Commit graph

4166 commits

Author SHA1 Message Date
Connor McLaughlin 320394fbd1 ShaderGen: Fix GLSL emitting location = 00 2021-03-07 02:55:37 +10:00
Connor McLaughlin 6bbb1128b6 System: Hash executable for game code when system.cnf missing 2021-03-07 02:47:00 +10:00
Connor McLaughlin ac4dd11fa0 CDImage: Add support for ECM images 2021-03-07 02:47:00 +10:00
Connor McLaughlin cc48b6cc7b Android: Don't save fragment state
We have custom constructors and state which break this.
2021-03-07 02:46:59 +10:00
Connor McLaughlin fd7d77bc70
Merge pull request #1736 from PugsyMAME/master
Added new cheat cheat types: C3, C4, C5, C6, D7&52
2021-03-07 02:46:50 +10:00
Connor McLaughlin b80d4d5675 Android: Update touch buttons on down as well as move 2021-03-06 16:00:38 +10:00
Connor McLaughlin 977f5b69c2 Android: Make touch gliding opt-in 2021-03-06 16:00:38 +10:00
Connor McLaughlin 491e3a36df Android: Allow device vibration with external controller 2021-03-06 16:00:38 +10:00
Certainty Witch a6e497cf62
Add touch gliding (#1723)
* Add touch gliding

* Add attributes for glidability

* Account for touch glide attributes

* Ditching glidabitliy arrays

* Change var name to be consistent with feature name
2021-03-06 15:46:58 +10:00
zkdpower 0db164bfb2
Update Simple-Chinese language file to latest (#1750)
* Update Simple-Chinese language file to latest 

