Commit graph

1439 commits

Author SHA1 Message Date
Connor McLaughlin 340640821e CDROM: Add delay when swapping discs
Fixes broken disc swap detection in Metal Gear Solid.
2020-05-20 02:26:07 +10:00
Connor McLaughlin 415880fc40 CDROM: Don't restart play/read when current == target
Fixes CDDA locking up Buster Bros. Collection.
2020-05-20 02:05:19 +10:00
Connor McLaughlin 5d46556b7d CDROM: Update position while seeking for GetlocP
Fixes track selection in WipEout.
2020-05-20 01:52:54 +10:00
Connor McLaughlin 7bb087fe73 gen_scmversion: Don't use latest GitHub release tag 2020-05-19 15:31:11 +10:00
Connor McLaughlin 1eecd50f3d SPU: Run SPU when changing regs on voice pending key-on
Fixes menu/cursor sounds with different frequencies in Final Fantasy 7.
2020-05-18 00:59:13 +10:00
Connor McLaughlin 03080351c8 SPU: Reset ADPCM decoder last samples on key on 2020-05-18 00:50:55 +10:00
Connor McLaughlin 096ed21767 GPU: Synchronize before filling/writing with interlaced rendering 2020-05-17 21:51:33 +10:00
Connor McLaughlin 88cc695d0b HostDisplay: Adjust offsets for linear filtering
Fixes line on right of screen in South Park.
2020-05-17 21:10:48 +10:00
Connor McLaughlin 19cebd97da GPU: Further refinements to crop overscan
Fixes flickering line in South Park.
2020-05-17 19:23:48 +10:00
Connor McLaughlin 0ef0c36704 GPU: Align display widths to 4 pixels
Documentation thanks to nocash.

Fixes line on edge in X2 - No Relief, Gunbird.
2020-05-17 18:46:59 +10:00
Connor McLaughlin 664bd06df6 GPU: Don't recursively execute commands
This can happen with interlaced rendering on when a line is pending
scanout and a primitive is drawn.

Fixes screen transitions in Slap Happy Rhythm Busters.
2020-05-17 17:58:48 +10:00
Connor McLaughlin 0bdac9e4be SDL: Add disable interlacing to quick settings menu 2020-05-17 17:58:32 +10:00
Connor McLaughlin c475923bdd SDL: Add log level settings to debug menu 2020-05-17 14:12:36 +10:00
Connor McLaughlin 8fd3a83ea8 Settings: Save DMA timing hacks to ini 2020-05-17 14:12:35 +10:00
Connor McLaughlin 2185bbec73 GPU: Display state in debug window 2020-05-17 14:11:42 +10:00
Connor McLaughlin 597aa20d83 GPU: Don't panic when FIFO is non-empty with VRAM->CPU copy
This probably is not a good state to be in though, since the DMA request
gets turned off and will never resume until it's copied out.
2020-05-17 14:05:31 +10:00
Connor McLaughlin 7d887edf17 DMA: Write correct terminator at end of OTC
Fixes NBA Live 96.
2020-05-17 13:58:26 +10:00
Connor McLaughlin 2795dea124 HostInterface: Prioritize SCPH-3000 over SCPH-1000 for NTSC-J 2020-05-17 01:08:14 +10:00
Connor McLaughlin b25ed6c151 GPU: Fix interlaced rendering in vblank breaking 2020-05-17 01:02:20 +10:00
Connor McLaughlin 93031fc27f SDL: Re-add frame step hotkey
Needs porting to Qt at some point.
2020-05-17 01:00:44 +10:00
Connor McLaughlin 1c50a09c2e HostInterface: Set user directory to Documents\DuckStation 2020-05-17 00:22:16 +10:00
Connor McLaughlin f7a2448dfb HostInterface: Pull compatibility database from program directory
Fixes compatibility list not reading on Linux.
2020-05-16 22:18:05 +10:00
Connor McLaughlin 4c9cdbb147 Qt/GameProperties: Disable all fields when code is missing 2020-05-16 21:19:34 +10:00
Connor McLaughlin 525bfda672 Build: Copy data directory with VS solution too 2020-05-16 20:55:00 +10:00
Connor McLaughlin 9ff8cf009a Qt: Fix tab order in game properties dialog 2020-05-16 20:32:36 +10:00
Connor McLaughlin 4e66b12727 Qt: Hook up export compatibility info to game properties 2020-05-16 20:32:36 +10:00
Connor McLaughlin 669934eb1a GameList: Support exporting XML snippets for compatibility info 2020-05-16 20:32:36 +10:00
Connor McLaughlin f671840a18 Qt: Add compatibility stars to game list 2020-05-16 20:32:36 +10:00
Connor McLaughlin b2a2366287 Qt: Add game properties dialog 2020-05-16 20:32:36 +10:00
Connor McLaughlin d781de2ce6 GameList: Add support for compatibility database 2020-05-16 20:32:36 +10:00
Connor McLaughlin 6ebd9236c5 CDImage: Add track info accessors 2020-05-16 20:32:36 +10:00
Connor McLaughlin 47c2b29395 Build: Use bin directory for cmake, fix Windows/cmake build 2020-05-16 13:10:31 +10:00
Connor McLaughlin a937a09b5c CPU: Fix broken exception logging from YBaseLib removal 2020-05-16 01:02:18 +10:00
Connor McLaughlin 214e852a54 CDROM: Add time to read sector to seek time
Fixes Yuukyuu Gensoukyoku Ensemble 1.
2020-05-16 01:01:31 +10:00
Connor McLaughlin 110aa8bd93 CDROM: Reset read sector buffer on INT1
Fixes GetlocL -> DMA out returning incorrect data.

