Connor McLaughlin
5c1c467e38
GTE: Add widescreen hack
2020-07-18 00:28:37 +10:00
Connor McLaughlin
5f76140aa5
libretro: Expose main RAM to frontend
2020-07-18 00:28:37 +10:00
Connor McLaughlin
401ecfa872
Bus: Make memory map public
2020-07-18 00:28:37 +10:00
Albert Liu
a92fd98d7f
Qt/GameListSettings: Fix QToolButtons staying highlighted after use
2020-07-17 03:50:02 -07:00
Connor McLaughlin
71cef1de3f
GL/ContextGLX: Add additional logging
2020-07-15 15:50:30 +10:00
Connor McLaughlin
dd9a4191e6
AnalogController: Fix swapped rumble test
...
Fixes weak rumble test in MGS.
I should write some hardware tests for this at some point, particularly
for the large motor, which should have a variable intensity.
2020-07-15 02:38:16 +10:00
Connor McLaughlin
7ba1bed37b
Settings: Leave interlacing on by default
...
Too many games break without it.
2020-07-14 01:27:57 +10:00
Connor McLaughlin
48be73be5a
SDL: Fix crash when changing debug settings while running
2020-07-14 01:26:43 +10:00
Connor McLaughlin
6ed67468d2
CDROM: Prevent games which spam Reset from getting wedged
2020-07-14 01:26:37 +10:00
Albert Liu
91f51c2833
Settings: Add 1:1 pixel aspect ratio
2020-07-12 17:09:15 -07:00
Albert Liu
9e316e4502
Settings: Add 8:7 display aspect ratio
...
Requested by users for some 256-width 240p titles (effectively 1:1 PAR
at 256x224 when overscan cropping is turned on).
2020-07-12 17:08:28 -07:00
Connor McLaughlin
1ed57a9fdf
Qt: Hook up mouse events to ImGui
2020-07-13 02:39:59 +10:00
Connor McLaughlin
dbce58e07d
CDROM: Display paused position in debug window
2020-07-13 02:23:56 +10:00
Connor McLaughlin
35093818c6
libretro: Add resolutions up to 16x
2020-07-12 23:31:21 +10:00
Albert Liu
c44e74db80
GPU: Compute VRAM display width from GP1(06h) values
...
Fixes overpadding in some specific cases, e.g. when cropping overscan in
Captain Commando.
2020-07-11 10:57:23 -07:00
Connor McLaughlin
8febf5df04
D3D11HostDisplay: Fix reversed feature level order
2020-07-12 00:44:13 +10:00
Connor McLaughlin
113b0f57d6
libretro: Fix Vulkan context creation on Mali
...
We don't use the loader functions here anyway, so no need to try to
retrieve them.
2020-07-12 00:41:53 +10:00
Connor McLaughlin
3ad780b52e
libretro: Fix logging breaking when retro_set_environment called twice
2020-07-12 00:41:09 +10:00
Connor McLaughlin
282f166e7a
Vulkan/StagingBuffer: Don't try to invalidate unmapped buffer
...
Fixes crash on Mali.
2020-07-12 00:40:05 +10:00
Connor McLaughlin
fb6538da35
Vulkan/Context: Allocate SSBO descriptors in global set
...
Fixes vram write buffer creation failing on Mali.
2020-07-12 00:38:27 +10:00
Connor McLaughlin
50a25b63b1
CDROM: Track seek position when resetting
...
Fixes Blasto hanging after starting game.
2020-07-11 20:35:36 +10:00
Connor McLaughlin
d1a2ebd8f3
GPU/HW: Eliminate CPU round trip on oversized VRAM writes
2020-07-11 20:35:33 +10:00
Connor McLaughlin
86c6be41b3
SDL: Wayland support
2020-07-11 03:28:57 +10:00
Connor McLaughlin
4ce5f7e802
GLContext: Wayland support
2020-07-11 03:28:25 +10:00
Connor McLaughlin
eab70546c8
CDROMAsyncReader: Only log warning when waiting time exceeds 1ms
2020-07-11 03:21:05 +10:00
Connor McLaughlin
c5e8327e7a
CDROM: Seek to LBA 0 when resetting
...
