Connor McLaughlin
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defea38a60
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FullscreenUI: Add fullscreen/close buttons to landing window
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2021-02-25 02:20:33 +10:00 |
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Connor McLaughlin
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1969a10034
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FullscreenUI: Fix placeholder logo showing up
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2021-02-25 02:20:33 +10:00 |
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Connor McLaughlin
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f023c1bcde
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FullscreenUI: Add 'Pause on Menu' option
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2021-02-25 02:20:33 +10:00 |
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Connor McLaughlin
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b56b438f1f
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FullscreenUI: Only show debug menu bar in NoGUI
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2021-02-25 02:20:33 +10:00 |
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Chris
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dd3d5dbd86
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Allow keyboard binding in nogui/fullscreen mode (#1679)
* Allow keyboard binding in nogui/fullscreen mode
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2021-02-25 02:05:33 +10:00 |
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Connor McLaughlin
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6e80c882df
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FullscreenUI: Allow vertical scaling
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2021-02-24 01:22:04 +10:00 |
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Connor McLaughlin
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28fdc5537f
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FullscreenUI: Draw quick menu at screen bounds, not scaled bounds
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2021-02-24 01:22:04 +10:00 |
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Connor McLaughlin
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8318cdb3c1
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Move ImGui setup to common, and enable fullscreen UI in Qt
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2021-02-24 01:22:03 +10:00 |
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Connor McLaughlin
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d0f6ff03a5
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FullscreenUI: Remove local pointer to SettingsInterface
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2021-02-24 01:21:43 +10:00 |
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Connor McLaughlin
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1fc53ff622
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CommonHostInterface: Move settings interface pointer to base class
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2021-02-24 01:21:43 +10:00 |
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Connor McLaughlin
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7e1fe166ee
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FullscreenUI: Add notifications API
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2021-02-24 01:21:43 +10:00 |
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Connor McLaughlin
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77090865c1
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OSD: Draw shadows on stats overlays (FPS/Resolution)
Makes it more visible on white backgrounds.
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2021-02-24 01:21:43 +10:00 |
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Connor McLaughlin
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caae06dbf4
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Merge pull request #1646 from piepacker/jake/osd_locking_opt
optimize locking mechanism for OSD messages (deadlock-proofing)
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2021-02-22 12:21:12 +10:00 |
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Connor McLaughlin
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cacf12c209
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FileSystem: Migrate component extractors to std::string_view
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2021-02-19 01:37:56 +10:00 |
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Connor McLaughlin
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7641bbf5f2
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UI: Shuffle around PGXP settings
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2021-02-18 02:08:48 +10:00 |
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Connor McLaughlin
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09805c1f80
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FullscreenUI: Fix controller navigation in disc change
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2021-02-18 02:08:47 +10:00 |
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Jake Stine
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c3c4181074
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optimize locking mechanism for OSD messages, use EnumerateOSDMessages more generally
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2021-02-15 16:53:40 -08:00 |
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Connor McLaughlin
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0c71a97e02
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FullscreenUI: Add resolution selection
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2021-02-14 18:36:21 +10:00 |
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Connor McLaughlin
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c8efade20c
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CommonHostInterface: Don't draw OSD/FPS as windows
Slight performance improvement.
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2021-02-12 01:01:30 +10:00 |
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Connor McLaughlin
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537f833658
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FullscreenUI: Fix binding immediately when activating with controller
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2021-02-08 00:57:56 +10:00 |
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Connor McLaughlin
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105376b1b3
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FullscreenUI: Don't draw OSD over windows
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2021-02-06 19:18:44 +10:00 |
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Connor McLaughlin
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fd269ec9dd
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FullscreenUI: Use format string for TextWrapped()
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2021-02-02 04:06:57 +10:00 |
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Connor McLaughlin
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e0dd45c35e
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FullscreenUI: Fix game list settings not applying
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2021-02-02 01:56:28 +10:00 |
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Connor McLaughlin
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c54842830f
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FullscreenUI: Support modal error/confirmation
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2021-02-02 01:40:37 +10:00 |
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Connor McLaughlin
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904680f0df
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Settings: Make integer and linear upscaling mutually exclusive
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2021-02-01 18:39:15 +10:00 |
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Connor McLaughlin
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1a9120135f
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FullscreenUI: Fix some advanced setings not saving
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2021-02-01 01:13:05 +10:00 |
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Connor McLaughlin
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d1a5b89f0a
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FullscreenUI: Fix some textures leaking at shutdown
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2021-02-01 01:10:32 +10:00 |
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Connor McLaughlin
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18405a713c
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FullscreenUI: Fix debug windows not drawing
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2021-02-01 01:10:32 +10:00 |
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Connor McLaughlin
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c17fb88426
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FullscreenUI: Fix controller binding setting instantly
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2021-01-31 18:11:56 +10:00 |
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Connor McLaughlin
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bb2e35b732
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FullscreenUI: Load covers on demand
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2021-01-31 18:11:56 +10:00 |
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Connor McLaughlin
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61e4e6f140
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Add "Fullscreen UI"
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2021-01-31 17:10:27 +10:00 |
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