Commit graph

300 commits

Author SHA1 Message Date
Connor McLaughlin 2b66492ed8 HostInterface: Add proper turbo speed setting 2020-11-03 22:59:26 +10:00
Connor McLaughlin 2c8a4ff154 HostDisplay: Add an option to decouple display fps from emulator fps
Makes Android so much faster...
2020-11-03 16:17:45 +10:00
Connor McLaughlin d102b2facd Qt: Fix selecting fullscreen mode breaking other backend borderless 2020-11-03 16:17:45 +10:00
Connor McLaughlin 414bc30f24 HostDisplay: Implement exclusive fullscreen for D3D11 renderer 2020-11-02 00:56:05 +10:00
Connor McLaughlin ed0777cd8d OpenGLHostDisplay: Make sure vsync is on at startup 2020-10-31 14:27:58 +10:00
Connor McLaughlin fdb770a596 ImGui: Get rid of serializing GL calls in OpenGL renderer
Gives a 25% performance improvement on NVIDIA.
2020-10-31 14:27:58 +10:00
Connor McLaughlin 2eaebd8921 GPU: Implement support for multisample antialiasing 2020-10-31 14:27:58 +10:00
Connor McLaughlin 7210b0826a GameSettings: Make DMA/GPU tweak settings overridable 2020-10-30 00:44:40 +10:00
Connor McLaughlin 29467d40c8 DMA: Add debug window 2020-10-30 00:44:39 +10:00
Connor McLaughlin 62dbaaf02c Qt: Fix power off button not exiting in batch mode 2020-10-30 00:44:39 +10:00
Connor McLaughlin 7ce55ca800 Android: Fix race/crash when switching away/back to the emulation activity 2020-10-27 11:58:46 +10:00
Albert Liu f69889264d Core: Make some additional OSD messages translatable 2020-10-22 02:07:48 -07:00
Connor McLaughlin b694577c38 Qt: Add new cheat manager 2020-10-21 01:11:30 +10:00
Albert Liu 9b8fbeb087 CommonHostInterface: Activate hotkeys on press instead of release 2020-10-19 16:35:12 -07:00
Connor McLaughlin 49cea927f0 Build: Add ARM64 platform for Windows 2020-10-14 00:48:48 +10:00
Connor McLaughlin a372a1d782 GameList: Fix progress disappearing when scanning >1 directory 2020-10-12 00:40:06 +10:00
Connor McLaughlin ad61815cad GameList: Don't keep cache open after rewriting 2020-10-11 20:55:49 +10:00
Connor McLaughlin 1db1d64a1f GameSettings: Simplify controller type check 2020-10-11 14:38:31 +10:00
Connor McLaughlin 303357df27 GameSettings: Only replace analog -> digital controller when forcing
e.g. Die Hard Trilogy can also work with Konami Justifier.
2020-10-11 12:46:12 +10:00
Connor McLaughlin d39c9f5d1c Clean up some compiler warnings 2020-10-11 12:21:08 +10:00
Connor McLaughlin c89d94c2ff Move Cubeb AudioStream to FrontendCommon
This way it doesn't need to be built for libretro.
2020-10-11 12:21:08 +10:00
Connor McLaughlin cb6502afa3 Qt: Simplify settings version check 2020-10-09 18:26:21 +10:00
Albert Liu 94d7d4cead Qt: Show dialog on startup for settings version mismatch
For the QMessageBox to appear, error reporting is performed again after
main window creation.
2020-10-07 20:43:50 -07:00
Connor McLaughlin a3f2f13fa9 GameSettings: Add CD-ROM Read Speedup 2020-10-05 00:18:10 +10:00
Connor McLaughlin 0b858658ca GameSettings: Add per-game input bindings from profiles
This just affects the **bindings**. You will still have to set the
controller type per game if this is different from the global default.
2020-10-05 00:18:10 +10:00
Connor McLaughlin 7278f055cb FrontendCommon: Attempt two at hotkey translation 2020-10-05 00:18:10 +10:00
Connor McLaughlin 55f0915534 Qt: Hopefully fix save state slot hotkeys being untranslatable 2020-10-04 00:12:01 +10:00
Connor McLaughlin 968c835249 CommonHostInterface: Add reset hotkey 2020-10-04 00:12:01 +10:00
Connor McLaughlin 36511fda18 Qt: Add set cover image option to context menu 2020-10-04 00:12:01 +10:00
Connor McLaughlin ca0bfc39a2 CDROM: Add a setting and hotkey to mute CD audio 2020-10-04 00:12:01 +10:00
Connor McLaughlin c051538d03 HostInterface: Mark some more OSD messages as being translatable 2020-10-03 01:06:04 +10:00
