Connor McLaughlin
0b347e2151
GPU/HW: Implement flipped quad coordinate hack from beetle-psx
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Fixes graphical glitches around the edges of flipped sprites.
2020-03-28 02:24:22 +10:00
Connor McLaughlin
f23bcc0faa
SPU: Ignore loop start flag when repeat address is explicitly set
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Fixes dialog/softlock in Thousand Arms.
2020-03-27 01:42:59 +10:00
Connor McLaughlin
08ad5aad53
SPU: Run muted voices when IRQ is enabled
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Fixes SPU timeout in Casper. We can still optimize for most games where
interrupts are not used by completely ignoring muted voices in those.
2020-03-27 01:42:43 +10:00
Connor McLaughlin
54abd37daa
GPU: Let the GPU drive DMA transfers for large time slices
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Fixes FMV breakage... again.
2020-03-26 00:13:20 +10:00
Connor McLaughlin
d4ae0f13fe
MDEC: Refactoring and fixes
2020-03-26 00:13:07 +10:00
Connor McLaughlin
c81efb1142
DMA: Enable block splitting for linked list mode
2020-03-26 00:13:03 +10:00
Connor McLaughlin
88f1edd48d
System: Include console region in save state
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Fixes #149 .
2020-03-25 01:49:20 +10:00
Connor McLaughlin
7cd7dec668
HostInterface: Restore pause state after switching renderers
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Fixes #148 .
2020-03-25 01:48:51 +10:00
Connor McLaughlin
18cc3d5932
SPU: Stub out external volume registers
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If nothing else, it'll avoid spamming the log.
2020-03-24 00:22:02 +10:00
Connor McLaughlin
7317c83a3c
SPU: Implement internal volume sweep register reads
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Fixes muted audio in Michelin Rally Masters.
2020-03-24 00:21:52 +10:00
Connor McLaughlin
452c6e16d1
GPU: Fix blitter ticks not being counted
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Fixes Monkey Hero, again...
2020-03-24 00:21:42 +10:00
Connor McLaughlin
4c2597acf3
SPU: Process key on/off at next 44100hz cycle
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Some games, particularly CART World Series and Monkey Hero, depend on
this behaviour.
2020-03-24 00:21:32 +10:00
Connor McLaughlin
c8af4abad8
CDROM: Don't queue up a second INT1 when one is still pending
2020-03-24 00:21:22 +10:00
Connor McLaughlin
40d6be7142
System: Frame pacing improvements
2020-03-24 00:21:11 +10:00
Connor McLaughlin
cbb9b96537
System: Include buffer swap time in frame time measurement
2020-03-24 00:20:56 +10:00
Connor McLaughlin
9ce63952fb
TimingEvent: Fix events losing time when rescheduling outside handler
2020-03-24 00:20:45 +10:00
Connor McLaughlin
612b362ae9
Timers: Sync GPU on register write too
2020-03-24 00:20:27 +10:00
Connor McLaughlin
e2e2b573c0
GPU/HW: Move drawing offset to CPU-side
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Saves updating the uniform buffer.
2020-03-24 00:20:15 +10:00
Connor McLaughlin
40481305c4
GPU/HW: Fudge texture coordinates by half a screen-space pixel
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Fixes holes in triangles in some games, e.g. Disney's The Emperor's New
Groove.
2020-03-24 00:20:12 +10:00
Connor McLaughlin
7ac48cd8d6
SPU: Swap read/write ready bits
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Nocash might be incorrect here.
