Connor McLaughlin
7192b8d83a
Vulkan/ShaderCache: Hopefully fix macOS build
2020-06-20 03:39:46 +10:00
Connor McLaughlin
4d827e23c5
Qt: Add GPU/adapter selection to settings
2020-06-20 03:34:19 +10:00
Connor McLaughlin
77291096db
Settings: Add GPU adapter option and hook up to D3D11/Vulkan
2020-06-20 03:34:19 +10:00
Connor McLaughlin
1b5f8db2fc
Vulkan/Context: Support specifying GPU to use
2020-06-20 03:34:19 +10:00
Connor McLaughlin
4a04800132
Vulkan: Handle potential duplicate GPU/adapter names
2020-06-20 03:34:19 +10:00
Connor McLaughlin
7fce9b102e
FrontendCommon: Add GPU enumeration methods to D3D11/Vulkan host displays
2020-06-20 03:34:19 +10:00
Connor McLaughlin
85edbce3ca
Qt: Use FrontendCommon D3D11 host display wrapper
2020-06-20 03:34:19 +10:00
Connor McLaughlin
1e26ded73c
SDL: Use FrontendCommon D3D11 host display wrapper
2020-06-20 03:34:19 +10:00
Connor McLaughlin
6eb2079088
FrontendCommon: Add D3D11 helper for host display
2020-06-20 03:33:34 +10:00
Connor McLaughlin
c023bcd234
Linux build fix
2020-06-19 01:36:46 +10:00
Connor McLaughlin
49a9f01327
Qt: Support Vulkan
2020-06-19 00:18:53 +10:00
Connor McLaughlin
d168947ae4
SDL: Support Vulkan
2020-06-19 00:18:51 +10:00
Connor McLaughlin
6aacf0019a
FrontendCommon: Add a Vulkan host display interface
2020-06-19 00:18:19 +10:00
Connor McLaughlin
49d11988bf
Core: Add Vulkan GPU renderer
2020-06-19 00:18:17 +10:00
Connor McLaughlin
3cd5b7ae74
Core: Add Vulkan renderer types
2020-06-19 00:18:14 +10:00
Connor McLaughlin
1399e95b77
Common: Add a range of Vulkan helper/wrapper classes
2020-06-19 00:18:07 +10:00
Connor McLaughlin
63cc4ab197
CommonHostInterface: Release save state selector before display
...
This can have GPU objects, so needs to be released first.
2020-06-19 00:16:59 +10:00
Connor McLaughlin
bd164d2735
Common/FileSystem: Add {Read,Write}BinaryFile helpers
2020-06-19 00:16:59 +10:00
Connor McLaughlin
0890164987
Common: Add scope_guard.h from Dolphin
2020-06-19 00:16:59 +10:00
Connor McLaughlin
47138aa9cf
GPU: Consider interlaced rendering for GPU timings
...
Fixes menu screen flickering in Chrono Cross, summary screen breakage in
Mr. Driller G.
2020-06-18 17:37:13 +10:00
Albert Liu
d005025f8f
Qt/AdvancedSettings: Fix swapped widget bindings
2020-06-17 12:34:41 -07:00
Connor McLaughlin
7aa71529d6
Merge pull request #551 from ggrtk/advanced-settings
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Qt: Connect tweak/hack settings to Qt frontend
2020-06-18 03:12:13 +10:00
Connor McLaughlin
8daff5e677
Common: Add dimensional_array.h
2020-06-18 03:10:33 +10:00
Connor McLaughlin
0e3fdebb11
Qt: Don't set native window to GL surface
...
Might be related to the GLX crashes some people are experiencing...