Connor McLaughlin caf100ec0d Qt: Make hotkey categories translatable 2020-10-03 01:06:04 +10:00
Connor McLaughlin 5bc61849eb FrontendCommon: Add duck icon to loading screens 2020-10-02 00:01:51 +10:00
Connor McLaughlin 9a23c5547a GameSettings: Add CPU overclocking as game option 2020-09-30 23:48:34 +10:00
Connor McLaughlin 2c971ce0c7 VulkanHostDisplay: Fix errors for shaders with many options 2020-09-30 22:52:55 +10:00
Connor McLaughlin 8342fec2c8 VulkanHostDisplay: Execute command buffer before reloading post shaders 2020-09-27 01:34:29 +10:00
Connor McLaughlin f26e75fa37 GameSettings: Add force 4:3 for 24-bit 2020-09-26 15:21:17 +10:00
Connor McLaughlin e7cfc69975 Cheats: Fix parsing of Retroarch cheats 2020-09-26 01:13:48 +10:00
Connor McLaughlin 699242b1a7 GameList: Fix compatibility xml saving 2020-09-24 22:16:23 +10:00
Connor McLaughlin 41f36d0673 GameList: Fix cover search from game serial/code 2020-09-24 12:33:11 +10:00
Connor McLaughlin b193374dd4 GameList: Add method to look up a cover image 2020-09-24 00:31:44 +10:00
Connor McLaughlin f022bdb328 PostProcessingShader: Fix a compile warning 2020-09-23 20:19:38 +10:00
Silent 92d0dabf54
Make path separators in UI more consistent 2020-09-20 00:08:17 +02:00
Connor McLaughlin d274c553c5 OpenGLHostDisplay: Fix incorrect top alignment 2020-09-20 01:36:49 +10:00
Silent 67392a37ec
Fix Discord RPC not reporting the game title 2020-09-19 15:00:03 +02:00
Connor McLaughlin 67d0bbedb1 ControllerInterface: Don't use a minimum strength of 0.01 2020-09-17 19:56:11 +10:00
Connor McLaughlin 3096f0953f PostProcessing: Use ints-for-bools CPU-side as well 2020-09-16 11:52:23 +10:00
Connor McLaughlin 3bd9f85af8 PostProcessingShaderGen: Use ints instead of bools for options 2020-09-16 11:52:23 +10:00
Connor McLaughlin 352a3405e8 OpenGLHostDisplay: Fix offset image in libretro 2020-09-16 01:14:56 +10:00
Silent a35a2838b6
Fix XML loading not handling UTF-8 paths 2020-09-14 20:33:56 +02:00
Connor McLaughlin daa5e02853 GameSettings: Add trait for disabling PGXP texture correction 2020-09-15 00:31:35 +10:00
Connor McLaughlin 51c595759f GameList: Fix incorrect serialization of some options 2020-09-15 00:31:35 +10:00
Connor McLaughlin bb6af3c8fc
Merge pull request #845 from CookiePLMonster/fix-resume
Fix issues with a -resume parameter
2020-09-14 00:11:42 +10:00
Connor McLaughlin 9c28b3e167 CommonHostInterface: Add post processing toggle hotkeys 2020-09-13 22:31:31 +10:00
Connor McLaughlin 441f26706e Qt: Move post processing to its own setting category 2020-09-13 22:27:30 +10:00
Connor McLaughlin 7a5f167c1c VulkanHostDisplay: Fix a possible crash at shutdown with large post shaders 2020-09-13 20:21:23 +10:00
Connor McLaughlin 2492eb8678 FrontendCommon: Add a hotkey to reload post processing 2020-09-13 20:21:05 +10:00
Connor McLaughlin c1006bd0ff PostProcessing: Allow fragment coordinate access from shader 2020-09-13 18:50:40 +10:00
Connor McLaughlin 60ed9e7191 PostProcessingShader: Fix errors in shader parsing 2020-09-13 18:39:40 +10:00
Connor McLaughlin a053f389bd VulkanHostDisplay: Don't choke when we lose the surface 2020-09-13 14:37:00 +10:00
Connor McLaughlin 26dff586f3 OpenGLHostDisplay: Fix vertical alignment 2020-09-13 14:36:31 +10:00
Connor McLaughlin c9372a674a More build fixes... 2020-09-13 12:40:32 +10:00
Connor McLaughlin a1f527eddf VulkanHostDisplay: Build fix for libretro 2020-09-13 12:27:34 +10:00
Connor McLaughlin 68d08ddbcb Merge branch 'postprocessing' 2020-09-13 12:14:21 +10:00
Connor McLaughlin 3847be86b0 Fix a bunch of random warnings 2020-09-13 11:54:51 +10:00
Silent 95d5417017
Fix -resume causing a quiet exit if there is no resume savestate 2020-09-12 19:58:37 +02:00
