Connor McLaughlin
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6775100170
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GPU: Drop OpenGL ES renderer
We can put this through the normal GL renderer instead.
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2020-04-11 00:00:10 +10:00 |
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Connor McLaughlin
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c483a78889
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GPU: Implement interlaced VRAM fills
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2020-04-04 00:24:37 +10:00 |
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Connor McLaughlin
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2aecb570c1
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GPU: Implement interlaced rendering in hardware backends
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2020-04-04 00:24:37 +10:00 |
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Connor McLaughlin
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635ab72b37
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GPU: Implement "Scaled Dithering" option
Fixes #29.
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2020-03-01 00:05:31 +10:00 |
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Connor McLaughlin
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67c67bbb66
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GPU: Add basic texture filtering support
Still has issues around the edges of text.
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2019-12-07 17:03:56 +10:00 |
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Connor McLaughlin
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0bc7333e6e
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GPU/OpenGL: Set GLSL version string dynamically
Rather than hardcoding to 3.3.
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2019-11-25 00:17:17 +10:00 |
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Connor McLaughlin
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bc5a247a4b
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GPU/HW: Use dual-source blend to split alpha and mask
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2019-11-24 23:28:01 +10:00 |
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Connor McLaughlin
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3998b9684e
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GPU/HW: GPU-based RGBA8->RGB5551 conversion for readbacks
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2019-11-14 17:16:21 +10:00 |
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Connor McLaughlin
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ff8cef4da3
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GPU/HW: Support OpenGL ES
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2019-11-06 01:33:09 +10:00 |
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Connor McLaughlin
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16d83989e5
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GPU/HW: Support line drawing at >1x scale in D3D11 via GS
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2019-11-05 00:27:22 +10:00 |
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Connor McLaughlin
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9de9cf3be2
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GPU/HW: Add D3D11 renderer and refactor host interface/display
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2019-11-04 00:39:48 +10:00 |
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Connor McLaughlin
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47849465d8
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GPU/HW: Use uniform blocks for all shaders + HLSL support in shadergen
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2019-11-03 15:18:51 +10:00 |
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Connor McLaughlin
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be81d08109
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GPU/HW: Split shadergen to seperate class
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2019-11-03 13:36:59 +10:00 |
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