Update Simple-Chinese language file to latest

* Update Simple-Chinese language file to latest

Update Simple-Chinese language file to latest
2021-03-06 15:44:56 +10:00
Connor McLaughlin 7767db77ec
Merge pull request #1748 from andercard0/patch-93
Atualização Português do Brasil
2021-03-06 15:44:45 +10:00
Connor McLaughlin ef440d2712 Android: Generate placeholder covers 2021-03-06 15:32:43 +10:00
Connor McLaughlin b188c908c0 Android: Add dividers between game directories 2021-03-06 15:32:43 +10:00
Connor McLaughlin 7b45df0cc2 Android: Move game list over to RecyclerView 2021-03-06 15:32:43 +10:00
Connor McLaughlin 5bd39bc2c7 Android: Add game grid view 2021-03-06 15:32:43 +10:00
Anderson_Cardoso 9c78320351
Atualização Português do Brasil
Update file to latest.
2021-03-05 16:53:56 -03:00
Connor McLaughlin 2106197418 Update compatibility list 2021-03-06 02:25:15 +10:00
Connor McLaughlin ae17ade117 FullscreenUI: Add missing stretch/internal res screenshot options 2021-03-06 02:22:35 +10:00
Connor McLaughlin 359d1509be Qt: Add option for internal/window resolution screenshots 2021-03-06 02:22:28 +10:00
Connor McLaughlin 2aea58d056 HostDisplay: Add method to render screenshots at window size 2021-03-06 02:21:27 +10:00
Connor McLaughlin 757bef7b6d Common/D3D11: Stride should be byte width 2021-03-06 02:21:27 +10:00
Connor McLaughlin bf5f53e1d1 CPU/CodeCache: Don't choke on indirect -> direct branch in delay slot 2021-03-06 02:21:27 +10:00
Connor McLaughlin 56b522a902
Merge pull request #1726 from CookiePLMonster/misc-qt-stuff
Misc Qt stuff
2021-03-06 02:18:44 +10:00
Silent 84bec06a90
Use QString::number where applicable 2021-03-05 12:59:28 +01:00
Silent c0b7ee5722
Fix "Stretch to fill" widget help 2021-03-05 12:59:28 +01:00
Silent edeed89648
Add support for plural forms in Qt forms 2021-03-05 12:59:28 +01:00
Connor McLaughlin 4436e86a46
Merge pull request #1742 from andercard0/patch-92
Atualização Português do Brasil
2021-03-05 16:10:52 +10:00
Connor McLaughlin b68585acc7
Merge pull request #1743 from ggrtk/memcard-editor
Qt/MemoryCardEditor: Implement missing functionality and clean up some stuff
2021-03-05 16:03:10 +10:00
Albert Liu 50a78489f2 MemoryCardImage: Implement save file importing and exporting 2021-03-04 20:50:20 -08:00
Albert Liu e939507f42 Qt/MemoryCardEditor: Handle switching to empty path at combobox index 0 2021-03-04 17:51:17 -08:00
Albert Liu 0218006e1b Qt/MemoryCardEditor: Remove unused context help button 2021-03-04 16:55:44 -08:00
Albert Liu 3088138c3c Qt/MemoryCardEditor: Remove duplicate browse functionality 2021-03-04 16:42:26 -08:00
Albert Liu f112222fae Qt/MemoryCardEditor: Prevent duplicate filenames when copying saves 2021-03-04 16:18:20 -08:00
Albert Liu 47e2cd382b Qt/MemoryCardEditor: Increase default filename column size 2021-03-04 15:37:27 -08:00
Albert Liu 645ce6658c Qt/MemoryCardEditor: Don't show blocks label when no card is selected 2021-03-04 15:21:40 -08:00
Anderson_Cardoso 7f77e8e7dd
Atualização Português do Brasil
Update file to latest
2021-03-04 19:31:40 -03:00
Connor McLaughlin c3d2999d78 Qt: Don't pass key input to controllers/hotkeys when ImGui has focus 2021-03-05 01:13:17 +10:00
Connor McLaughlin 767343ca22 FullscreenUI: Prevent quick menu opening over other windows 2021-03-05 01:12:56 +10:00
Connor McLaughlin 521ade025c System: Make hardware renderer init failure an OSD message 2021-03-05 01:05:16 +10:00
Connor McLaughlin ccda1553b7 Qt: Fix crash when loading input profile and multitap disabled 2021-03-05 00:58:48 +10:00
Connor McLaughlin c8387cb038 Cheats: Fix master enable not having any effect 2021-03-05 00:53:30 +10:00
Connor McLaughlin 3405041bda README: Update latest news 2021-03-04 13:16:01 +10:00
Connor McLaughlin 0cbba59e88 GPU/ShaderGen: Add readonly/restrict qualifier to VRAM write SSBO 2021-03-04 13:08:32 +10:00
Connor McLaughlin adae4e1e5b
CI: Fix build path for Qt on Mac (#1740) 2021-03-04 13:08:16 +10:00
Connor McLaughlin 6b1e8bd338
Merge pull request #1732 from andercard0/patch-91
Atualização Português do Brasil
2021-03-04 13:03:42 +10:00
Connor McLaughlin 861a1f0e44
Merge pull request #1735 from zkdpower/master
Update Simple-Chinese language file to latest
2021-03-04 13:03:32 +10:00
Connor McLaughlin 8ca500f1da
Merge pull request #1737 from 6lackmag3/patch-11
Update gamesettings.ini
2021-03-04 13:03:00 +10:00
6lackmag3 8f1cfb7373
Update gamesettings.ini
force digital for Mortal Kombat 4
2021-03-04 02:31:44 +03:00
PugsyMAME 74b2b2ddfe
Added new cheat cheat types: C3, C4, C5, C6, D7&52
C3-C7 are variants of C0
D7 is a BIT based joker to rule them all. It includes the analog sticks (@ggrtk thanks for adding the analog reading capability). Also added the facility of making dual single key joker by varying the amount of time a button is held down.
51 is a complicated beast that I still need to document