Connor McLaughlin 2819715260 FrontendCommon: Add a post processing implementation 2020-09-13 01:23:43 +10:00
Silent cf513c1c24
Simplify quicksave/quickload logic 2020-09-12 16:07:22 +02:00
Connor McLaughlin 6f250a4ff7 GPU/HW: Add JINC2 and xBRZ texture filtering options
Shaders ported from beetle-psx.
2020-09-12 00:26:34 +10:00
Connor McLaughlin 5b17ad11a7 GameList: Fix cache corruption after scanning for new games 2020-09-10 00:23:24 +10:00
Connor McLaughlin 03f052e12e FrontendCommon: Add auto cheat loading option 2020-09-09 23:44:02 +10:00
Connor McLaughlin 9a52c54c2f Vulkan: Don't force debug device/validation layers 2020-09-08 17:22:34 +10:00
Connor McLaughlin 455f359125 FrontendCommon: Fix descriptor/image validation errors in imgui render 2020-09-08 11:44:54 +10:00
Connor McLaughlin 9bb278b166 CommonHostInterface: Fix crash on shutdown when using save state selector 2020-09-06 21:03:27 +10:00
Connor McLaughlin d5d79e952c Fix CMake build 2020-09-06 18:37:10 +10:00
Connor McLaughlin 726e5d46b1
Merge pull request #821 from CookiePLMonster/d3d11-memleaks
Fix D3D11 resource leaks
2020-09-06 17:59:20 +10:00
Connor McLaughlin 75ad685ae8 CommonHostInterface: Fix incorrect version error string in save state selector 2020-09-06 17:48:58 +10:00
Connor McLaughlin 2c36750a0e VulkanHostDisplay: Fix imgui image textures not rendering 2020-09-06 17:47:23 +10:00
Connor McLaughlin ac6b9dc87f dep/imgui: Move implementations to frontend-common 2020-09-06 17:28:19 +10:00
Silent 33df4ab1bd
Seek before reading save state screenshot
Fixes corrupted thumbnails in the save state UI
2020-09-05 21:46:46 +02:00
Silent 89e0290d06
Fix resource leaks in AutoStagingTexture::EnsureSize and D3D11HostDisplay::DownloadTexture 2020-09-04 23:44:19 +02:00
Connor McLaughlin a2eaaf0e89 PGXP: Allocate large storage dynamically
This causes performance issues on ARM otherwise.
2020-09-03 00:11:40 +10:00
Connor McLaughlin b2057ac6cc GameSettings: Add disallow force NTSC timings trait 2020-09-02 00:03:53 +10:00
Connor McLaughlin c9cefe4020 GameSettings: Add a bunch more user settings 2020-09-02 00:00:48 +10:00
Connor McLaughlin bf85fbe331 GameSettings: Fix widescreen hack not saving to cache 2020-09-01 20:32:55 +10:00
Connor McLaughlin 0af22825ad FrontendCommon: Drop imgui deps for libretro build 2020-09-01 12:48:57 +10:00
Connor McLaughlin 6bbbb96d4b Move GameList to FrontendCommon
Reduces libretro core dependencies further.
2020-09-01 12:46:44 +10:00
Connor McLaughlin 2b902f6d09
Merge pull request #806 from CookiePLMonster/axis-to-button-map
Allow mapping axes to buttons
2020-08-29 23:35:18 +10:00
Silent 057bf986c4
Allow mapping half axes to buttons
This allows to bind pressure sensitive NeGcon buttons to keyboard,
mouse and controller buttons
2020-08-29 14:19:28 +02:00
Connor McLaughlin 547cc4dbf6 Qt: Clear OSD messages on system stop 2020-08-29 22:19:09 +10:00
Connor McLaughlin 5115c75f88 CommonHostInterface: Clear input map before changing interface
Should hopefully fix the crash when changing controller backends.
2020-08-24 00:22:49 +10:00
Silent 8def7420c4
XInput: Try to use XInput 1.3 if 1.4 is not present
This simple change enables the use of Guide button
for Windows 7 users, provided they have DirectX End-User
Runtimes installed. XInput 9.1.0 does not have the hidden
XInputGetStateEx export, so it was not possible to poll for
Guide button.
2020-08-22 22:52:54 +02:00
Silent 1c4bbc8cde
XInput: Do not use XINPUT_CAPS_FFB_SUPPORTED
There are several reasons for this:
1. XINPUT_CAPS_FFB_SUPPORTED flag was introduced in Windows 8,
   and therefore only supported by XInput 1.4
2. Despite the name, this flag does NOT indicate whether normal rumble
   is supported. This flag is reserved for more complex force feedback,
   and according to MSDN it may have went unused on Windows.