Fixes Love & Destroy.
2020-07-10 20:55:15 +10:00
Connor McLaughlin
71157b171e
CDROM: Use partial seek position when re-seeking
2020-07-10 20:55:00 +10:00
Connor McLaughlin
4d1880091e
GPU: Ignore display start bit 0 instead of reducing width
2020-07-10 20:31:58 +10:00
Connor McLaughlin
93abf8e53d
GPU: Drop least significant bit of display start address
...
Fixes extra column in some games, e.g. Nascar Thunder 2004,
U.S. Navy Fighters.
2020-07-10 20:23:27 +10:00
Connor McLaughlin
604ff20b0d
AnalogController: Treat rumble as binary on/off
...
Fixes vibration in Final Fantasy 8.
2020-07-10 20:15:46 +10:00
Connor McLaughlin
d6ec1fd84e
Build fix
2020-07-10 14:46:44 +10:00
Connor McLaughlin
c01854e9d1
Define LIBRETRO macro when building core, skip swap chain
2020-07-10 14:02:45 +10:00
Connor McLaughlin
a5fe740e30
Fix a bunch of compiler warnings
2020-07-09 13:30:16 +10:00
Connor McLaughlin
60a739e305
D3D11HostDisplay: Add __has_include check for dxgi1_5.h
2020-07-09 13:24:56 +10:00
Connor McLaughlin
9685be9064
D3D11/ShaderCache: Remove feature level 12 enum usage
...
It's not used anyway.
2020-07-09 13:00:44 +10:00
Connor McLaughlin
5984f977ca
D3D11HostDisplay: Ensure we only get feature level 10-11
2020-07-09 13:00:31 +10:00
Connor McLaughlin
46dfccef81
Common/DimensionalArray: Don't break clang
2020-07-08 15:40:08 +10:00
Connor McLaughlin
532c2a0c15
cmake: Drop msbuild-based libretro dll in top-level dir too
2020-07-08 15:18:49 +10:00
Connor McLaughlin
a68bbb3e85
Common/DimensionalArray: Work around VC2017 issue
2020-07-08 15:04:47 +10:00
Connor McLaughlin
068b244303
libretro: Do SET_CORE_OPTIONS unconditionally
2020-07-08 12:48:57 +10:00
Connor McLaughlin
57cf40d1ae
Bus: Work around VS2017 bug with std::array
2020-07-08 12:45:53 +10:00
Connor McLaughlin
6ae5caa23b
Common/StringUtil: Add missing include
2020-07-08 12:45:49 +10:00
Connor McLaughlin
209d7c67e9
GPU/OpenGL: Prefer SSBOs over small texel buffers+subimage
2020-07-08 02:05:36 +10:00
Connor McLaughlin
922003ba50
libretro: Ignore renderer changes
...
RetroArch does not support hot swapping renderers.
2020-07-08 02:05:36 +10:00
Connor McLaughlin
97a946bd62
CommonHostInterface: Implement frame step hotkey
2020-07-08 02:05:36 +10:00
Connor McLaughlin
01287cb7da
build: Support building libretro core for Android
2020-07-07 20:27:14 +10:00
Connor McLaughlin
c242d4707f
build: Drop Linux libretro core in current directory too
2020-07-07 20:27:14 +10:00
Connor McLaughlin
089b1d465f
build: Drop libretro DLL in build directory
2020-07-07 19:09:14 +10:00
Connor McLaughlin
9a631ff52c
build: Don't build unit tests for libretro core
2020-07-07 18:54:02 +10:00
Connor McLaughlin
729e1b3392
GLContext: Fix Android context creation
2020-07-07 00:59:49 +10:00