Connor McLaughlin
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1e88d04430
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GPU: Set display parameters even when disabled
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2021-08-24 11:57:14 +10:00 |
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Connor McLaughlin
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89a11519fb
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D3D12: Use clears instead of draws for simple VRAM fills
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2021-07-22 13:58:03 +10:00 |
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Connor McLaughlin
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70209db402
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GPU/HW: Implement oversized VRAM fills in hardware
Fixes downscaling in Bugs and Taz PAL.
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2021-07-21 19:24:10 +10:00 |
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Connor McLaughlin
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9723e617f9
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GPU/D3D12: Implement VRAM write replacements
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2021-07-13 14:17:04 +10:00 |
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Connor McLaughlin
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928b5694ed
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GPU/D3D12: Fix VRAM getting trashed on interlace switch
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2021-07-11 14:07:33 +10:00 |
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Connor McLaughlin
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bf63be27c6
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GPU/D3D12: Fix incorrect descriptor for VRAM copy
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2021-07-11 13:43:59 +10:00 |
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Connor McLaughlin
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096a92ba84
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GPU/HW: Simplify shader compile progress updates
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2021-07-11 13:21:41 +10:00 |
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Connor McLaughlin
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719710ef98
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GPU/D3D12: Fix multisampled resolve
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2021-07-11 13:07:55 +10:00 |
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Connor McLaughlin
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2937c72721
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GPU/D3D12: Fix incorrect samples for textures
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2021-07-11 13:07:44 +10:00 |
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Connor McLaughlin
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14e7f8fd13
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GPU: Add D3D12 renderer
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2021-07-10 21:45:10 +10:00 |
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