Commit graph

3615 commits

Author SHA1 Message Date
Connor McLaughlin 3bbffe14e0 Update README.md 2020-09-13 12:15:37 +10:00
Connor McLaughlin 68d08ddbcb Merge branch 'postprocessing' 2020-09-13 12:14:21 +10:00
Connor McLaughlin 35b35f2782 Add libretro builds to macOS CI 2020-09-13 12:12:38 +10:00
Connor McLaughlin 70a63ce3ec libretro: Build fix 2020-09-13 12:11:52 +10:00
Connor McLaughlin a0f6b4ce81 Build: Don't include AGL context wrapper for libretro 2020-09-13 11:56:56 +10:00
Connor McLaughlin 3847be86b0 Fix a bunch of random warnings 2020-09-13 11:54:51 +10:00
Silent 2d90cfc07e
Tidy up SystemBootParameters constructors 2020-09-12 23:05:38 +02:00
Silent c47dceffb5
Pass a SystemBootParameters pointer to QtHostInterface::bootSystem
This resolves ownership issues related to the SystemBootParameters
class, since it's meant to be non-copyable but it was copied as per
Qt meta type rules
2020-09-12 22:01:08 +02:00
Silent 95d5417017
Fix -resume causing a quiet exit if there is no resume savestate 2020-09-12 19:58:37 +02:00
Connor McLaughlin 021f333ec2 Qt: Post processing UI 2020-09-13 01:23:43 +10:00
Connor McLaughlin 2819715260 FrontendCommon: Add a post processing implementation 2020-09-13 01:23:43 +10:00
Connor McLaughlin 5804778339 D3D11/Texture: Fix dimensions not getting reset on destroy 2020-09-13 01:23:43 +10:00
Connor McLaughlin d09a802a17 Vulkan/Context: Use VK_LAYER_KHRONOS_validation 2020-09-13 01:23:43 +10:00
Connor McLaughlin 666d7fbb99 Vulkan/Context: Add pipeline destruction deferring 2020-09-13 01:23:43 +10:00
Connor McLaughlin f63192c6b2 Vulkan/SwapChain: Fix incorrect return from GetTextureFormat() 2020-09-13 01:23:43 +10:00
Connor McLaughlin aa383d0bda Common/String: Support constructing from string_view 2020-09-13 01:23:43 +10:00
Connor McLaughlin 84b0522abc Common/Rectangle: Make it work with float types 2020-09-13 01:23:43 +10:00
Connor McLaughlin 2b4568df6a ShaderGen: Split HW shadergen from base 2020-09-13 01:23:43 +10:00
Connor McLaughlin ccaff2e7cd Settings: Fix incorrect UI for xBR texture filter 2020-09-13 01:21:14 +10:00
Connor McLaughlin 455ce05bd8
Merge pull request #844 from CookiePLMonster/fix-initial-savestate-hotkey
Simplify quicksave/quickload logic
2020-09-13 00:53:37 +10:00
Silent cf513c1c24
Simplify quicksave/quickload logic 2020-09-12 16:07:22 +02:00
Connor McLaughlin 605992f294 Fix Android build 2020-09-12 00:35:38 +10:00
Connor McLaughlin 3625834ea7 GPU/HW: Add loading bar to shader compilation 2020-09-12 00:26:34 +10:00
Connor McLaughlin 6f250a4ff7 GPU/HW: Add JINC2 and xBRZ texture filtering options
Shaders ported from beetle-psx.
2020-09-12 00:26:34 +10:00
Connor McLaughlin 83f64dbc87
Merge pull request #838 from andercard0/patch-7
Oh Update, here we go again! ;)
2020-09-12 00:25:42 +10:00
Connor McLaughlin fa4c80cd49
Merge pull request #840 from phoe-nix/patch-2
Update zh-cn
2020-09-12 00:25:01 +10:00
phoe-nix 9d5027be57
Update zh-cn 2020-09-11 22:18:02 +08:00
Anderson_Cardoso 72b81c1af2
Oh Update, here we go again! ;)
Translation Notes

Not translateable Texts list:

