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CPU/CodeCache: Increase frame delta for manual protected blocks
Reduces stutter in Wild Arms 2.
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@ -36,14 +36,14 @@ using PageProtectionArray = std::array<PageProtectionInfo, Bus::RAM_8MB_CODE_PAG
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using BlockInstructionInfoPair = std::pair<Instruction, InstructionInfo>;
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using BlockInstructionList = std::vector<BlockInstructionInfoPair>;
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// Switch to manual protection if we invalidate more than 4 times within 20 frames.
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// Switch to manual protection if we invalidate more than 4 times within 60 frames.
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// Fall blocks back to interpreter if we recompile more than 3 times within 15 frames.
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// The interpreter fallback is set before the manual protection switch, so that if it's just a single block
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// which is constantly getting mutated, we won't hurt the performance of the rest in the page.
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static constexpr u32 RECOMPILE_COUNT_FOR_INTERPRETER_FALLBACK = 3;
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static constexpr u32 RECOMPILE_FRAMES_FOR_INTERPRETER_FALLBACK = 15;
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static constexpr u32 INVALIDATE_COUNT_FOR_MANUAL_PROTECTION = 4;
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static constexpr u32 INVALIDATE_FRAMES_FOR_MANUAL_PROTECTION = 20;
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static constexpr u32 INVALIDATE_FRAMES_FOR_MANUAL_PROTECTION = 60;
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static CodeLUT DecodeCodeLUTPointer(u32 slot, CodeLUT ptr);
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static CodeLUT EncodeCodeLUTPointer(u32 slot, CodeLUT ptr);
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