2020-06-18 03:10:33 +10:00
Albert Liu
b7d9ce98e8
Qt: Connect tweak/hack settings to Qt frontend
2020-06-16 09:53:18 -07:00
Albert Liu
53a2b8c03d
SDL: Update advanced settings description
2020-06-16 09:53:18 -07:00
Albert Liu
8a94fc944a
CommonHostInterface: Fix minor log message typo
2020-06-16 09:53:18 -07:00
Connor McLaughlin
b141042952
Merge pull request #549 from ggrtk/qt-rebind-all
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Qt: Simplify Rebind All behavior
2020-06-15 13:26:48 +10:00
Albert Liu
1b9dbc1a0b
Qt: Add help text note about binding rumble
2020-06-14 16:29:25 -07:00
Albert Liu
fd4e41bc7d
Qt: Simplify Rebind All behavior
2020-06-14 16:06:29 -07:00
Connor McLaughlin
41d66f5c73
Qt: Add icon to executable
2020-06-15 03:29:35 +10:00
Connor McLaughlin
91734e35b0
SDL: Add icon to executable
2020-06-15 03:29:21 +10:00
Connor McLaughlin
fc0560087f
GPU: Skip primitives where clip area is invalid
...
Fixes palettes being overwritten/menus being broken in
Yoshimoto Mahjong Club Deluxe.
2020-06-14 01:01:01 +10:00
Connor McLaughlin
16c47f4553
Settings: Change default GPU FIFO size to 16
...
While this has the potential to be slower, there seems to be quite a few
games which break with the larger FIFO. In some cases, they wait for the
DMA interrupt, then busy wait for the GPU to go idle again. If the FIFO
is larger, this wait time till be longer, breaking things.
2020-06-13 01:40:05 +10:00
Connor McLaughlin
bda528d70a
GPU: Alter timings to reflect new clock
2020-06-13 01:40:05 +10:00
Connor McLaughlin
dad63f2303
GPU: Run draw clock at sysclk * 2
2020-06-13 01:40:05 +10:00
Connor McLaughlin
0dfb9f7d90
Merge pull request #548 from ggrtk/qt-aboutdialog
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Qt: Add about dialog
2020-06-12 18:50:06 +10:00
Albert Liu
4f07e30dc0
Qt: Fix broken font in about dialog on Windows
2020-06-11 10:14:27 -07:00
Albert Liu
aeead1b0a6
Fix MSVC build
2020-06-11 10:09:02 -07:00
Connor McLaughlin
8d2c7db224
Qt: Source input profiles from program and user directory
...
This way Linux users as well as Windows users who use the Documents
user directory can use the shipped input profiles.
2020-06-12 02:47:40 +10:00
Albert Liu
da9188a771
Qt: Fix broken links in about dialog
2020-06-11 09:36:14 -07:00
Albert Liu
4c29b6f30c
Qt: Add about dialog
2020-06-11 09:26:04 -07:00
Connor McLaughlin
2504d187d3
Qt: Add separate menu items for rescan all/scan for new games
2020-06-12 01:49:17 +10:00
Connor McLaughlin
34d27bad4a
Timers: Add missing event update after resetting count/target
2020-06-12 01:37:39 +10:00
Connor McLaughlin
bdf9c91271
GPU: Fix double shader compilation
2020-06-09 03:04:02 +10:00
Connor McLaughlin
86f0d32e70
CubebAudioStream: Fix crash in PulseAudio on Linux
2020-06-09 03:03:53 +10:00
Connor McLaughlin
d7f083559e
Add initial libretro implementation
2020-06-09 02:44:42 +10:00
Connor McLaughlin
f5fd37c4c4
Qt: Fix compatibility column not showing by default
2020-06-09 02:41:24 +10:00
Connor McLaughlin
075380f8e0
Move most helper logic from base HostInterface to FrontendCommon
2020-06-09 02:35:37 +10:00
Connor McLaughlin
444a09efd4
AudioStream: Don't call FramesAvailable() while locked
2020-06-09 02:05:49 +10:00
Connor McLaughlin
7b4b2d5dc5
GameList: Ignore all whitespace characters in SYSTEM.CNF
...
Fixes some games not having serials displayed, e.g. Chrono Cross.
Thanks to @TzakShrike for narrowing down the cause.
2020-06-08 03:05:27 +10:00
Connor McLaughlin
a56d7385eb
SDL: Support rendering software cursor in D3D11
2020-06-08 02:59:38 +10:00
Connor McLaughlin
f9eb3719e3
HostInterface: Add software cursor mode
...
This will probably need to be extended in the future.