2020-03-23 00:29:18 +10:00
Connor McLaughlin
7a89c787b8
SPU: Fix some reverb registers not being saved to state
2020-03-23 00:29:10 +10:00
Connor McLaughlin
d47a82d591
SPU: Implement noise functionality
2020-03-23 00:29:00 +10:00
Connor McLaughlin
0a6295a9b4
SPU: Implement volume sweep functionality
2020-03-23 00:28:51 +10:00
Connor McLaughlin
7e36195f44
HostInterface: Enable on-screen FPS/VPS/Speed display via config
2020-03-22 13:20:08 +10:00
Connor McLaughlin
77a60f0c5f
HostInterface: Crash fix again for controller switching
2020-03-22 13:15:44 +10:00
Connor McLaughlin
12ddeb675c
HostInterface: Fix controller not updating when switched and system running
2020-03-22 12:54:26 +10:00
Connor McLaughlin
a4486cf6fa
CDROM: Don't miss last three frames at end of sector
2020-03-21 12:31:40 +10:00
Connor McLaughlin
8ef1e71ce0
DMA: Channels other than OTC should run based on request in SyncMode 0
2020-03-21 00:15:49 +10:00
Connor McLaughlin
f4d172df2f
DMA: Fix underflow when block_count == 0
2020-03-21 00:15:42 +10:00
Connor McLaughlin
904ab982e6
GPU: Fix crash when fill rectangles are out-of-bounds
2020-03-21 00:15:35 +10:00
Connor McLaughlin
d67bcd654c
GPU: Prevent emulator locking up when switching between PAL/NTSC mode
2020-03-20 01:12:41 +10:00
Connor McLaughlin
bad5b30a61
CDROM: Fix incorrect volume matrix update/application
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Fixes #90 .
2020-03-19 00:28:57 +10:00
Connor McLaughlin
3223f87eeb
CDROM: Simplify register indexing for write
2020-03-19 00:28:41 +10:00
Connor McLaughlin
b86e0bc846
SPU: Implement reverb
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Possibly still not complete.
2020-03-17 12:48:03 +10:00
Connor McLaughlin
c9e5e3a43e
CDROM: Add missing disc/console region check
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Fixes #106 .
2020-03-17 12:47:46 +10:00
Connor McLaughlin
6b68512ac1
HostInterface: Add SaveScreenshot() method
2020-03-16 00:03:57 +10:00
Connor McLaughlin
2bb992a702
HostDisplay: Add texture dumping/saving support
2020-03-16 00:03:49 +10:00
Connor McLaughlin
8e20d0d4ff
SPU: Add audio dumping support
2020-03-15 22:04:17 +10:00
Connor McLaughlin
198a64eb5e
HostInterface: Add a helper function for generating timestamp-based filenames
2020-03-15 22:03:53 +10:00
Connor McLaughlin
6a6aa72f3a
SPU: Add a tick counter and delay between key on/off writes
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Not yet tested on hardware. We believe that writing to a specific
voice's key on/off register within 2 samples/ticks of the first
write will result in the second write being ignored. This still
needs to be tested on hardware for confirmation.
Thanks to @PSI-Rockin for the idea.
Fixes sound effects in Monkey Hero.
2020-03-14 15:33:24 +10:00
Connor McLaughlin
d42f155512
SPU: Use "ticks" instead of "sample" in variable names
2020-03-14 15:23:23 +10:00
Connor McLaughlin
90d6babfb0
SPU: Always run, not only when enabled
2020-03-14 15:01:23 +10:00
Connor McLaughlin
90121aa169
GPU: Fix VRAM display in software renderer
2020-03-13 23:21:44 +10:00
Connor McLaughlin
e076526898
CDROM: Rework sector buffering behavior
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This has not been tested on hardware yet, but fixes a couple of games.
2020-03-12 15:33:07 +10:00
Connor McLaughlin
86eefbd5d7
System: Fix a possible assertion failure loading state
2020-03-12 15:32:37 +10:00
Connor McLaughlin
9e08ae6188
GameList: Use ProgressCallback interface when scanning
2020-03-12 15:32:19 +10:00
Connor McLaughlin
8f39a0f154
Qt: Properly implement "Start Fullscreen"
2020-03-12 13:53:58 +10:00
Connor McLaughlin
db1070a683
Settings: Fix start paused not applying
2020-03-12 13:53:43 +10:00
Connor McLaughlin
3effa1238f
CDROM: Return correct SCEx string based on disc region
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Fixes SCEI/SCEE displaying as SCEE in BIOS.
2020-03-12 13:51:53 +10:00
Connor McLaughlin
419422a2d7
CDROM: Return console region string based on system
2020-03-12 13:51:38 +10:00