Commit graph

839 commits

Author SHA1 Message Date
Connor McLaughlin ccfe3925fc HostDisplay: Use border sampling for post processing shaders 2022-10-13 22:53:16 +10:00
Connor McLaughlin 2c867bc3df HostDisplay: Blit before post processing, not after
Should be a tiny performance boost on tilers.
2022-10-13 22:13:09 +10:00
Connor McLaughlin adf41b9bbd D3D12HostDisplay: Implement post processing 2022-10-13 22:13:09 +10:00
Connor McLaughlin 8afea2fef8 HostDisplay: Fix post-processing time, add original source size 2022-10-13 17:42:15 +10:00
Connor McLaughlin bcd04e5f51 Qt: Expose display position/alignment in UI 2022-10-13 17:40:58 +10:00
Connor McLaughlin 0709f92ac1 Misc: Cleanup/deduplicate from c9cba5e 2022-10-13 17:37:39 +10:00
Connor McLaughlin 11e7e79c16 FullscreenUI: Fix description string 2022-10-09 12:42:34 +10:00
Connor McLaughlin 3a3f571ecc Settings: Persist OSD options when resetting 2022-10-08 23:36:39 +10:00
Connor McLaughlin 42768c3101 Achievements: Fix a few minor issues 2022-10-08 21:21:33 +10:00
Connor McLaughlin 550b4928c2 Achievements: Backports from PCSX2 2022-10-08 20:25:42 +10:00
Connor McLaughlin bb4a65f1dd Achievements: Save submitted time from API in leaderboards 2022-10-06 22:50:59 +10:00
Connor McLaughlin 10f98106dd Misc: Normalize code vs serial usage 2022-10-05 18:29:44 +10:00
Connor McLaughlin 5f6490f68b GPU/Vulkan: Fix downloads messing up later commands 2022-10-05 18:29:43 +10:00
Connor McLaughlin 564a9bdeb4 GL/Context: Use GL_OES_draw_elements_base_vertex if GLES3.2 is missing 2022-10-05 18:29:43 +10:00
Connor McLaughlin c486f6619f Achievements: Avoid potential crash when parsing malformed responses 2022-10-04 00:45:25 +10:00
Connor McLaughlin df06931e36 Achievements: Make login progress indeterminate 2022-10-04 00:00:57 +10:00
Connor McLaughlin c3eccf51d1 OpenGLHostDisplay: Fix post-processing with GLES 2022-10-04 00:00:56 +10:00
Connor McLaughlin 106addf5a8 Qt: Fix shutdown and save state in fullscreen UI 2022-10-04 00:00:56 +10:00
Connor McLaughlin 74452eede3 ImGui: Don't show overlays when system paused 2022-10-04 00:00:56 +10:00
Connor McLaughlin f25d7f6e09 Misc: Fix various warnings 2022-10-04 00:00:56 +10:00
Connor McLaughlin a9038133c8 HostDisplay: Common texture base class for all APIs 2022-10-04 00:00:56 +10:00
Connor McLaughlin 12d400b76a OpenGLHostDisplay: Replace GL ID handle with texture class 2022-10-03 21:08:42 +10:00
Connor McLaughlin 971bba07d6 GPU: Make perspective-correct color interpolation toggleable 2022-10-03 21:08:41 +10:00
Connor McLaughlin 6af5a2486c VulkanHostDisplay: Use coherent memory type for downloads on Adreno
Otherwise it spends a ton of CPU time invalidating the buffer.
2022-10-03 13:13:37 +10:00
Connor McLaughlin 22b41bd153 Achievements: Hardcore mode no longer gives twice the points 2022-10-01 13:39:26 +10:00
Connor McLaughlin 8aa1c8827c GPU/D3D11: Purge D3D11::StagingTexture 2022-09-26 22:15:51 +10:00
Connor McLaughlin 6bafcea94f HostDisplay: Remove DestroyRenderDevice() 2022-09-26 22:15:51 +10:00
Connor McLaughlin 84917ec6aa Common/Image: Add resize methods 2022-09-26 22:15:51 +10:00
Connor McLaughlin f7aa7c659c D3D11/Texture: Add layers/texture arrays 2022-09-26 22:15:50 +10:00
Connor McLaughlin e7fb42347f GL/Texture: Add multi-layer/level support 2022-09-26 22:15:50 +10:00
Connor McLaughlin 8d32547ec9 Vulkan/Texture: Allow uploading non-zero layers/levels 2022-09-26 22:15:50 +10:00
Connor McLaughlin 9d27f7095f Vulkan: Use Vulkan Memory Allocator 2022-09-26 22:15:50 +10:00
Connor McLaughlin 78b4fbb515 Achievements: Display points in list window 2022-09-24 14:21:53 +10:00
Connor McLaughlin e54dc9872b Achievements: Display mastered notifications 2022-09-24 13:27:59 +10:00
Connor McLaughlin 583b8cd955 InputManager: Export a few functions 2022-09-24 13:14:28 +10:00
Connor McLaughlin 6fa8c3962e Build: Fixes for Android 2022-09-24 13:14:18 +10:00
Connor McLaughlin 736996ab38 Controller: Add invert and button deadzone options 2022-09-24 13:14:13 +10:00
Connor McLaughlin 2186debcd2
Merge pull request #2888 from Calinou/enhancements-overlay-fix-swapped-msaa-ssaa
Fix "MSAA" and "SSAA" texts being swapped in enhancements overlay
2022-09-24 13:11:27 +10:00
Connor McLaughlin 7ef600aaa0
Merge pull request #2889 from Calinou/texture-filtering-warn-performance-cost
Warn about the high performance cost of JINC2 and xBR filtering
2022-09-24 13:11:11 +10:00
Hugo Locurcio 086b0d390a
Add usage description for Show CPU Usage
Unlike other display options, this one was missing a description.

