mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-22 22:05:38 +00:00
CPU/CodeCache: Increase frame delta for manual protected blocks
Reduces stutter in Wild Arms 2.
This commit is contained in:
parent
35cdfc5ef7
commit
ff9dc11a38
|
@ -36,14 +36,14 @@ using PageProtectionArray = std::array<PageProtectionInfo, Bus::RAM_8MB_CODE_PAG
|
|||
using BlockInstructionInfoPair = std::pair<Instruction, InstructionInfo>;
|
||||
using BlockInstructionList = std::vector<BlockInstructionInfoPair>;
|
||||
|
||||
// Switch to manual protection if we invalidate more than 4 times within 20 frames.
|
||||
// Switch to manual protection if we invalidate more than 4 times within 60 frames.
|
||||
// Fall blocks back to interpreter if we recompile more than 3 times within 15 frames.
|
||||
// The interpreter fallback is set before the manual protection switch, so that if it's just a single block
|
||||
// which is constantly getting mutated, we won't hurt the performance of the rest in the page.
|
||||
static constexpr u32 RECOMPILE_COUNT_FOR_INTERPRETER_FALLBACK = 3;
|
||||
static constexpr u32 RECOMPILE_FRAMES_FOR_INTERPRETER_FALLBACK = 15;
|
||||
static constexpr u32 INVALIDATE_COUNT_FOR_MANUAL_PROTECTION = 4;
|
||||
static constexpr u32 INVALIDATE_FRAMES_FOR_MANUAL_PROTECTION = 20;
|
||||
static constexpr u32 INVALIDATE_FRAMES_FOR_MANUAL_PROTECTION = 60;
|
||||
|
||||
static CodeLUT DecodeCodeLUTPointer(u32 slot, CodeLUT ptr);
|
||||
static CodeLUT EncodeCodeLUTPointer(u32 slot, CodeLUT ptr);
|
||||
|
|
Loading…
Reference in a new issue