- Compiling Shaders;
- Resolution scale se to 16x;
- Keyboard/keypad+plus minus;
- OSD: Preloading Image to Ram;
- Restore Defaults / Close buttons;
- Options Load Game State 1 and so on;
- PGXP Enable/Disable Recompilling all Blocks;
- Tabs: General - Graphics - Save States and Audio;

Note 2: Wrong Desctiption

- [ ] Automatically Load Cheats, when mouse over it; is wrongly showing General Settings instead of explain what the option is for.
2020-09-10 20:14:34 -03:00
Connor McLaughlin 330722eb5f Qt: Split GPU options into display and enhancements 2020-09-11 00:18:57 +10:00
Connor McLaughlin 14778b5d24 Qt: Add hidpi icons 2020-09-11 00:18:57 +10:00
Connor McLaughlin 9b942de47e Android: Improve handling of portrait mode 2020-09-11 00:18:57 +10:00
Connor McLaughlin 5cc91dc78b HostDisplay: Add alignment setting 2020-09-11 00:18:57 +10:00
Connor McLaughlin 3b4ba17356
Merge pull request #836 from andercard0/patch-6
Update - Pt-Br
2020-09-11 00:18:29 +10:00
Anderson_Cardoso 032fc80327
Update - Pt-Br
Cheat list options translated.
2020-09-09 20:54:21 -03:00
Connor McLaughlin 16f39917e5
Linux build fix 2020-09-10 01:29:22 +10:00
Connor McLaughlin 5b17ad11a7 GameList: Fix cache corruption after scanning for new games 2020-09-10 00:23:24 +10:00
Connor McLaughlin 24716591a9 Update compatibility list 2020-09-10 00:13:27 +10:00
Connor McLaughlin ad3e93dba4 Qt: Enable hi-dpi pixmaps 2020-09-10 00:07:52 +10:00
Connor McLaughlin 42107de50e Qt: Switch flags back to pngs 2020-09-09 23:58:49 +10:00
Connor McLaughlin b247af535d Qt: Hook up cheat list menus 2020-09-09 23:44:21 +10:00
Connor McLaughlin 03f052e12e FrontendCommon: Add auto cheat loading option 2020-09-09 23:44:02 +10:00
Connor McLaughlin bf6b4514a0 SDL: Add cheat menu 2020-09-09 22:11:32 +10:00
Connor McLaughlin ddb38ac31d Add pcsxr and libretro cheat list parsing 2020-09-09 22:11:28 +10:00
Connor McLaughlin c2e7e8254f Qt: Use svgs for region icons 2020-09-09 19:03:49 +10:00
Connor McLaughlin 9c4e935de9 Update Windows Qt submodule 2020-09-09 19:03:35 +10:00
Connor McLaughlin 45eb30b6cc
Merge pull request #835 from TzakShrike/master
Upgrade region flags. Correct NTSC-U to NTSC-U/C. Add custom U/C flag. Remove outdated icons.qrc file.
2020-09-09 18:28:50 +10:00
Sam Pearman 2ef6b6aa40 Region flag upgrade & correct NTSC-U to NTSC-U/C
Replace references to NTSC-U with the correct NTSC-U/C and adds Canada in user-facing strings.
Replaces all region flags with revised SVGs.
Brings the US flag down to 3:2 to match Europe and Japan.
Adds a custom split US & Canada flag for the U/C region, also 3:2.
Generated PNGs and new HiDPI PNGs for region flags.
Flag PNGs were generated by downscaling using a Lanczos filter to a width of 36/72 pixels, then a 1px grey border added, then a 2/5px transparent border.
2020-09-09 15:54:07 +09:00
Connor McLaughlin 9a52c54c2f Vulkan: Don't force debug device/validation layers 2020-09-08 17:22:34 +10:00
Connor McLaughlin 455f359125 FrontendCommon: Fix descriptor/image validation errors in imgui render 2020-09-08 11:44:54 +10:00
Connor McLaughlin 2cecb8bbdb GPU/Vulkan: End render pass in ClearDisplay()
Fixes crash on Mesa/radv.
2020-09-08 11:44:54 +10:00