Stenzek
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da1c28bd16
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Misc: Fix arm32 build
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2023-10-02 23:59:01 +10:00 |
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Stenzek
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c986d0ea78
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OpenGLDevice: Persist GL_SCISSOR_TEST enabled
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2023-09-23 14:14:52 +10:00 |
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Stenzek
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8dc9c225d7
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OpenGLDevice: Keep scissor active on present clear
And disable depth test if set to always (match DX11).
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2023-09-23 14:14:52 +10:00 |
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Stenzek
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b678fcd874
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GPUDevice: Move debug messages over to fmt
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2023-09-23 14:14:52 +10:00 |
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Stenzek
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45265c474c
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OpenGLDevice: Fix framebuffer clear getting delayed
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2023-09-20 21:38:39 +10:00 |
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Stenzek
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0e0beec1f4
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OpenGLDevice: Fix PBO and non-PBO path for SW renderer
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2023-09-20 19:35:46 +10:00 |
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Stenzek
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e804b5e701
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GPUDevice: Support geometry shaders
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2023-09-02 22:09:22 +10:00 |
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Stenzek
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0da14a5442
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GPU/Vulkan: Fix MSAA
And disable sample rate shading ("SSAA") on AMD, Intel, and broken
mobile drivers, because it doesn't work.
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2023-09-01 21:25:12 +10:00 |
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Stenzek
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df4d441b4b
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OpenGLDevice: Fix pipeline cache leaving fields uninitialized
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2023-08-30 02:02:09 +10:00 |
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Stenzek
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8db8baf33f
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GPUDevice: Move display logic to GPU
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2023-08-30 00:44:00 +10:00 |
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Stenzek
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e3d9ba4c99
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Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers.
- Add native Metal renderer.
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2023-08-20 21:55:38 +10:00 |
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