This fixes a future (the method is not used yet) bug where
XInputControllerInterface::GetControllerRumbleMotorCount would
erroreously report no rumble support.
2020-08-22 22:46:12 +02:00
Connor McLaughlin 3c46f7b44c ControllerInterface: Add XInput controller backend 2020-08-22 16:50:19 +10:00
Connor McLaughlin ab002e78e1 Support translating strings in emulator core 2020-08-22 13:06:20 +10:00
Hugo Hromic 1e10bef09e SDLControllerInterface: Add support for optional game controller database
If an optional "gamecontrollerdb.txt" file exists in the user directory,
then SDL game controller mappings will be loaded from it.

There is an officially endorsed community sourced database in
https://github.com/gabomdq/SDL_GameControllerDB
2020-08-21 23:51:07 +01:00
Connor McLaughlin bca609a2a6 Qt: Add option to disable per-game settings 2020-08-21 00:09:37 +10:00
Connor McLaughlin 60d3fffec1 Add per-game overrides (mainly for compatibility) 2020-08-21 00:09:37 +10:00
Connor McLaughlin 3ca1d5b275 CommonHostInterface: Fix lag when OSD message display disabled 2020-08-16 01:40:18 +10:00
Connor McLaughlin 10a46a7fd8 OSD: Add option to show display resolution 2020-08-16 00:20:11 +10:00
Connor McLaughlin f5fb8186c7 Switch some messages to the OSD and increase durations 2020-08-16 00:20:10 +10:00
Connor McLaughlin c5db7db182 Build: Compile source as UTF-8 with MSVC 2020-08-15 00:04:38 +10:00
jpchow26 2a43b8b182
Update ini_settings_interface.cpp (#734)
* Update ini_settings_interface.cpp

Fix compiler error on Windows.
2020-08-11 02:59:58 +10:00
Connor McLaughlin 5c6e92cdfc GPU/HW: Disable coordinate clamping when unnecessary 2020-08-10 23:28:37 +10:00
Connor McLaughlin ac42510780 INISettingsInterface: Fix saving/loading with Unicode paths 2020-08-09 04:40:21 +10:00
Connor McLaughlin fbdc9ae631 CommonHostInterface: Remove additional API reset/restore on screenshot 2020-08-04 21:08:56 +10:00
Connor McLaughlin 0c1b637549 PGXP: Add initial implementation 2020-08-02 00:25:07 +10:00
Connor McLaughlin b6f871d2b9
JIT optimizations and refactoring (#675)
* CPU/Recompiler: Use rel32 call where possible for no-args

* JitCodeBuffer: Support using preallocated buffer

* CPU/Recompiler/AArch64: Use bl instead of blr for short branches

* CPU/CodeCache: Allocate recompiler buffer in program space

This means we don't need 64-bit moves for every call out of the
recompiler.

