Connor McLaughlin
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564a9bdeb4
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GL/Context: Use GL_OES_draw_elements_base_vertex if GLES3.2 is missing
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2022-10-05 18:29:43 +10:00 |
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Connor McLaughlin
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a9038133c8
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HostDisplay: Common texture base class for all APIs
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2022-10-04 00:00:56 +10:00 |
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Connor McLaughlin
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12d400b76a
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OpenGLHostDisplay: Replace GL ID handle with texture class
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2022-10-03 21:08:42 +10:00 |
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Connor McLaughlin
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0c0bd4c995
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dep: Update imgui to v1.88
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2022-07-21 17:29:58 +10:00 |
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Connor McLaughlin
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d2ca454576
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Sync filesystem.h/path.h
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2022-07-21 17:29:57 +10:00 |
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Connor McLaughlin
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d7962fdac7
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ImGui: Use safe strcat/scanf on MSVC
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2021-02-06 19:16:39 +10:00 |
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Connor McLaughlin
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e697d9aa33
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HostDisplay: Move imgui context creation to base class
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2021-01-31 17:10:27 +10:00 |
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Connor McLaughlin
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e132cac0e5
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ImGui: Clear memory for font after creating texture
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2021-01-31 17:10:27 +10:00 |
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Connor McLaughlin
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a563f99191
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dep/imgui: Update to 9499afdf5e7f22e2cf4bf7c365d18f7e1d07572b
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2021-01-31 17:10:10 +10:00 |
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Connor McLaughlin
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0d473e8681
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ImGui: Fix incorrect buffer binding/crash in GLES2
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2021-01-26 03:38:31 +10:00 |
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Connor McLaughlin
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7f058169b9
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OpenGLHostDisplay: Add a GLES2 render path
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2020-11-21 18:39:04 +10:00 |
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Connor McLaughlin
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fdb770a596
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ImGui: Get rid of serializing GL calls in OpenGL renderer
Gives a 25% performance improvement on NVIDIA.
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2020-10-31 14:27:58 +10:00 |
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Connor McLaughlin
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ac6b9dc87f
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dep/imgui: Move implementations to frontend-common
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2020-09-06 17:28:19 +10:00 |
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