This clarifies the option's purpose and the fact that it displays
the host's CPU usage, not the emulated system's CPU usage.
2022-09-22 15:06:36 +02:00
Hugo Locurcio 8152b99ea4
Warn about the high performance cost of JINC2 and xBR filtering
These options (especially xBR) have a very high cost. In my experience,
xBR has a greater impact on the framerate than enabling 4× SSAA or PGXP
in CPU mode (whose quality increase is much more obvious).

These options are also essentially unusable on mobile, regardless of
how powerful your device is. As a result, this adds warnings both
in the option names and the description.

Bilinear filtering is not affected by this performance cost, as GPUs
can perform this in hardware without having to emulate filtering
through a shader.
2022-09-22 14:23:31 +02:00
Hugo Locurcio dcd11d8371
Fix "MSAA" and "SSAA" texts being swapped in enhancements overlay
Previously, when you selected MSAA in the advanced options, you
got MSAA but the enhancements display showed "SSAA".
The opposite happened when you selected SSAA.
2022-09-22 14:08:29 +02:00
Connor McLaughlin d26fef3e4e Achievements: Add leaderboard toggle (+ some minor fixes) 2022-09-21 23:47:58 +10:00
Connor McLaughlin 065472ddda Achievements: Fix crash when toggling off with list open 2022-09-21 23:06:23 +10:00
Connor McLaughlin 5568de1e03 Achievements: Add sound effects 2022-09-21 23:06:23 +10:00
Connor McLaughlin a4eb5f1d5d FrontendCommon: Add PlaySoundAsync() 2022-09-21 23:06:23 +10:00
Connor McLaughlin cba4bb4ab2 Achievements: Show primed/challenge-in-progress achievements 2022-09-21 23:06:23 +10:00
Connor McLaughlin aee8163317 Achievements: Drain outstanding requests when switching games
Stops data being lost when loading state due to data not being
downloaded yet.
2022-09-18 13:24:55 +10:00
Connor McLaughlin d9722516c3 GameList: Handle non-extension-suffixed urls based on content type 2022-09-18 13:24:55 +10:00
Connor McLaughlin a062cc4706 VulkanHostDisplay: Fix uploading of strided textures 2022-09-18 12:10:36 +10:00
Connor McLaughlin 1e6abc1d64 OpenGLHostDisplay: Don't assert when reading back last query 2022-09-18 12:02:38 +10:00
Connor McLaughlin ef3ad91ad0 FullscreenUI: Various improvements 2022-09-17 15:56:05 +10:00
Connor McLaughlin 14af29d398 ImGuiManager: Show additional CPU settings 2022-09-17 15:56:05 +10:00
Connor McLaughlin 0b3461338c HostDisplay: Use streaming for sw renderer display 2022-09-13 17:50:42 +10:00
Connor McLaughlin bf76780f11 GameList: Add cover downloader 2022-09-13 17:50:42 +10:00
Connor McLaughlin bec0d6e7df HostDisplay: Add GPU usage statistics 2022-09-03 14:17:51 +10:00
Ronnie Sahlberg 81cf59bc21 PBP: The PBP extension needs to be upper-case.
EBOOT.PBP is an archive format used for PS1 Classics games on PSP and PS3
(and PS4 and probably also PS5)
On PSP case does not matter since the file will be stored in a FAT
filesystem but on PS3 it does matter as it will be stored in a UFS2
filesystem which is case sensitive.

EBOOT.PBP files from the official PS Store comes wrapped in a PKG container
and installes as EBOOT.PBP uppercase. Thus other tools that create
EBOOT.PBP files also create them in uppercase such as POP-FE and PSX2PSP.

Change the *.pbp file selector filter to *.PBP so that the file selector
will find these files on platforms with case-sensitive filesystems.