* GTE: Don't store as u16 and load as u32

* CPU/Recompiler: Add methods to emit global load/stores

* GTE: Convert class to namespace

* CPU/Recompiler: Call GTE functions directly

* Settings: Turn into a global variable

* GPU: Replace local pointers with global

* InterruptController: Turn into a global pointer

* System: Replace local pointers with global

* Timers: Turn into a global instance

* DMA: Turn into a global instance

* SPU: Turn into a global instance

* CDROM: Turn into a global instance

* MDEC: Turn into a global instance

* Pad: Turn into a global instance

* SIO: Turn into a global instance

* CDROM: Move audio FIFO to the heap

* CPU/Recompiler: Drop ASMFunctions

No longer needed since we have code in the same 4GB window.

* CPUCodeCache: Turn class into namespace

* Bus: Local pointer -> global pointers

* CPU: Turn class into namespace

* Bus: Turn into namespace

* GTE: Store registers in CPU state struct

Allows relative addressing on ARM.

* CPU/Recompiler: Align code storage to page size

* CPU/Recompiler: Fix relative branches on A64

* HostInterface: Local references to global

* System: Turn into a namespace, move events out

* Add guard pages

* Android: Fix build
2020-07-31 17:09:18 +10:00
Connor McLaughlin 3edb8e113e StringUtil: Add wide string<->utf8 conversion for Windows 2020-07-31 16:04:00 +10:00
Connor McLaughlin 8665a24eee CommonHostInterface: Fix crash when there's no controller interface 2020-07-26 23:59:47 +10:00
Albert Liu 79576ca956 AnalogController: Expose axis scale setting to frontend 2020-07-24 19:18:41 -07:00
Connor McLaughlin 4a3e5ed644 VulkanHostDisplay: Fix custom crosshair rendering on NVIDIA 2020-07-24 02:40:46 +10:00
Albert Liu 855fc9a31c CommonHostInterface: Prevent some potential null pointer dereferences 2020-07-21 17:14:11 -07:00
Connor McLaughlin 68d98af497 Qt: Remove usage of QString where possible for settings 2020-07-21 20:10:06 +10:00
Connor McLaughlin eb7da791ea CommonHostInterface: Fix command line help not printing on Windows 2020-07-21 20:09:54 +10:00
Albert Liu 79adabeb91 CommonHostInterface: Bump to settings version 3
This is required for phasing out QSettings usage because game paths were
being saved using the QSettings multi-value format, which is
incompatible with SimpleIni.
2020-07-16 20:35:49 -07:00
Connor McLaughlin 8febf5df04 D3D11HostDisplay: Fix reversed feature level order 2020-07-12 00:44:13 +10:00
Connor McLaughlin d6ec1fd84e Build fix 2020-07-10 14:46:44 +10:00
Connor McLaughlin c01854e9d1 Define LIBRETRO macro when building core, skip swap chain 2020-07-10 14:02:45 +10:00
Connor McLaughlin a5fe740e30 Fix a bunch of compiler warnings 2020-07-09 13:30:16 +10:00
Connor McLaughlin 60a739e305 D3D11HostDisplay: Add __has_include check for dxgi1_5.h 2020-07-09 13:24:56 +10:00
Connor McLaughlin 5984f977ca D3D11HostDisplay: Ensure we only get feature level 10-11 2020-07-09 13:00:31 +10:00
Connor McLaughlin 97a946bd62 CommonHostInterface: Implement frame step hotkey 2020-07-08 02:05:36 +10:00
Connor McLaughlin 76cb52407b SDLControllerInterface: Init joystick API as well 2020-07-06 02:47:33 +10:00
Connor McLaughlin b9ffca1ddf libretro: Vulkan renderer support 2020-07-04 22:14:07 +10:00
Connor McLaughlin 2c4fce3f0d D3D11HostDisplay: Don't create swap chain for headless 2020-07-04 17:37:50 +10:00
