Stenzek
|
717e0665ae
|
GPUDevice: Support R16I/R16U textures
|
2023-12-19 22:38:36 +10:00 |
|
Stenzek
|
f4fb069216
|
MetalDevice: Explicitly bind fragment resources
Fixes adaptive downsampling with Metal renderer.
|
2023-12-18 20:50:35 +10:00 |
|
Stenzek
|
38777439c5
|
ShaderGen: Don't emit index qualifier when not using DSB
Fixes shader compile errors on Panfrost.
|
2023-12-16 22:40:30 +10:00 |
|
Stenzek
|
2b46a9b040
|
ShaderGen: Fix GL_ARM_shader_framebuffer_fetch enable
|
2023-11-27 17:55:04 +10:00 |
|
Stenzek
|
ff17444074
|
GPU/HW: Add framebuffer fetch blending path
|
2023-11-25 21:22:35 +10:00 |
|
Stenzek
|
ca5b07acff
|
PostProcessing: Fix for Metal renderer
|
2023-11-04 20:28:45 +10:00 |
|
Stenzek
|
01e505ec8b
|
Common: Add intrin.h
|
2023-10-01 17:24:34 +10:00 |
|
Stenzek
|
68b59ee748
|
CMake: Swap USE_ and WITH_ for ENABLE_
Consistency.
|
2023-09-17 12:36:52 +10:00 |
|
Stenzek
|
7ad1b8d093
|
GPU: Add wireframe rendering/overlay
|
2023-09-02 22:26:03 +10:00 |
|
Stenzek
|
09e7a5843f
|
GPU: Add scaling shader support
Currently only Bilinear (Sharp).
|
2023-08-31 23:38:11 +10:00 |
|
Stenzek
|
e3d9ba4c99
|
Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers.
- Add native Metal renderer.
|
2023-08-20 21:55:38 +10:00 |
|
Stenzek
|
bb60170d9a
|
Move frontend-common to util/core
|
2023-08-16 01:13:00 +10:00 |
|