Connor McLaughlin
|
0bc7333e6e
|
GPU/OpenGL: Set GLSL version string dynamically
Rather than hardcoding to 3.3.
|
2019-11-25 00:17:17 +10:00 |
|
Connor McLaughlin
|
024ed01bbb
|
GPU/HW: Set alpha to mask bit setting
|
2019-11-24 23:30:35 +10:00 |
|
Connor McLaughlin
|
bc5a247a4b
|
GPU/HW: Use dual-source blend to split alpha and mask
|
2019-11-24 23:28:01 +10:00 |
|
Connor McLaughlin
|
bc9ed3572b
|
GPU/HW: Fix flipped GPU readback in D3D11
|
2019-11-14 22:11:12 +10:00 |
|
Connor McLaughlin
|
3998b9684e
|
GPU/HW: GPU-based RGBA8->RGB5551 conversion for readbacks
|
2019-11-14 17:16:21 +10:00 |
|
Connor McLaughlin
|
53881219ce
|
GPU: Fix handling of interlaced non-480-line mode
|
2019-11-14 00:59:09 +10:00 |
|
Connor McLaughlin
|
f7f4818de4
|
GPU/HW: Explicitly specify std140 layout for UBOs
|
2019-11-13 22:48:14 +10:00 |
|
Connor McLaughlin
|
ff8cef4da3
|
GPU/HW: Support OpenGL ES
|
2019-11-06 01:33:09 +10:00 |
|
Connor McLaughlin
|
16d83989e5
|
GPU/HW: Support line drawing at >1x scale in D3D11 via GS
|
2019-11-05 00:27:22 +10:00 |
|
Connor McLaughlin
|
9de9cf3be2
|
GPU/HW: Add D3D11 renderer and refactor host interface/display
|
2019-11-04 00:39:48 +10:00 |
|
Connor McLaughlin
|
47849465d8
|
GPU/HW: Use uniform blocks for all shaders + HLSL support in shadergen
|
2019-11-03 15:18:51 +10:00 |
|
Connor McLaughlin
|
be81d08109
|
GPU/HW: Split shadergen to seperate class
|
2019-11-03 13:36:59 +10:00 |
|