Connor McLaughlin
ccfe3925fc
HostDisplay: Use border sampling for post processing shaders
2022-10-13 22:53:16 +10:00
Connor McLaughlin
2c867bc3df
HostDisplay: Blit before post processing, not after
...
Should be a tiny performance boost on tilers.
2022-10-13 22:13:09 +10:00
Connor McLaughlin
adf41b9bbd
D3D12HostDisplay: Implement post processing
2022-10-13 22:13:09 +10:00
Connor McLaughlin
8afea2fef8
HostDisplay: Fix post-processing time, add original source size
2022-10-13 17:42:15 +10:00
Connor McLaughlin
bcd04e5f51
Qt: Expose display position/alignment in UI
2022-10-13 17:40:58 +10:00
Connor McLaughlin
0709f92ac1
Misc: Cleanup/deduplicate from c9cba5e
2022-10-13 17:37:39 +10:00
Connor McLaughlin
11e7e79c16
FullscreenUI: Fix description string
2022-10-09 12:42:34 +10:00
Connor McLaughlin
3a3f571ecc
Settings: Persist OSD options when resetting
2022-10-08 23:36:39 +10:00
Connor McLaughlin
42768c3101
Achievements: Fix a few minor issues
2022-10-08 21:21:33 +10:00
Connor McLaughlin
550b4928c2
Achievements: Backports from PCSX2
2022-10-08 20:25:42 +10:00
Connor McLaughlin
bb4a65f1dd
Achievements: Save submitted time from API in leaderboards
2022-10-06 22:50:59 +10:00
Connor McLaughlin
10f98106dd
Misc: Normalize code vs serial usage
2022-10-05 18:29:44 +10:00
Connor McLaughlin
5f6490f68b
GPU/Vulkan: Fix downloads messing up later commands
2022-10-05 18:29:43 +10:00
Connor McLaughlin
564a9bdeb4
GL/Context: Use GL_OES_draw_elements_base_vertex if GLES3.2 is missing
2022-10-05 18:29:43 +10:00
Connor McLaughlin
c486f6619f
Achievements: Avoid potential crash when parsing malformed responses
2022-10-04 00:45:25 +10:00
Connor McLaughlin
df06931e36
Achievements: Make login progress indeterminate
2022-10-04 00:00:57 +10:00
Connor McLaughlin
c3eccf51d1
OpenGLHostDisplay: Fix post-processing with GLES
2022-10-04 00:00:56 +10:00
Connor McLaughlin
106addf5a8
Qt: Fix shutdown and save state in fullscreen UI
2022-10-04 00:00:56 +10:00
Connor McLaughlin
74452eede3
ImGui: Don't show overlays when system paused
2022-10-04 00:00:56 +10:00
Connor McLaughlin
f25d7f6e09
Misc: Fix various warnings
2022-10-04 00:00:56 +10:00
Connor McLaughlin
a9038133c8
HostDisplay: Common texture base class for all APIs
2022-10-04 00:00:56 +10:00
Connor McLaughlin
12d400b76a
OpenGLHostDisplay: Replace GL ID handle with texture class
2022-10-03 21:08:42 +10:00
Connor McLaughlin
971bba07d6
GPU: Make perspective-correct color interpolation toggleable
2022-10-03 21:08:41 +10:00
Connor McLaughlin
6af5a2486c
VulkanHostDisplay: Use coherent memory type for downloads on Adreno
...
Otherwise it spends a ton of CPU time invalidating the buffer.
