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Settings: Add 20:9 display aspect ratio
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commit
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@ -49,6 +49,7 @@
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<item>16:9</item>
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<item>16:10</item>
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<item>19:9</item>
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<item>20:9</item>
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<item>21:9</item>
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<item>32:9</item>
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<item>8:7</item>
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@ -49,6 +49,7 @@
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<item>16:9</item>
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<item>16:10</item>
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<item>19:9</item>
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<item>20:9</item>
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<item>21:9</item>
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<item>32:9</item>
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<item>8:7</item>
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@ -49,6 +49,7 @@
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<item>16:9</item>
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<item>16:10</item>
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<item>19:9</item>
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<item>20:9</item>
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<item>21:9</item>
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<item>32:9</item>
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<item>8:7</item>
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@ -93,6 +93,7 @@
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<item>16:9</item>
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<item>16:10</item>
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<item>19:9</item>
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<item>20:9</item>
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<item>21:9</item>
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<item>32:9</item>
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<item>8:7</item>
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@ -108,6 +109,7 @@
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<item>16:9</item>
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<item>16:10</item>
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<item>19:9</item>
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<item>20:9</item>
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<item>21:9</item>
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<item>32:9</item>
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<item>8:7</item>
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@ -631,6 +631,10 @@ static void RTPS(const s16 V[3], u8 shift, bool lm, bool last)
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Sx = ((((s64(result) * s64(REGS.IR1)) * s64(12)) / s64(19)) + s64(REGS.OFX));
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break;
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case DisplayAspectRatio::R20_9:
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Sx = ((((s64(result) * s64(REGS.IR1)) * s64(3)) / s64(5)) + s64(REGS.OFX));
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break;
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case DisplayAspectRatio::R21_9:
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Sx = ((((s64(result) * s64(REGS.IR1)) * s64(9)) / s64(16)) + s64(REGS.OFX));
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break;
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@ -728,6 +732,10 @@ static void RTPS(const s16 V[3], u8 shift, bool lm, bool last)
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precise_x = (precise_x * 12.0f) / 19.0f;
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break;
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case DisplayAspectRatio::R20_9:
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precise_x = (precise_x * 3.0f) / 5.0f;
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break;
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case DisplayAspectRatio::R21_9:
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precise_x = (precise_x * 9.0f) / 16.0f;
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break;
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@ -697,12 +697,12 @@ const char* Settings::GetDisplayCropModeDisplayName(DisplayCropMode crop_mode)
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return s_display_crop_mode_display_names[static_cast<int>(crop_mode)];
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}
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static std::array<const char*, 13> s_display_aspect_ratio_names = {
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{TRANSLATABLE("DisplayAspectRatio", "Auto (Game Native)"), "4:3", "16:9", "16:10", "19:9", "21:9", "32:9", "8:7",
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"5:4", "3:2", "2:1 (VRAM 1:1)", "1:1", "PAR 1:1"}};
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static constexpr std::array<float, 13> s_display_aspect_ratio_values = {
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{-1.0f, 4.0f / 3.0f, 16.0f / 9.0f, 16.0f / 10.0f, 19.0f / 9.0f, 64.0f / 27.0f, 32.0f / 9.0f, 8.0f / 7.0f, 5.0f / 4.0f,
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3.0f / 2.0f, 2.0f / 1.0f, 1.0f, -1.0f}};
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static std::array<const char*, 14> s_display_aspect_ratio_names = {
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{TRANSLATABLE("DisplayAspectRatio", "Auto (Game Native)"), "4:3", "16:9", "16:10", "19:9", "20:9", "21:9", "32:9",
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"8:7", "5:4", "3:2", "2:1 (VRAM 1:1)", "1:1", "PAR 1:1"}};
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static constexpr std::array<float, 14> s_display_aspect_ratio_values = {
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{-1.0f, 4.0f / 3.0f, 16.0f / 9.0f, 16.0f / 10.0f, 19.0f / 9.0f, 20.0f / 9.0f, 64.0f / 27.0f, 32.0f / 9.0f,
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8.0f / 7.0f, 5.0f / 4.0f, 3.0f / 2.0f, 2.0f / 1.0f, 1.0f, -1.0f}};
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std::optional<DisplayAspectRatio> Settings::ParseDisplayAspectRatio(const char* str)
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{
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@ -98,6 +98,7 @@ enum class DisplayAspectRatio : u8
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R16_9,
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R16_10,
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R19_9,
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R20_9,
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R21_9,
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R32_9,
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R8_7,
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@ -108,7 +108,7 @@ private:
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enum : u32
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{
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GAME_LIST_CACHE_SIGNATURE = 0x45434C47,
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GAME_LIST_CACHE_VERSION = 20
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GAME_LIST_CACHE_VERSION = 21
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};
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using DatabaseMap = std::unordered_map<std::string, GameListDatabaseEntry>;
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