Stenzek
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cffb383c10
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CPU: Add disassembly of GTE instructions
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2023-12-17 00:38:11 +10:00 |
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Stenzek
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e08f888e72
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OpenGLDevice: Fix incorrect scissor rect
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2023-12-17 00:09:23 +10:00 |
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Stenzek
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6328d08c14
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System: Don't unconditionally refresh save state UI
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2023-12-17 00:09:15 +10:00 |
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Stenzek
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38777439c5
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ShaderGen: Don't emit index qualifier when not using DSB
Fixes shader compile errors on Panfrost.
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2023-12-16 22:40:30 +10:00 |
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Stenzek
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e93fec49bb
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Achievements: Reload settings after hardcode disabled
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2023-12-16 21:12:05 +10:00 |
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Stenzek
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0632c3356c
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OpenGLDevice: More Mali driver workarounds
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2023-12-16 21:04:40 +10:00 |
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Stenzek
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fb0ad26de8
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Achievements: Fix incorrect fallback message
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2023-12-15 23:54:31 +10:00 |
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Connor McLaughlin
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f84f19664b
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Merge pull request #3069 from andercard0/master
Atualização Português do Brasil
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2023-12-15 22:09:00 +10:00 |
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Stenzek
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aa658047f6
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CPU/Recompiler: Fix jal/jalr to load delayed register
NewRec already handled this correctly.
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2023-12-15 21:46:30 +10:00 |
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Stenzek
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87a7c09466
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GPU/HW: Improve heuristics for draw/write when copying
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2023-12-15 16:05:44 +10:00 |
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Stenzek
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a499e21453
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CPU/CodeCache: Don't try to compile direct double branches
Invalidation nightmare.
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2023-12-15 13:46:48 +10:00 |
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Stenzek
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b04578afee
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ImGuiFullscreen: Fix menu background obscuring text
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2023-12-15 13:45:19 +10:00 |
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Anderson Cardoso
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2eed013371
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Atualização Português do Brasil
- Textos de sistema (incluidos)
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2023-12-14 11:23:18 -03:00 |
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Stenzek
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b79703d14e
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GameDB: PGXP-CPU for Formula 1
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2023-12-14 20:23:49 +10:00 |
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Stenzek
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98a96db1bd
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GPU: Remove redundant fields
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2023-12-14 20:23:49 +10:00 |
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Stenzek
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23d5b20da6
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GPU/HW: Split dirty rect into draw/write
Significant performance improvement in Persona 2.
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2023-12-14 20:23:49 +10:00 |
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Stenzek
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5218ac6944
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GPU/HW: Fix incorrect mask in VRAM offset calc
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2023-12-14 20:23:48 +10:00 |
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Stenzek
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adfde45dc1
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System: Add unsafe settings summary
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2023-12-14 20:23:48 +10:00 |
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Stenzek
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2cd747983a
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SmallString: Pass string_view by value
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2023-12-14 20:23:48 +10:00 |
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Stenzek
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57aa138808
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PostProcessing: Add compile progress indicator
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2023-12-14 20:23:48 +10:00 |
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Stenzek
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7e2afe82b5
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FullscreenUI: Fix opening while paused
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2023-12-14 20:23:48 +10:00 |
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Stenzek
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7e1276fbac
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GPUDevice: Fix binding deferred cleared textures
i.e. briefly flashing previous state after reset.