2022-10-03 13:13:37 +10:00
Connor McLaughlin
22b41bd153
Achievements: Hardcore mode no longer gives twice the points
2022-10-01 13:39:26 +10:00
Connor McLaughlin
8aa1c8827c
GPU/D3D11: Purge D3D11::StagingTexture
2022-09-26 22:15:51 +10:00
Connor McLaughlin
6bafcea94f
HostDisplay: Remove DestroyRenderDevice()
2022-09-26 22:15:51 +10:00
Connor McLaughlin
84917ec6aa
Common/Image: Add resize methods
2022-09-26 22:15:51 +10:00
Connor McLaughlin
f7aa7c659c
D3D11/Texture: Add layers/texture arrays
2022-09-26 22:15:50 +10:00
Connor McLaughlin
e7fb42347f
GL/Texture: Add multi-layer/level support
2022-09-26 22:15:50 +10:00
Connor McLaughlin
8d32547ec9
Vulkan/Texture: Allow uploading non-zero layers/levels
2022-09-26 22:15:50 +10:00
Connor McLaughlin
9d27f7095f
Vulkan: Use Vulkan Memory Allocator
2022-09-26 22:15:50 +10:00
Connor McLaughlin
78b4fbb515
Achievements: Display points in list window
2022-09-24 14:21:53 +10:00
Connor McLaughlin
e54dc9872b
Achievements: Display mastered notifications
2022-09-24 13:27:59 +10:00
Connor McLaughlin
583b8cd955
InputManager: Export a few functions
2022-09-24 13:14:28 +10:00
Connor McLaughlin
6fa8c3962e
Build: Fixes for Android
2022-09-24 13:14:18 +10:00
Connor McLaughlin
736996ab38
Controller: Add invert and button deadzone options
2022-09-24 13:14:13 +10:00
Connor McLaughlin
2186debcd2
Merge pull request #2888 from Calinou/enhancements-overlay-fix-swapped-msaa-ssaa
...
Fix "MSAA" and "SSAA" texts being swapped in enhancements overlay
2022-09-24 13:11:27 +10:00
Connor McLaughlin
7ef600aaa0
Merge pull request #2889 from Calinou/texture-filtering-warn-performance-cost
...
Warn about the high performance cost of JINC2 and xBR filtering
2022-09-24 13:11:11 +10:00
Hugo Locurcio
086b0d390a
Add usage description for Show CPU Usage
...
Unlike other display options, this one was missing a description.
This clarifies the option's purpose and the fact that it displays
the host's CPU usage, not the emulated system's CPU usage.
2022-09-22 15:06:36 +02:00
Hugo Locurcio
8152b99ea4
Warn about the high performance cost of JINC2 and xBR filtering
...
These options (especially xBR) have a very high cost. In my experience,
xBR has a greater impact on the framerate than enabling 4× SSAA or PGXP
in CPU mode (whose quality increase is much more obvious).
These options are also essentially unusable on mobile, regardless of
how powerful your device is. As a result, this adds warnings both
in the option names and the description.
Bilinear filtering is not affected by this performance cost, as GPUs
can perform this in hardware without having to emulate filtering
through a shader.
2022-09-22 14:23:31 +02:00
Hugo Locurcio
dcd11d8371
Fix "MSAA" and "SSAA" texts being swapped in enhancements overlay
...
Previously, when you selected MSAA in the advanced options, you
got MSAA but the enhancements display showed "SSAA".
The opposite happened when you selected SSAA.
2022-09-22 14:08:29 +02:00
Connor McLaughlin
d26fef3e4e
Achievements: Add leaderboard toggle (+ some minor fixes)
2022-09-21 23:47:58 +10:00
Connor McLaughlin
065472ddda
Achievements: Fix crash when toggling off with list open
2022-09-21 23:06:23 +10:00
Connor McLaughlin
5568de1e03
Achievements: Add sound effects
2022-09-21 23:06:23 +10:00
Connor McLaughlin
a4eb5f1d5d
FrontendCommon: Add PlaySoundAsync()
2022-09-21 23:06:23 +10:00
Connor McLaughlin
cba4bb4ab2
Achievements: Show primed/challenge-in-progress achievements
2022-09-21 23:06:23 +10:00
Connor McLaughlin
aee8163317
Achievements: Drain outstanding requests when switching games
...
Stops data being lost when loading state due to data not being
downloaded yet.
