Commit graph

21 commits

Author SHA1 Message Date
Connor McLaughlin 40481305c4 GPU/HW: Fudge texture coordinates by half a screen-space pixel
Fixes holes in triangles in some games, e.g. Disney's The Emperor's New
Groove.
2020-03-24 00:20:12 +10:00
Connor McLaughlin e19175edae GPU/D3D11: Fix non-vertical line rendering at >1x scale 2020-03-08 00:03:31 +10:00
Connor McLaughlin 635ab72b37 GPU: Implement "Scaled Dithering" option
Fixes #29.
2020-03-01 00:05:31 +10:00
Connor McLaughlin f5482cb3b6 Don't require OpenGL compatibility profile 2020-02-15 21:11:51 +09:00
Connor McLaughlin 71c1e243fe Remove YBaseLib dependency 2020-01-10 13:40:53 +10:00
Connor McLaughlin 152b56c8cc GPU: Fix mask bit setting on non-textured polygons
Fixes garbled colours in FMVs in some games.
2019-12-10 23:27:41 +10:00
Connor McLaughlin 67c67bbb66 GPU: Add basic texture filtering support
Still has issues around the edges of text.
2019-12-07 17:03:56 +10:00
Connor McLaughlin c284d3835f GPU: Add a simplified OpenGL ES renderer
Seems this is the only way to get semi-decent performance out of Mali
drivers :/
2019-12-07 01:37:37 +10:00
Connor McLaughlin adc3a2fac1 Android: Support GLES3 and hardware renderers 2019-12-01 21:57:27 +10:00
Connor McLaughlin 0bc7333e6e GPU/OpenGL: Set GLSL version string dynamically
Rather than hardcoding to 3.3.
2019-11-25 00:17:17 +10:00
Connor McLaughlin 024ed01bbb GPU/HW: Set alpha to mask bit setting 2019-11-24 23:30:35 +10:00
Connor McLaughlin bc5a247a4b GPU/HW: Use dual-source blend to split alpha and mask 2019-11-24 23:28:01 +10:00
Connor McLaughlin bc9ed3572b GPU/HW: Fix flipped GPU readback in D3D11 2019-11-14 22:11:12 +10:00
Connor McLaughlin 3998b9684e GPU/HW: GPU-based RGBA8->RGB5551 conversion for readbacks 2019-11-14 17:16:21 +10:00
Connor McLaughlin 53881219ce GPU: Fix handling of interlaced non-480-line mode 2019-11-14 00:59:09 +10:00
Connor McLaughlin f7f4818de4 GPU/HW: Explicitly specify std140 layout for UBOs 2019-11-13 22:48:14 +10:00
Connor McLaughlin ff8cef4da3 GPU/HW: Support OpenGL ES 2019-11-06 01:33:09 +10:00
Connor McLaughlin 16d83989e5 GPU/HW: Support line drawing at >1x scale in D3D11 via GS 2019-11-05 00:27:22 +10:00
Connor McLaughlin 9de9cf3be2 GPU/HW: Add D3D11 renderer and refactor host interface/display 2019-11-04 00:39:48 +10:00
Connor McLaughlin 47849465d8 GPU/HW: Use uniform blocks for all shaders + HLSL support in shadergen 2019-11-03 15:18:51 +10:00
Connor McLaughlin be81d08109 GPU/HW: Split shadergen to seperate class 2019-11-03 13:36:59 +10:00