Connor McLaughlin
8c7a192128
Misc: Add copyright/license statement to applicable files
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Should've did this in the beginning.
2022-12-04 21:03:49 +10:00
Connor McLaughlin
cc3fadba14
Qt: Move downsampling to enhancement settings
2022-10-13 17:55:25 +10:00
Connor McLaughlin
971bba07d6
GPU: Make perspective-correct color interpolation toggleable
2022-10-03 21:08:41 +10:00
Hugo Locurcio
8152b99ea4
Warn about the high performance cost of JINC2 and xBR filtering
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These options (especially xBR) have a very high cost. In my experience,
xBR has a greater impact on the framerate than enabling 4× SSAA or PGXP
in CPU mode (whose quality increase is much more obvious).
These options are also essentially unusable on mobile, regardless of
how powerful your device is. As a result, this adds warnings both
in the option names and the description.
Bilinear filtering is not affected by this performance cost, as GPUs
can perform this in hardware without having to emulate filtering
through a shader.
2022-09-22 14:23:31 +02:00
Connor McLaughlin
b42b5501f6
UI: Massive revamp, new features and improvements
2022-07-22 21:19:54 +10:00
Connor McLaughlin
4ef5f434be
Qt: Move MSAA to advanced settings
2021-09-01 14:55:13 +10:00
Connor McLaughlin
c41f82b2e2
Qt: Move some options around
2021-06-30 15:40:31 +10:00
Connor McLaughlin
7641bbf5f2
UI: Shuffle around PGXP settings
2021-02-18 02:08:48 +10:00
Connor McLaughlin
84c30703b2
Settings: Disable interlacing by default
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The games which require it are auto-disabled by gameini.
2021-01-28 23:52:25 +10:00
Connor McLaughlin
095bc280cb
Qt: Fix default value of PGXP depth buffer
2020-12-23 02:26:47 +10:00
Connor McLaughlin
744cfbd924
Frontends: Add PGXP Depth Buffer options
2020-12-23 01:39:49 +10:00
Connor McLaughlin
ca14e53c4a
GTE: Make widescreen hack use display aspect ratio
2020-11-11 01:02:40 +10:00
Connor McLaughlin
2388662cc5
Qt: Fix texture filter setting incorrect value for no-edge-blending
2020-11-03 22:59:26 +10:00
Connor McLaughlin
ae1e4b1b8f
GPU: Add chroma smoothing for 24-bit display enhancement
2020-11-03 16:17:45 +10:00
Connor McLaughlin
2eaebd8921
GPU: Implement support for multisample antialiasing
2020-10-31 14:27:58 +10:00
Connor McLaughlin
cf630f0592
Qt: Fix incorrect help text for texture filtering
2020-10-28 17:32:24 +10:00
Connor McLaughlin
d73271ec0a
GPU: Add option to force 4:3 for 24-bit content (e.g. FMVs)
2020-09-26 15:11:45 +10:00
Connor McLaughlin
6f250a4ff7
GPU/HW: Add JINC2 and xBRZ texture filtering options
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Shaders ported from beetle-psx.
2020-09-12 00:26:34 +10:00
Connor McLaughlin
330722eb5f
Qt: Split GPU options into display and enhancements
2020-09-11 00:18:57 +10:00