Fixes FoxKids.com - Micro Maniacs Racing.
2020-05-16 00:33:03 +10:00
Connor McLaughlin e1157bff65 CDROM: Don't delay CDDA report, only skip index 0
Fixes music in Advanced V.G.
2020-05-16 00:27:09 +10:00
Connor McLaughlin 14b2506d7d HostInterface: Disable true color/enable scaled dithering by default
Too many games are broken with it enabled. The number which break with
scaled dithering is much smaller.
2020-05-15 01:41:58 +10:00
Connor McLaughlin bf3c83658a GPU: More accurate texture blending in non-true-colour-mode
Fixes Silent Hill loading animation, Advanced V.G. intro fade-out, and
probably others.
2020-05-15 01:32:22 +10:00
Connor McLaughlin c114873ed8 GPU: Fix height underflow in CRTC calculations 2020-05-14 01:25:43 +10:00
Connor McLaughlin 3472e37d21 GPU: Synchronize before clearing FIFO 2020-05-14 01:25:10 +10:00
Connor McLaughlin c0ea35ccdc GPU: Fix parameters not applying on startup 2020-05-14 01:24:39 +10:00
Connor McLaughlin d461d7c87a SPU: Fix reverb write regression from e07d3c9d 2020-05-13 13:47:33 +10:00
Connor McLaughlin db9d637f92 HostInterface: Fix mute not applying on startup 2020-05-13 13:47:12 +10:00
Connor McLaughlin e07d3c9db2 SPU: Fix array bounds overflow in register reads 2020-05-13 12:37:13 +10:00
Connor McLaughlin 777809b3b0 CDROM: Fix XA filter change not applying immediately
Fixes audio getting cut off in PaRappa the Rapper - The Hip Hop Hero,
underwater music in R-Type Delta.
2020-05-13 00:14:20 +10:00
Connor McLaughlin d6f6154380 CDROM: Read last delivered sector when pausing and reading without seek
Fixes Adidas Pro Soccer, Bedlem, Rise 2.
2020-05-13 00:13:57 +10:00
Connor McLaughlin d866bd9cb8 CDROM: Reset XA resampler state on read
Should get rid of pops when switching files.
2020-05-12 12:36:10 +10:00
Connor McLaughlin 634880b5e3 SPU: Clamp before applying main volume not after
Fixes popping in Monkey Magic.
2020-05-12 02:15:18 +10:00
Connor McLaughlin 81f297456c GPU: Fix mismatched scanout between hardware/software renderers 2020-05-12 01:35:06 +10:00
Connor McLaughlin 37d9f6344d CDROM: Ignore Read/Play command without setloc/param
Fixes title screen music in Monkey Magic.
2020-05-11 22:55:14 +10:00
Connor McLaughlin 65c42cd30e GPU: Don't use field offset for ODE in vblank 2020-05-11 22:26:10 +10:00
Connor McLaughlin 2bc1c67236 GPU/HW: Fix extra column being added with unaligned 24-bit scanout
Fixes pink lines in FMVs of NASCAR Thunder 2004.
2020-05-11 22:03:35 +10:00
Connor McLaughlin 6477e5fb54 CommonHostInterface: Add volume up/down/mute hotkeys 2020-05-10 00:54:23 +10:00
Connor McLaughlin 5aacfa7be3 Qt: Hook up audio settings (buffer size/count, volume, mute) 2020-05-10 00:44:56 +10:00
