Connor McLaughlin
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9e024b7a51
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GPU: Handle VRAM wrap-around behavior on scanout
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2020-04-11 16:09:03 +10:00 |
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Connor McLaughlin
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7412e78aa1
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GPU: Move software copy/fill functions to base class so it can be used as fallback
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2020-02-29 00:18:33 +10:00 |
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Connor McLaughlin
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4a3478b360
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HostInterface: Add function to switch between sw/hw rendering
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2020-01-24 14:51:53 +10:00 |
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Connor McLaughlin
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c8d3b2c546
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GPU/Software: Use templates for render functions
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2019-12-22 19:34:24 +10:00 |
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Connor McLaughlin
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a1b52980e2
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GPU: Implement line renderering in software renderer
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2019-12-22 18:53:20 +10:00 |
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Connor McLaughlin
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9d66638bce
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GPU: Handle oversized transfers (wrap around behavior)
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2019-11-14 20:31:48 +10:00 |
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Connor McLaughlin
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9ea7a8418c
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GPU: Eliminate temporary buffer when reading back
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2019-11-14 17:17:22 +10:00 |
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Connor McLaughlin
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9de9cf3be2
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GPU/HW: Add D3D11 renderer and refactor host interface/display
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2019-11-04 00:39:48 +10:00 |
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Connor McLaughlin
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d68f7085d6
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Common: Move GL classes to subdirectory
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2019-11-03 15:22:37 +10:00 |
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Connor McLaughlin
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aa1f3ad8f7
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GPU: Don't truncate clear colour to 15-bit with true colour on
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2019-11-03 01:05:37 +10:00 |
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Connor McLaughlin
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3aa4219067
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GPU: Implement dithering on software backend
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2019-11-01 23:11:37 +10:00 |
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Connor McLaughlin
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540e942a46
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Add basic software GPU renderer
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2019-10-26 12:57:45 +10:00 |
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