Signed-off-by: Ronnie Sahlberg <ronniesahlberg@gmail.com>
2022-09-03 13:56:30 +10:00
Connor McLaughlin 26159981ce FullscreenUI: Add more missing options 2022-09-03 13:39:59 +10:00
Connor McLaughlin 28363af3ff FullscreenUI: Add more missing options 2022-08-29 19:19:50 +10:00
Connor McLaughlin d2d2e3ae6e FullscreenUI: Add load/save input profile 2022-08-27 16:52:36 +10:00
Connor McLaughlin 8990ade721 ImguiManager: Fix some missed FA glyphs 2022-08-27 16:52:30 +10:00
Connor McLaughlin 3a5bf6d29b System: Move overlay checking to common 2022-08-27 16:52:24 +10:00
Connor McLaughlin ea8d779962 ImguiManager: Only rasterize font awesome glyphs which we need 2022-08-26 23:30:45 +10:00
Connor McLaughlin 1aa7facda8 Frontends: Pick best render API based on renderer
Stops unnecessary display recreation in big picture UI.
2022-08-26 23:30:45 +10:00
Connor McLaughlin cab51c6764 FullscreenUI: Re-enable most previously-missing settings 2022-08-26 01:26:55 +10:00
Connor McLaughlin bfafa95f65 EvdevInputSource: Migrate to new abstractions 2022-08-25 00:55:58 +10:00
Connor McLaughlin 7277d29ff9 Host: Move CreateDisplayForAPI() into common code 2022-08-25 00:55:58 +10:00
Connor McLaughlin c320e8cf57 Achievements: Misc fixes 2022-08-22 20:01:04 +10:00
Connor McLaughlin 7bbacd2392 Misc: Remove unused code 2022-08-22 19:55:38 +10:00
Connor McLaughlin c7e8233b7b System: Move present skip check to core 2022-08-19 00:07:14 +10:00
Connor McLaughlin de21ff250c CommonHost: Default fullscreen hotkey to F11 2022-08-19 00:07:10 +10:00
Dolphin 01f0c1ff3d fix OSD message about ChallengeMode to be translatable 2022-08-18 00:54:08 +09:00
Dolphin ff09edf3d7 fix AchievementSummary/Notification font issue for ja/zh-cn 2022-08-18 00:54:08 +09:00
Connor McLaughlin 2703880d69 GameList: Fix building on 32-bit ARM 2022-08-16 21:22:59 +10:00
Connor McLaughlin 16d15f5c65 InputManager: Don't load bindings for inactive multitap ports 2022-08-16 00:05:46 +10:00
Connor McLaughlin c656f5cbd7 InputManager: Fix parsing sensor/accelerometer binding 2022-08-16 00:05:46 +10:00
Connor McLaughlin 5b2c18e27c SPU: Convert to namespace 2022-08-15 17:22:23 +10:00
Connor McLaughlin 4688277987 SwapChain: Reduce buffer count from 3 to 2 2022-08-10 17:08:59 +10:00
Connor McLaughlin a5f18ae325 InputManager: Fix macros not being copied in profile 2022-08-10 17:08:59 +10:00