2020-06-08 02:53:55 +10:00
Connor McLaughlin
f98bb033ff
HostDisplay: Add an interface for setting software cursor
2020-06-08 02:53:37 +10:00
Connor McLaughlin
29d918dbb0
Qt/GameProperties: Implement hash calculation
2020-06-08 01:19:54 +10:00
Connor McLaughlin
8b04b74f27
Common: Add a CD image hasher class
2020-06-08 01:19:35 +10:00
Connor McLaughlin
b4e45e865a
GPU: Use correct clocks for NTSC region
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Fixes sync drift in Bust-a-Move 1/2.
2020-06-07 19:15:06 +10:00
Albert Liu
2490618d0a
CMake: Always run gen_scmversion script on rebuilds
...
Fixes issue where scmversion.cpp would not be regenerated with updated
Git info on rebuilds, causing an outdated version to be displayed in
window titles.
2020-06-07 00:49:14 -07:00
Connor McLaughlin
b9bfe30b1e
SDL: Fix compilation on older versions
2020-06-07 01:38:38 +10:00
Connor McLaughlin
bc9246b444
Qt: Add inline help to audio settings
2020-06-07 01:30:05 +10:00
Connor McLaughlin
531c3ad5fa
AudioStream: Replace buffer queue with ring buffer
...
Should achieve a decent overall minimum latency reduction.
2020-06-07 01:22:03 +10:00
Connor McLaughlin
6acd8b27dd
Qt: Prevent lag disabling power on buttons when starting
2020-06-06 03:44:57 +10:00
Connor McLaughlin
009e474c51
AnalogController: Fix inverted motor binding
2020-06-05 22:32:51 +10:00
Connor McLaughlin
88502e130e
Settings: Fix memory cards not syncing with disc change in title mode
2020-06-04 02:15:29 +10:00
Connor McLaughlin
c8e1881ea9
GPU/HW: Clear dirty rectangle when updating shadow texture
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Fixes high GPU usage in Robbit mon Dieu in D3D11, should improve overall
performance slightly when VRAM copies are heavily used.
2020-06-02 21:45:38 +10:00
Connor McLaughlin
9ea163e666
GPU/D3D11: Fix mask test in same vertex batch
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Fixes shadows in Bust a Groove 2, probably others.
2020-06-02 20:52:07 +10:00
Connor McLaughlin
3848276fa2
GPU: Improvements to height calculations when interlaced
...
Fixes screen doubling with interlacing force disabled, as well as
incorrect cropping area when non-interleaved framebuffers are used.
2020-06-02 20:52:07 +10:00
Connor McLaughlin
8eb3ac69b2
SPU: Update ADSR envelope when register changes
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Fixes menu sounds in Final Fantasy 7 staying audible for too long.
2020-06-02 01:59:49 +10:00
Connor McLaughlin
dcfb929de5
CDROM: Fix double-reads hitting incorrect sector again
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Fixes Bedlem / Rise 2 without breaking Vigilante 8 - 2nd Offense.
2020-06-02 00:59:13 +10:00
Connor McLaughlin
5e7fd5aa71
CDROM: Fix integer overflow in seek timing calculation
2020-06-01 22:20:26 +10:00
Connor McLaughlin
1947080d91
CDROM: GetlocL should return an error while seeking
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Or more specifically, the coarse seek part. Verified with hardware
tests.
2020-06-01 21:40:28 +10:00
Connor McLaughlin
e5fc47a008
Bus: Further tweaks to access timing
...
Matches closely to my console now.
Fixes Otona No Asobi again.
2020-06-01 21:39:33 +10:00
Connor McLaughlin
7d66569d69
GPU/HW: Fix bobbing screen with interlacing disabled
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Fixes bobbing screen in Tom and Jerry in House Trap.
2020-06-01 03:26:35 +10:00
Connor McLaughlin
f856a8ad65
CDROM: Ignore pending setloc after read/play
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Fixes games which send a second Setloc after reading, e.g. Army Men -
Sarge's Heroes.
2020-05-31 17:03:15 +10:00
Connor McLaughlin
af1c4f9378
Fix MSVC build
2020-05-31 16:42:51 +10:00
Connor McLaughlin
a800f73a8f
Merge pull request #516 from ggrtk/negcon
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Controller: Add NeGcon support
2020-05-31 16:41:48 +10:00
Connor McLaughlin
bf6faafc54
GameList: Fix cache getting corrupted from unknown games
2020-05-31 16:11:15 +10:00
Albert Liu
ee3a96011e
Controller: Add NeGcon support
2020-05-30 23:11:02 -07:00
Connor McLaughlin
e293c22cde
DMA: Run manual channels while halted
...
