Connor McLaughlin
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6bb6249e86
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GPU/HW: Print capabilities to log
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2020-03-07 12:54:15 +10:00 |
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Connor McLaughlin
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ae4767a9ca
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GPU/HW: Always unmap buffer on flush
Should stop assertions firing in some games.
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2020-03-07 12:34:44 +10:00 |
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Connor McLaughlin
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635ab72b37
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GPU: Implement "Scaled Dithering" option
Fixes #29.
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2020-03-01 00:05:31 +10:00 |
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Connor McLaughlin
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6bacbf3438
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GPU: Fix 480i displays getting cut off in OpenGL and Software
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2020-02-28 23:01:38 +10:00 |
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Connor McLaughlin
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e8e44991db
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GPU: Fix display in OpenGL renderer
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2020-02-28 22:42:56 +10:00 |
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Connor McLaughlin
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fcc0ae9571
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GPU: Implement "Crop Mode" (none, overscan, all borders)
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2020-02-28 17:01:01 +10:00 |
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Connor McLaughlin
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a36fe8bfe6
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GPU: Keep drawing area invalidated after invalidating shadow VRAM copy
Partially fixes the motion blur in Vagrant Story.
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2020-02-07 00:10:58 +09:00 |
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Connor McLaughlin
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bfef42f4cb
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GPU: Fix possible driver crash on oversized update/fill
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2020-01-23 00:01:05 +10:00 |
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Connor McLaughlin
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71c1e243fe
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Remove YBaseLib dependency
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2020-01-10 13:40:53 +10:00 |
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Connor McLaughlin
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41cf894488
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GPU/HW: Fix readback of odd transfer widths
Fixes character model flailing and crash in FF9.
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2019-12-28 15:50:37 +10:00 |
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Connor McLaughlin
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6f78fea159
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GL: Improve error handling with texture creation
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2019-12-11 00:02:12 +10:00 |
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Connor McLaughlin
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df6e079920
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GPU: Add a Force Progressive Scan option (disable interlacing)
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2019-12-10 22:52:46 +10:00 |
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Connor McLaughlin
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67c67bbb66
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GPU: Add basic texture filtering support
Still has issues around the edges of text.
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2019-12-07 17:03:56 +10:00 |
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Connor McLaughlin
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c284d3835f
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GPU: Add a simplified OpenGL ES renderer
Seems this is the only way to get semi-decent performance out of Mali
drivers :/
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2019-12-07 01:37:37 +10:00 |
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