void System::RecreateSystem() -{ - Error error; - Assert(!IsShutdown()); - - const bool was_paused = System::IsPaused(); - std::unique_ptr stream = ByteStream::CreateGrowableMemoryStream(nullptr, 8 * 1024); - if (!System::SaveStateToStream(stream.get(), &error, 0, SAVE_STATE_HEADER::COMPRESSION_TYPE_NONE) || - !stream->SeekAbsolute(0)) - { - Host::ReportErrorAsync( - "Error", fmt::format("Failed to save state before system recreation. Shutting down:\n", error.GetDescription())); - DestroySystem(); - return; - } - - DestroySystem(); - - SystemBootParameters boot_params; - if (!BootSystem(std::move(boot_params), &error)) - { - Host::ReportErrorAsync("Error", fmt::format("Failed to boot system after recreation:\n{}", error.GetDescription())); - return; - } - - if (!LoadStateFromStream(stream.get(), &error, false)) - { - DestroySystem(); - return; - } - - ResetPerformanceCounters(); - ResetThrottler(); - - if (was_paused) - PauseSystem(true); -} - bool System::CreateGPU(GPURenderer renderer, bool is_switching, Error* error) { const RenderAPI api = Settings::GetRenderAPIForRenderer(renderer); diff --git a/src/core/system.h b/src/core/system.h index 695260571..f8ba9e22c 100644 --- a/src/core/system.h +++ b/src/core/system.h @@ -280,9 +280,6 @@ bool SaveStateToStream(ByteStream* state, Error* error, u32 screenshot_size = 25 /// Runs the VM until the CPU execution is canceled. void Execute(); -/// Switches the GPU renderer by saving state, recreating the display window, and restoring state (if needed). -void RecreateSystem(); - /// Recreates the GPU component, saving/loading the state so it is preserved. Call when the GPU renderer changes. bool RecreateGPU(GPURenderer renderer, bool force_recreate_device = false, bool update_display = true);