2022-09-18 13:24:55 +10:00
Connor McLaughlin
d9722516c3
GameList: Handle non-extension-suffixed urls based on content type
2022-09-18 13:24:55 +10:00
Connor McLaughlin
a062cc4706
VulkanHostDisplay: Fix uploading of strided textures
2022-09-18 12:10:36 +10:00
Connor McLaughlin
1e6abc1d64
OpenGLHostDisplay: Don't assert when reading back last query
2022-09-18 12:02:38 +10:00
Connor McLaughlin
ef3ad91ad0
FullscreenUI: Various improvements
2022-09-17 15:56:05 +10:00
Connor McLaughlin
14af29d398
ImGuiManager: Show additional CPU settings
2022-09-17 15:56:05 +10:00
Connor McLaughlin
0b3461338c
HostDisplay: Use streaming for sw renderer display
2022-09-13 17:50:42 +10:00
Connor McLaughlin
bf76780f11
GameList: Add cover downloader
2022-09-13 17:50:42 +10:00
Connor McLaughlin
bec0d6e7df
HostDisplay: Add GPU usage statistics
2022-09-03 14:17:51 +10:00
Ronnie Sahlberg
81cf59bc21
PBP: The PBP extension needs to be upper-case.
...
EBOOT.PBP is an archive format used for PS1 Classics games on PSP and PS3
(and PS4 and probably also PS5)
On PSP case does not matter since the file will be stored in a FAT
filesystem but on PS3 it does matter as it will be stored in a UFS2
filesystem which is case sensitive.
EBOOT.PBP files from the official PS Store comes wrapped in a PKG container
and installes as EBOOT.PBP uppercase. Thus other tools that create
EBOOT.PBP files also create them in uppercase such as POP-FE and PSX2PSP.
Change the *.pbp file selector filter to *.PBP so that the file selector
will find these files on platforms with case-sensitive filesystems.
Signed-off-by: Ronnie Sahlberg <ronniesahlberg@gmail.com>
2022-09-03 13:56:30 +10:00
Connor McLaughlin
26159981ce
FullscreenUI: Add more missing options
2022-09-03 13:39:59 +10:00
Connor McLaughlin
28363af3ff
FullscreenUI: Add more missing options
2022-08-29 19:19:50 +10:00
Connor McLaughlin
d2d2e3ae6e
FullscreenUI: Add load/save input profile
2022-08-27 16:52:36 +10:00
Connor McLaughlin
8990ade721
ImguiManager: Fix some missed FA glyphs
2022-08-27 16:52:30 +10:00
Connor McLaughlin
3a5bf6d29b
System: Move overlay checking to common
2022-08-27 16:52:24 +10:00
Connor McLaughlin
ea8d779962
ImguiManager: Only rasterize font awesome glyphs which we need
2022-08-26 23:30:45 +10:00
Connor McLaughlin
1aa7facda8
Frontends: Pick best render API based on renderer
...
Stops unnecessary display recreation in big picture UI.
