Commit graph

2133 commits

Author SHA1 Message Date
Connor McLaughlin b1ba4c446b VulkanLoader: Make vkGetDeviceProcAddr() an instance function 2020-07-12 00:36:19 +10:00
Connor McLaughlin 50a25b63b1 CDROM: Track seek position when resetting
Fixes Blasto hanging after starting game.
2020-07-11 20:35:36 +10:00
Connor McLaughlin d1a2ebd8f3 GPU/HW: Eliminate CPU round trip on oversized VRAM writes 2020-07-11 20:35:33 +10:00
Connor McLaughlin e144392187 README.md: Update Android version status 2020-07-11 03:30:30 +10:00
Connor McLaughlin f9cbc3acfb Android: Hook up settings interface 2020-07-11 03:29:15 +10:00
Connor McLaughlin 79841d13e2 dep/glad: Work around missing EGL_CAST on ARM drivers 2020-07-11 03:29:04 +10:00
Connor McLaughlin 86c6be41b3 SDL: Wayland support 2020-07-11 03:28:57 +10:00
Connor McLaughlin 4ce5f7e802 GLContext: Wayland support 2020-07-11 03:28:25 +10:00
Connor McLaughlin eab70546c8 CDROMAsyncReader: Only log warning when waiting time exceeds 1ms 2020-07-11 03:21:05 +10:00
Connor McLaughlin c5e8327e7a CDROM: Seek to LBA 0 when resetting
Fixes Love & Destroy.
2020-07-10 20:55:15 +10:00
Connor McLaughlin 71157b171e CDROM: Use partial seek position when re-seeking 2020-07-10 20:55:00 +10:00
Connor McLaughlin 4d1880091e GPU: Ignore display start bit 0 instead of reducing width 2020-07-10 20:31:58 +10:00
Connor McLaughlin 93abf8e53d GPU: Drop least significant bit of display start address
Fixes extra column in some games, e.g. Nascar Thunder 2004,
U.S. Navy Fighters.
2020-07-10 20:23:27 +10:00
Connor McLaughlin 604ff20b0d AnalogController: Treat rumble as binary on/off
Fixes vibration in Final Fantasy 8.
2020-07-10 20:15:46 +10:00
Connor McLaughlin d6ec1fd84e Build fix 2020-07-10 14:46:44 +10:00
Connor McLaughlin c01854e9d1 Define LIBRETRO macro when building core, skip swap chain 2020-07-10 14:02:45 +10:00
Connor McLaughlin 69f3128b07 README.md: Add link to libretro Android AArch64 build 2020-07-09 13:31:33 +10:00
Connor McLaughlin a5fe740e30 Fix a bunch of compiler warnings 2020-07-09 13:30:16 +10:00
Connor McLaughlin 60a739e305 D3D11HostDisplay: Add __has_include check for dxgi1_5.h 2020-07-09 13:24:56 +10:00
Connor McLaughlin 9685be9064 D3D11/ShaderCache: Remove feature level 12 enum usage
It's not used anyway.
2020-07-09 13:00:44 +10:00
Connor McLaughlin 5984f977ca D3D11HostDisplay: Ensure we only get feature level 10-11 2020-07-09 13:00:31 +10:00
Connor McLaughlin e3db2f5ffe
Merge pull request #595 from stenzek/android-ci
CI: Build Android AArch64 libretro core
2020-07-09 02:37:58 +10:00
Connor McLaughlin 659da85ff3 CI: Build Android AArch64 libretro core 2020-07-09 02:28:36 +10:00
Connor McLaughlin 46dfccef81 Common/DimensionalArray: Don't break clang 2020-07-08 15:40:08 +10:00
Connor McLaughlin 532c2a0c15 cmake: Drop msbuild-based libretro dll in top-level dir too 2020-07-08 15:18:49 +10:00
Connor McLaughlin a68bbb3e85 Common/DimensionalArray: Work around VC2017 issue 2020-07-08 15:04:47 +10:00
Connor McLaughlin 068b244303 libretro: Do SET_CORE_OPTIONS unconditionally 2020-07-08 12:48:57 +10:00
Connor McLaughlin 57cf40d1ae Bus: Work around VS2017 bug with std::array 2020-07-08 12:45:53 +10:00
Connor McLaughlin 6ae5caa23b Common/StringUtil: Add missing include 2020-07-08 12:45:49 +10:00
Connor McLaughlin e1788ee988 CI: Fix Linux libretro builds 2020-07-08 02:17:39 +10:00
Connor McLaughlin 209d7c67e9 GPU/OpenGL: Prefer SSBOs over small texel buffers+subimage 2020-07-08 02:05:36 +10:00
Connor McLaughlin 922003ba50 libretro: Ignore renderer changes
RetroArch does not support hot swapping renderers.
2020-07-08 02:05:36 +10:00
Connor McLaughlin 97a946bd62 CommonHostInterface: Implement frame step hotkey 2020-07-08 02:05:36 +10:00
Connor McLaughlin fe867edefb cmake: Further tweaks for Android libretro core 2020-07-07 20:33:17 +10:00
Connor McLaughlin 83b409c32a
Merge pull request #591 from stenzek/ci-libretro-cmake
CI: Use cmake for Windows libretro builds
2020-07-07 20:27:55 +10:00
Connor McLaughlin 01287cb7da build: Support building libretro core for Android 2020-07-07 20:27:14 +10:00
Connor McLaughlin c242d4707f build: Drop Linux libretro core in current directory too 2020-07-07 20:27:14 +10:00
Connor McLaughlin 70184c13c7 Update libretro core build instructions 2020-07-07 20:27:14 +10:00
Connor McLaughlin cf1dec6667 CI: Use cmake for Windows libretro builds 2020-07-07 20:27:14 +10:00
Connor McLaughlin 089b1d465f build: Drop libretro DLL in build directory 2020-07-07 19:09:14 +10:00
Connor McLaughlin 0ad6adc900 build: Enable LTO/LTCG on Windows Release builds 2020-07-07 18:54:11 +10:00
Connor McLaughlin 9a631ff52c build: Don't build unit tests for libretro core 2020-07-07 18:54:02 +10:00
Connor McLaughlin 011ee6331e build: Link tinyxml2 statically in cmake/win32 2020-07-07 18:47:58 +10:00
Connor McLaughlin 24f10eca61 build: Drop Windows DLL in binary directory for libretro 2020-07-07 18:37:03 +10:00
Connor McLaughlin a451e7f177 Android: Get it running again
Currently settings are not changable.
2020-07-07 00:59:56 +10:00
Connor McLaughlin 729e1b3392 GLContext: Fix Android context creation 2020-07-07 00:59:49 +10:00
Connor McLaughlin da180a1c4f Vulkan: Fix crash when device creation fails 2020-07-07 00:59:42 +10:00
Connor McLaughlin 1d4b5e22cb Vulkan: Fall back to geometryShader when fillModeNonSolid unsupported 2020-07-07 00:59:35 +10:00
Connor McLaughlin d1eae288bf GameList: Add EntryCompatibilityRatingToString 2020-07-07 00:59:28 +10:00
Connor McLaughlin 5274fa32ac Qt: Pump events on main thread when waiting for init 2020-07-06 02:47:33 +10:00