Albert Liu 0a0a2024fd SDLControllerInterface: Prefer cbutton.which for button events
Functionally the same as caxis.which due to SDL_Event union, but prefer
using SDL_ControllerButtonEvent members for button events.
2020-07-02 17:45:44 -07:00
Connor McLaughlin 655dff84e2 VulkanHostDisplay: Fix software cursor rendering 2020-07-01 01:57:25 +10:00
Connor McLaughlin 400ee3d9b3 OpenGLHostDisplay: Fix software cursor rendering 2020-07-01 01:57:25 +10:00
Connor McLaughlin 8cd9e0887e libretro: Use framebuffer view dimensions not texture dimensions 2020-07-01 01:57:25 +10:00
Connor McLaughlin ed6065d7f5 D3D11HostDisplay: Fix software cursor rendering 2020-07-01 00:56:46 +10:00
Connor McLaughlin 4dc9e10777 HostInterface: Support per-controller-type settings 2020-07-01 00:56:46 +10:00
Connor McLaughlin 2a38090e7a HostDisplay: Move most backend logic to FrontendCommon 2020-06-30 03:03:56 +10:00
Albert Liu 1a45ee3018 CommonHostInterface: Use largeImage fields in Discord presence payload
Fixes application icon not showing up in Discord Rich Presence.
2020-06-26 22:28:48 -07:00
Connor McLaughlin 58b0e6859a Frontend: Reset/restore GPU state before saving screenshot
Fixes driver crashes in Vulkan.
2020-06-27 02:59:58 +10:00
Albert Liu 293c2f50cd ControllerInterface: Make axis-to-button deadzone customizable 2020-06-23 08:15:17 -07:00
Albert Liu 6b7c068f83 ControllerInterface: Implement axis scaling for axis-to-axis mappings
This feature allows us to work around analog stick range issues at the
intercardinal directions in certain titles (e.g. Rockman DASH 2) caused
by modern controllers having a tighter logical range of reporting than
PS1 analog controllers.
2020-06-23 08:14:37 -07:00
Connor McLaughlin eaca5eca07 GPU/Vulkan: Use Metal layer instead NSView on macOS. 2020-06-22 15:58:07 +10:00
Connor McLaughlin f846817848 Vulkan: Fix crash when opening settings window -> resizing 2020-06-22 15:58:00 +10:00
Connor McLaughlin 1455e793d5 Vulkan: Fix crash when drag-resizing window 2020-06-22 15:57:54 +10:00
Connor McLaughlin 77291096db Settings: Add GPU adapter option and hook up to D3D11/Vulkan 2020-06-20 03:34:19 +10:00
Connor McLaughlin 1b5f8db2fc Vulkan/Context: Support specifying GPU to use 2020-06-20 03:34:19 +10:00
Connor McLaughlin 7fce9b102e FrontendCommon: Add GPU enumeration methods to D3D11/Vulkan host displays 2020-06-20 03:34:19 +10:00
Connor McLaughlin 1e26ded73c SDL: Use FrontendCommon D3D11 host display wrapper 2020-06-20 03:34:19 +10:00
Connor McLaughlin 6eb2079088 FrontendCommon: Add D3D11 helper for host display 2020-06-20 03:33:34 +10:00
Connor McLaughlin 6aacf0019a FrontendCommon: Add a Vulkan host display interface 2020-06-19 00:18:19 +10:00
Connor McLaughlin 63cc4ab197 CommonHostInterface: Release save state selector before display
This can have GPU objects, so needs to be released first.
2020-06-19 00:16:59 +10:00
Albert Liu 8a94fc944a CommonHostInterface: Fix minor log message typo 2020-06-16 09:53:18 -07:00
Connor McLaughlin 8d2c7db224 Qt: Source input profiles from program and user directory
This way Linux users as well as Windows users who use the Documents
user directory can use the shipped input profiles.
2020-06-12 02:47:40 +10:00
Connor McLaughlin 075380f8e0 Move most helper logic from base HostInterface to FrontendCommon 2020-06-09 02:35:37 +10:00