2022-08-26 23:30:45 +10:00
Connor McLaughlin
cab51c6764
FullscreenUI: Re-enable most previously-missing settings
2022-08-26 01:26:55 +10:00
Connor McLaughlin
bfafa95f65
EvdevInputSource: Migrate to new abstractions
2022-08-25 00:55:58 +10:00
Connor McLaughlin
7277d29ff9
Host: Move CreateDisplayForAPI() into common code
2022-08-25 00:55:58 +10:00
Connor McLaughlin
c320e8cf57
Achievements: Misc fixes
2022-08-22 20:01:04 +10:00
Connor McLaughlin
7bbacd2392
Misc: Remove unused code
2022-08-22 19:55:38 +10:00
Connor McLaughlin
c7e8233b7b
System: Move present skip check to core
2022-08-19 00:07:14 +10:00
Connor McLaughlin
de21ff250c
CommonHost: Default fullscreen hotkey to F11
2022-08-19 00:07:10 +10:00
Dolphin
01f0c1ff3d
fix OSD message about ChallengeMode to be translatable
2022-08-18 00:54:08 +09:00
Dolphin
ff09edf3d7
fix AchievementSummary/Notification font issue for ja/zh-cn
2022-08-18 00:54:08 +09:00
Connor McLaughlin
2703880d69
GameList: Fix building on 32-bit ARM
2022-08-16 21:22:59 +10:00
Connor McLaughlin
16d15f5c65
InputManager: Don't load bindings for inactive multitap ports
2022-08-16 00:05:46 +10:00
Connor McLaughlin
c656f5cbd7
InputManager: Fix parsing sensor/accelerometer binding
2022-08-16 00:05:46 +10:00
Connor McLaughlin
5b2c18e27c
SPU: Convert to namespace
2022-08-15 17:22:23 +10:00
Connor McLaughlin
4688277987
SwapChain: Reduce buffer count from 3 to 2
2022-08-10 17:08:59 +10:00
Connor McLaughlin
a5f18ae325
InputManager: Fix macros not being copied in profile
2022-08-10 17:08:59 +10:00
Connor McLaughlin
795ddee79c
Qt: Fix relative mode for PSMouse
2022-08-10 17:08:59 +10:00
Connor McLaughlin
ddbe28830e
Qt: Fix incorrect mouse button event being fired
...
Fixes left click bindings.
2022-08-10 17:08:59 +10:00
Connor McLaughlin
916900be5d
Misc: More warning fixes
2022-08-10 14:33:31 +10:00
Connor McLaughlin
477bb3d554
Misc: Clean up a few warnings
2022-08-10 13:41:13 +10:00
Connor McLaughlin
7be1ad0289
FullscreenUI: Move resources and add lightweight Android version
2022-08-10 13:05:28 +10:00
Connor McLaughlin
a35e1b7a25
Achievements: Fix requests being sent when not logged in
2022-08-10 13:04:20 +10:00
Connor McLaughlin
a017806c6e
GameList: Fix title of files not in database
2022-08-10 13:03:40 +10:00
Connor McLaughlin
1109a81b8a
InputManager: Fix unchangable input while paused/frame stepping
2022-08-05 18:14:38 +10:00
Connor McLaughlin
1289064316
Settings: Drop audio sync option
...
Not relevant since time stretching was added.
2022-08-05 17:57:47 +10:00
Connor McLaughlin
57c1ca97f7
Qt: Hook up audio driver selection
2022-08-05 17:50:28 +10:00
Connor McLaughlin
06ecc50797
System: Fix CPU usage not showing for sw-renderer-for-readbacks
2022-08-05 17:17:29 +10:00
Connor McLaughlin
8f314c8d49
System: Fix vsync resetting on pause and fast forward on boot
2022-08-05 17:09:44 +10:00
Connor McLaughlin
fd3de15589
ImGuiManager: Include renderer in enhancement info
2022-08-05 17:09:25 +10:00
Connor McLaughlin
25d2148ae4
Misc: Necessary emucore changes for Android
2022-08-05 17:05:21 +10:00
Connor McLaughlin
bdb486ccaa
Settings: Fix build without cubeb
2022-08-04 21:39:15 +10:00
Connor McLaughlin
31a17cd3c6
FrontendCommon: Remove SDLInitializer
...
Not needed anymore.
2022-08-04 21:35:32 +10:00
Connor McLaughlin
ea65c0970c
FrontendCommon: Drop SDL2 audio output
2022-08-04 21:34:16 +10:00
Connor McLaughlin
679f1a51db
CommonHost: Fix volume hotkeys
2022-08-04 21:20:26 +10:00
Connor McLaughlin
3505ca26e0
SaveStateSelectorUI: Fix loading/saving without popup
2022-07-31 17:33:03 +10:00
Connor McLaughlin
0006c54c46
Build: Add Mac dependencies and fix packaging
2022-07-31 16:00:37 +10:00
Connor McLaughlin
a899ca88f2
Build: Make OpenGL/Vulkan renderers optional
...
And disabled on Windows/arm64.
2022-07-31 01:14:28 +10:00