Connor McLaughlin 795ddee79c Qt: Fix relative mode for PSMouse 2022-08-10 17:08:59 +10:00
Connor McLaughlin ddbe28830e Qt: Fix incorrect mouse button event being fired
Fixes left click bindings.
2022-08-10 17:08:59 +10:00
Connor McLaughlin 916900be5d Misc: More warning fixes 2022-08-10 14:33:31 +10:00
Connor McLaughlin 477bb3d554 Misc: Clean up a few warnings 2022-08-10 13:41:13 +10:00
Connor McLaughlin 7be1ad0289 FullscreenUI: Move resources and add lightweight Android version 2022-08-10 13:05:28 +10:00
Connor McLaughlin a35e1b7a25 Achievements: Fix requests being sent when not logged in 2022-08-10 13:04:20 +10:00
Connor McLaughlin a017806c6e GameList: Fix title of files not in database 2022-08-10 13:03:40 +10:00
Connor McLaughlin 1109a81b8a InputManager: Fix unchangable input while paused/frame stepping 2022-08-05 18:14:38 +10:00
Connor McLaughlin 1289064316 Settings: Drop audio sync option
Not relevant since time stretching was added.
2022-08-05 17:57:47 +10:00
Connor McLaughlin 57c1ca97f7 Qt: Hook up audio driver selection 2022-08-05 17:50:28 +10:00
Connor McLaughlin 06ecc50797 System: Fix CPU usage not showing for sw-renderer-for-readbacks 2022-08-05 17:17:29 +10:00
Connor McLaughlin 8f314c8d49 System: Fix vsync resetting on pause and fast forward on boot 2022-08-05 17:09:44 +10:00
Connor McLaughlin fd3de15589 ImGuiManager: Include renderer in enhancement info 2022-08-05 17:09:25 +10:00
Connor McLaughlin 25d2148ae4 Misc: Necessary emucore changes for Android 2022-08-05 17:05:21 +10:00
Connor McLaughlin bdb486ccaa Settings: Fix build without cubeb 2022-08-04 21:39:15 +10:00
Connor McLaughlin 31a17cd3c6 FrontendCommon: Remove SDLInitializer
Not needed anymore.
2022-08-04 21:35:32 +10:00
Connor McLaughlin ea65c0970c FrontendCommon: Drop SDL2 audio output 2022-08-04 21:34:16 +10:00
Connor McLaughlin 679f1a51db CommonHost: Fix volume hotkeys 2022-08-04 21:20:26 +10:00
Connor McLaughlin 3505ca26e0 SaveStateSelectorUI: Fix loading/saving without popup 2022-07-31 17:33:03 +10:00
Connor McLaughlin 0006c54c46 Build: Add Mac dependencies and fix packaging 2022-07-31 16:00:37 +10:00
Connor McLaughlin a899ca88f2 Build: Make OpenGL/Vulkan renderers optional
And disabled on Windows/arm64.
2022-07-31 01:14:28 +10:00