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2023-12-14 20:23:48 +10:00 |
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Connor McLaughlin
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371c58dc72
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Merge pull request #3068 from andercard0/master
Atualização Português do Brasil
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2023-12-13 23:01:56 +10:00 |
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Stenzek
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c20805f2be
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VulkanDevice: Work around some mobile driver issues
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2023-12-13 23:01:10 +10:00 |
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Anderson Cardoso
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82b71e8169
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Atualização Português do Brasil
- Seleção de salvamento rápido (adicionado)
- Confirmação de textos movidos
- Correção de texto
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2023-12-13 08:30:55 -03:00 |
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Stenzek
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4f84a98864
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StringUtil: Pass string_views by value
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2023-12-13 21:20:31 +10:00 |
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Stenzek
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710698f7e1
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Misc: Remove StringUtil::{Starts,Ends}With, use C++20
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2023-12-13 21:18:19 +10:00 |
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Stenzek
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79c226efff
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SmallString: fmt -> format, format -> sprintf
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2023-12-13 21:06:15 +10:00 |
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Stenzek
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ad6e49998f
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RegTest: Add PGXP/upscale/recompiler options
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2023-12-13 20:56:43 +10:00 |
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Stenzek
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bc2c334370
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Misc: Combine some redundant functions
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2023-12-13 20:56:40 +10:00 |
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Stenzek
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68d3cb5b4a
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CI/AppImage: Bump libc6 downgrade version
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2023-12-13 12:36:28 +10:00 |
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Stenzek
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e14bf95043
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Misc: Linux build fix
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2023-12-13 12:35:56 +10:00 |
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Connor McLaughlin
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60e27a105c
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Merge pull request #3067 from Mrlinkwii/update
Qt/WinUpdater: Remove "Update Complete" dialog
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2023-12-13 01:20:47 +10:00 |
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Stenzek
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ad96b1ec75
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FullscreenUI: Improve menu button borders
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2023-12-13 01:12:55 +10:00 |
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Stenzek
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c467825791
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SaveStateSelectorUI: Make less ugly
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2023-12-13 01:00:13 +10:00 |
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Mrlinkwii
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53241b740b
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Qt/WinUpdater: Remove "Update Complete" dialog
Co-Authored-By: KamFretoZ <14798312+kamfretoz@users.noreply.github.com>
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2023-12-12 14:50:46 +00:00 |
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Stenzek
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dbaf49e4d4
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VulkanDevice: Fix ARM32 build (again)
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2023-12-10 23:31:01 +10:00 |
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Stenzek
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39913b2a39
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GPUDevice: Fix incorrect positioning with PostFX and GL
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2023-12-10 23:26:43 +10:00 |
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Stenzek
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27162e34a0
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PostProcessing: Add Config::GetShaderOptions()
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2023-12-10 22:22:02 +10:00 |
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Stenzek
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c90de025bf
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MetalDevice: Fix depth not storing
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2023-12-09 22:08:14 +10:00 |
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Stenzek
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1a5865bf95
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D3D12Device: Fix crash on SW renderer switch
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2023-12-09 22:08:14 +10:00 |
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Stenzek
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1f4a37f8eb
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VulkanDevice: Fix crash on SW renderer switch
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2023-12-09 22:08:14 +10:00 |
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Stenzek
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d068799515
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VulkanDevice: Fix incomplete swap chain clear with dynamic rendering
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2023-12-09 22:08:14 +10:00 |
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Stenzek
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f1604db4a3
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GPU/HW: Dynamically size downsampling textures
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2023-12-09 22:08:14 +10:00 |
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Stenzek
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ff37afef55
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PostProcessing/FX: Support multiple render targets
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2023-12-09 22:08:14 +10:00 |
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Stenzek
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fdd3edf73a
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Common: Add LLVM SmallVector
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2023-12-09 22:08:14 +10:00 |
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Stenzek
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6b00bf016d
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GPU/HW: Dynamically size display texture
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2023-12-09 22:08:14 +10:00 |
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Stenzek
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a907e1f550
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GPUDevice: Pool textures
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2023-12-09 22:08:13 +10:00 |
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Stenzek
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3b2c70cda5
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GPUDevice: Get rid of framebuffer abstraction
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2023-12-09 22:08:13 +10:00 |
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Stenzek
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a9ee2a34d8
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SmallString: Add missing constructors/move operators
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2023-12-09 22:06:59 +10:00 |
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