Connor McLaughlin
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3cb2cd8235
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GPU: Add adaptive and box downsampling modes
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2020-12-30 17:41:39 +10:00 |
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Connor McLaughlin
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7e944103c2
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GPU/OpenGL: Work around rasterization/interplation issue on V3D/Pi4
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2020-12-01 15:14:23 +10:00 |
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Connor McLaughlin
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92a4551bb2
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GPU/OpenGL: Support GL_EXT_blend_func_extended for dual-source blend
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2020-11-11 01:02:40 +10:00 |
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Connor McLaughlin
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b5b1c725c1
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GPU: Fix MSAA in OpenGL ES
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2020-10-31 15:24:25 +10:00 |
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Connor McLaughlin
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2eaebd8921
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GPU: Implement support for multisample antialiasing
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2020-10-31 14:27:58 +10:00 |
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Connor McLaughlin
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3bd9f85af8
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PostProcessingShaderGen: Use ints instead of bools for options
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2020-09-16 11:52:23 +10:00 |
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Connor McLaughlin
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a409a5d45d
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ShaderGen: More GLSL/HLSL aliases
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2020-09-13 20:20:47 +10:00 |
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Connor McLaughlin
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c1006bd0ff
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PostProcessing: Allow fragment coordinate access from shader
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2020-09-13 18:50:40 +10:00 |
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Connor McLaughlin
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60ed9e7191
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PostProcessingShader: Fix errors in shader parsing
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2020-09-13 18:39:40 +10:00 |
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Connor McLaughlin
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2819715260
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FrontendCommon: Add a post processing implementation
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2020-09-13 01:23:43 +10:00 |
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Connor McLaughlin
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2b4568df6a
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ShaderGen: Split HW shadergen from base
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2020-09-13 01:23:43 +10:00 |
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