Fixes games which have looping linked lists but still expect CD/OTC
reads to work.
Also caps the number of ticks used when looping linked lists are
present, which doesn't steal so much time from the CPU per batch.
Fixes:
- Victory Spike
- Magical Drop III - Yokubari Tokudai-gou!
- Yuukyuu no Eden - The Eternal Eden
- Loading screen in World Cup Golf - Professional Edition
2020-05-31 02:43:51 +10:00
Connor McLaughlin
2d067bb101
CDROM: Fix warning log spam on command
2020-05-31 02:41:42 +10:00
Connor McLaughlin
de8aef4f44
Qt: Fix pause button repeatedly triggering sometimes
2020-05-31 02:41:31 +10:00
Connor McLaughlin
0672cf4873
CDROM: Implement a heuristic for command cancelling
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See note in source. Fixes loading times and slowed down audio in Voice
Idol Collection - Pool Bar Story.
2020-05-30 22:04:15 +10:00
Connor McLaughlin
a4f79de7f6
CDROM: Return error for incorrect parameter count
2020-05-30 21:59:03 +10:00
Connor McLaughlin
69a00a64e6
Bus: Adjust memory access and MMIO timing
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Hasn't broken anything yet, but needs more thorough testing.
2020-05-30 02:19:12 +10:00
Connor McLaughlin
07e8ab4446
CDROM: Increase seek delay by one sector
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Fixes Resident Evil 2.
2020-05-30 02:19:01 +10:00
Connor McLaughlin
38fc843541
GPU/HW: Use upscaled texture coordinates for non-paletted textures
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Fixes games which use render-to-texture effects not being upscaled.
2020-05-30 02:19:01 +10:00
Connor McLaughlin
fe364d5e8b
SDL: Include frame times in status bar
2020-05-30 02:19:01 +10:00
Connor McLaughlin
13c3426148
Merge pull request #506 from ggrtk/analog-controller
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Update input profiles and input profile handling
2020-05-28 13:06:40 +10:00
Albert Liu
e1e3cf4f5a
CommonHostInterface: Simplify input profile saving
2020-05-27 17:49:06 -07:00
Albert Liu
f8fea1b215
INISettingsInterface: Return bool on saving settings
2020-05-27 17:48:33 -07:00
Connor McLaughlin
4e8da3cb41
CDROM: Replace sound map assert with error log
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I am not aware of any games which use it yet, so have no way of testing
if the implementation is correct.
2020-05-28 03:07:33 +10:00
Connor McLaughlin
06621a9547
SDL: Fix second port controller/memcard type changes
2020-05-28 03:07:18 +10:00
Connor McLaughlin
2dd7f48d97
CDROM: Don't skip pregap for CDDA
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Fixes music looping in Treasure Gear.
2020-05-28 02:42:18 +10:00
Connor McLaughlin
2264849151
CDROM: Update position when double-seeking
...
Doesn't fix anything I'm aware of, but makes sense.
2020-05-28 02:41:53 +10:00
Albert Liu
1f74d46d39
AnalogController: Use proper upper bound when validating axis_code
2020-05-26 23:23:44 -07:00
Connor McLaughlin
51c75554e6
Qt: Fix overlapping options in general settings
2020-05-27 02:13:04 +10:00
Connor McLaughlin
81a7b147fc
System: Add option to disable loading memory cards from save states
2020-05-27 02:06:56 +10:00
Connor McLaughlin
b17a5832e5
System: Simplify save state booting
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Fixes memory card warning messages on load state.
2020-05-27 02:01:11 +10:00
Connor McLaughlin
d2c7639dd8
System: Update per-game memory cards on load state
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Prevents saves being written to incorrect card after loading.
2020-05-27 00:41:58 +10:00
Connor McLaughlin
eb6b490c76
SDL: Ignore unused key modifiers
2020-05-27 00:27:52 +10:00