* C3XXXXXX 00YY - 8-Bit Master Code, if ($XXXXXX) is less than 0xYY poke all
  00000000 FFFF       following codes for rest of the cheat or until it reaches the
                      00000000 FFFF line.
* C4XXXXXX 00YY - 8-Bit Master Code, if ($XXXXXX) is greater than 0xYY poke all
  00000000 FFFF       following codes for rest of the cheat or until it reaches the
                      00000000 FFFF line.
* C5XXXXXX YYYY - 16-Bit Master Code, if ($XXXXXX) is less than 0xYYYY poke all
  00000000 FFFF       following codes for rest of the cheat or until it reaches the
                      00000000 FFFF line.
* C6XXXXXX YYYY - 16-Bit Master Code, if ($XXXXXX) is greater than 0xYYYY poke all
  00000000 FFFF       following codes for rest of the cheat or until it reaches the
                      00000000 FFFF line.
* D7PQRRRR TTYYYYYY - 24-Bit Universal BIT Joker, OR the hex values to
                     combine into a multi-button joker. Because it is BIT
                     based it is better than D4, D5, D6 or using a D0 joker as you
                     do not need to worry about any other buttons being
                     pressed at the same time and you get both analog
                     sticks for extra functionality. Note if you want to use it
                     just as a enhanced joker just use D7000000 00YYYYYY when
                     the buttons/directions are pressed or D7100000 00YYYYYY
                     when you want to ensure they are not all pressed.
                     QRRRR TT provides the capability of only activating the
                     following codes after the keys have been held in for a set
                     amount of frames. 003C = 60 Frames = 1 Second at 100% Speed
                        YYYYYY = 000001 L2 Button
                        YYYYYY = 000002 R2 Button
                        YYYYYY = 000004 L1 Button
                        YYYYYY = 000008 R1 Button
                        YYYYYY = 000010 Triangle Button
                        YYYYYY = 000020 Circle Button
                        YYYYYY = 000040 X Button
                        YYYYYY = 000080 Square Button
                        YYYYYY = 000100 Select Button
                        YYYYYY = 000200 L3 Button
                        YYYYYY = 000400 R3 Button
                        YYYYYY = 000800 Start Button
                        YYYYYY = 001000 Up (Digital)
                        YYYYYY = 002000 Right (Digital)
                        YYYYYY = 004000 Down (Digital)
                        YYYYYY = 008000 Left (Digital)
                        YYYYYY = 010000 Up (Right Thumb)
                        YYYYYY = 020000 Right (Right Thumb)
                        YYYYYY = 040000 Down (Right Thumb)
                        YYYYYY = 080000 Left (Right Thumb)
                        YYYYYY = 100000 Up (Left Thumb)
                        YYYYYY = 200000 Right (Left Thumb)
                        YYYYYY = 400000 Down (Left Thumb)
                        YYYYYY = 800000 Left (Left Thumb)
                      NOTE: The 0s in the code are reserved for possible
                            future use.
                       TT=Temp Internal Variable 00-FF, 00 will mean it wont be
                            used, if it's not 00 do not use the same value for
                            jokers using different keypress combinations for
                            the same game.
                       P = 0 or 1. 0 = Check ALL YYYYYY Bits are ON
                                   1 = Check ALL YYYYYY Bits are OFF
                       Q = Frame Comparison 0 = Dont do any comparison
                                            1 = Check that the button combination
                                                has been held down for exactly
                                                RRRR frames.
                                            2 = Check that the button combination
                                                has been held down for more than
                                                RRRR frames.
                                            3 = Check that the button combination
                                                has been held down for less than
                                                RRRR frames.
                                            4 = Check that the button combination
                                                has been held down for anything
                                                but RRRR frames.
                       RRRR = 0000 to FFFF, Frame Comparison Value
                      It will then poke all following codes for rest of cheat
  00000000 FFFF       or until it reaches the 00000000 FFFF line.
2021-03-03 23:06:08 +00:00
zkdpower a0a1781cba
Update Simple-Chinese language file to latest
Update Simple-Chinese language file to latest
2021-03-04 06:29:23 +08:00