Connor McLaughlin
441f26706e
Qt: Move post processing to its own setting category
2020-09-13 22:27:30 +10:00
Connor McLaughlin
6ababf7e53
Add simple shaders and some ported from DolphinFX
2020-09-13 20:32:34 +10:00
Connor McLaughlin
ed5c03e0d5
Qt: Fix texture filtering drop-down in game properties
2020-09-13 20:25:39 +10:00
Connor McLaughlin
3232e3b164
Qt: Add reload button to postprocessing UI
2020-09-13 20:21:33 +10:00
Connor McLaughlin
7a5f167c1c
VulkanHostDisplay: Fix a possible crash at shutdown with large post shaders
2020-09-13 20:21:23 +10:00
Connor McLaughlin
2492eb8678
FrontendCommon: Add a hotkey to reload post processing
2020-09-13 20:21:05 +10:00
Connor McLaughlin
a409a5d45d
ShaderGen: More GLSL/HLSL aliases
2020-09-13 20:20:47 +10:00
Connor McLaughlin
c1006bd0ff
PostProcessing: Allow fragment coordinate access from shader
2020-09-13 18:50:40 +10:00
Connor McLaughlin
c4f18c12d5
Qt: Add per-shader postprocessing options
2020-09-13 18:39:58 +10:00
Connor McLaughlin
60ed9e7191
PostProcessingShader: Fix errors in shader parsing
2020-09-13 18:39:40 +10:00
Connor McLaughlin
a7e27d778b
Qt: Make audio buffer size max out at 8192 frames
2020-09-13 14:56:16 +10:00
Connor McLaughlin
5aa1b9553f
Android: Fix emulation stopping on app switch and UI covering display
2020-09-13 14:37:44 +10:00
Connor McLaughlin
c360b41a79
Android: Fix settings activity back button stopping emulation
2020-09-13 14:37:28 +10:00
Connor McLaughlin
a053f389bd
VulkanHostDisplay: Don't choke when we lose the surface
2020-09-13 14:37:00 +10:00
Connor McLaughlin
26dff586f3
OpenGLHostDisplay: Fix vertical alignment
2020-09-13 14:36:31 +10:00
Connor McLaughlin
4a263e4ec1
Android: Add texture filter options
2020-09-13 14:35:58 +10:00
Connor McLaughlin
2bed670144
Qt: Compile fix for Linux/mac
2020-09-13 12:51:43 +10:00
Connor McLaughlin
c9372a674a
More build fixes...
2020-09-13 12:40:32 +10:00
Connor McLaughlin
a1f527eddf
VulkanHostDisplay: Build fix for libretro
2020-09-13 12:27:34 +10:00
Connor McLaughlin
7d7367b9f1
Merge pull request #846 from stenzek/libretro-macos
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Add libretro builds to macOS CI
2020-09-13 12:22:34 +10:00
Connor McLaughlin
3bbffe14e0
Update README.md
2020-09-13 12:15:37 +10:00
Connor McLaughlin
68d08ddbcb
Merge branch 'postprocessing'
2020-09-13 12:14:21 +10:00
Connor McLaughlin
35b35f2782
Add libretro builds to macOS CI
2020-09-13 12:12:38 +10:00
Connor McLaughlin
70a63ce3ec
libretro: Build fix
2020-09-13 12:11:52 +10:00
Connor McLaughlin
a0f6b4ce81
Build: Don't include AGL context wrapper for libretro
2020-09-13 11:56:56 +10:00
Connor McLaughlin
3847be86b0
Fix a bunch of random warnings
2020-09-13 11:54:51 +10:00
Connor McLaughlin
021f333ec2
Qt: Post processing UI
2020-09-13 01:23:43 +10:00
Connor McLaughlin
2819715260
FrontendCommon: Add a post processing implementation
2020-09-13 01:23:43 +10:00
Connor McLaughlin
5804778339
D3D11/Texture: Fix dimensions not getting reset on destroy
2020-09-13 01:23:43 +10:00
Connor McLaughlin
d09a802a17
Vulkan/Context: Use VK_LAYER_KHRONOS_validation
2020-09-13 01:23:43 +10:00
Connor McLaughlin
666d7fbb99
Vulkan/Context: Add pipeline destruction deferring
2020-09-13 01:23:43 +10:00
Connor McLaughlin
f63192c6b2
Vulkan/SwapChain: Fix incorrect return from GetTextureFormat()
2020-09-13 01:23:43 +10:00
Connor McLaughlin
aa383d0bda
Common/String: Support constructing from string_view
2020-09-13 01:23:43 +10:00
Connor McLaughlin
84b0522abc
Common/Rectangle: Make it work with float types
2020-09-13 01:23:43 +10:00
Connor McLaughlin
2b4568df6a
ShaderGen: Split HW shadergen from base
2020-09-13 01:23:43 +10:00
Connor McLaughlin
ccaff2e7cd
Settings: Fix incorrect UI for xBR texture filter
2020-09-13 01:21:14 +10:00
Connor McLaughlin
455ce05bd8
Merge pull request #844 from CookiePLMonster/fix-initial-savestate-hotkey
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Simplify quicksave/quickload logic
2020-09-13 00:53:37 +10:00
Silent
cf513c1c24
Simplify quicksave/quickload logic
2020-09-12 16:07:22 +02:00
Connor McLaughlin
605992f294
Fix Android build
2020-09-12 00:35:38 +10:00
Connor McLaughlin
3625834ea7
GPU/HW: Add loading bar to shader compilation
2020-09-12 00:26:34 +10:00
Connor McLaughlin
6f250a4ff7
GPU/HW: Add JINC2 and xBRZ texture filtering options
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Shaders ported from beetle-psx.
2020-09-12 00:26:34 +10:00
Connor McLaughlin
83f64dbc87
Merge pull request #838 from andercard0/patch-7
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Oh Update, here we go again! ;)
2020-09-12 00:25:42 +10:00
Connor McLaughlin
fa4c80cd49
Merge pull request #840 from phoe-nix/patch-2
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Update zh-cn
2020-09-12 00:25:01 +10:00
phoe-nix
9d5027be57
Update zh-cn
2020-09-11 22:18:02 +08:00
Anderson_Cardoso
72b81c1af2
Oh Update, here we go again! ;)
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Translation Notes
Not translateable Texts list:
- Compiling Shaders;
- Resolution scale se to 16x;
- Keyboard/keypad+plus minus;
- OSD: Preloading Image to Ram;
- Restore Defaults / Close buttons;
- Options Load Game State 1 and so on;
- PGXP Enable/Disable Recompilling all Blocks;
- Tabs: General - Graphics - Save States and Audio;
Note 2: Wrong Desctiption
- [ ] Automatically Load Cheats, when mouse over it; is wrongly showing General Settings instead of explain what the option is for.
2020-09-10 20:14:34 -03:00
Connor McLaughlin
330722eb5f
Qt: Split GPU options into display and enhancements
2020-09-11 00:18:57 +10:00
Connor McLaughlin
14778b5d24
Qt: Add hidpi icons
2020-09-11 00:18:57 +10:00
Connor McLaughlin
9b942de47e
Android: Improve handling of portrait mode
2020-09-11 00:18:57 +10:00
Connor McLaughlin
5cc91dc78b
HostDisplay: Add alignment setting
2020-09-11 00:18:57 +10:00
Connor McLaughlin
3b4ba17356
Merge pull request #836 from andercard0/patch-6
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Update - Pt-Br
2020-09-11 00:18:29 +10:00