Connor McLaughlin c329f58afe HostInterface: Add audio buffer/count/volume/mute settings 2020-05-10 00:44:37 +10:00
Connor McLaughlin b6fbdf9aeb AudioStream: Support changing output volume 2020-05-10 00:44:23 +10:00
Connor McLaughlin f17c2c44d0 GPU/HW: Fix red bleeding when writing VRAM with mask bit set
Fixes menu screen in Twisted Metal 4.
2020-05-09 14:38:06 +10:00
Connor McLaughlin f679f8d063 GTE: Fix buggy MVMVA instruction 2020-05-09 13:48:45 +10:00
Connor McLaughlin 9959440a3a SPU: Align starting addresses to two words
Fixes interrupts firing early and occasional broken speech in Valkyrie
Profile.
2020-05-08 21:36:47 +10:00
Connor McLaughlin 712168cf45 CDImage: Better handle sequential reading into lead-out area 2020-05-08 17:35:55 +10:00
Connor McLaughlin 684e83168e CDROM: Prevent successful seeking to the lead-out area of the disc 2020-05-08 15:41:45 +10:00
Connor McLaughlin c3c8df14ea CDImage: Set SubQ control for lead-out to last index SubQ 2020-05-08 15:41:16 +10:00
Connor McLaughlin 9539ce032b AnalogController: Show controller number in OSD messages 2020-05-08 15:32:39 +10:00
Connor McLaughlin 95468901f2 AnalogController: Add analog toggle button 2020-05-08 15:13:07 +10:00
Connor McLaughlin 5b389ae13d CDROM: Synthesize lead-out area and stop reading when reached 2020-05-08 10:51:49 +10:00
Connor McLaughlin c67e877d82 CommonHostInterface: Fix -state command line parameter not working 2020-05-08 00:57:46 +10:00
Connor McLaughlin 85707f809c Pad: Fix OSD error message when save state memory cards mismatch 2020-05-08 00:49:04 +10:00
Connor McLaughlin df66d86b27 CDImage: Log errno when fopen() fails 2020-05-06 23:42:08 +10:00
Connor McLaughlin 26e0177caa SDL: Fix browse button not showing on hidpi displays 2020-05-05 03:04:56 +10:00
Connor McLaughlin 0f5bc7267f HostInterface: Fix hang when switching audio backends 2020-05-05 03:04:28 +10:00
Connor McLaughlin 257c86930f GPU/OpenGL: Fix GLES again 2020-05-03 19:38:27 +10:00
Connor McLaughlin 8139230d05 GPU/OpenGL: Shader compile fix 2020-05-03 18:33:33 +10:00
Connor McLaughlin e058beb4b0 GPU/HW: Fix oversized VRAM copies writing out of bounds
Fixes jittering in Duke Nukem - Land of the Babes water effect.
2020-05-03 18:09:34 +10:00
Connor McLaughlin 91d7212b36 GPU/OpenGL: Fix swapped log statement 2020-05-03 18:09:31 +10:00
Connor McLaughlin 9446587e8f GPU/HW: Mask bit handling in hardware renderers
Fixes:
 - Menu effect in Ghost in the Shell
 - Incorrect text colours in menu of Dragon Quest VII
 - Fade effect in TwinBee RPG
 - Fog in Silent Hill
 - Water in Duke Nukem - Land of the Babes
 - Shadows in Ultraman - Fighting Evolution

and probably others.
2020-05-03 17:11:31 +10:00
Connor McLaughlin a5ecff0893 Qt: Set clear alpha to zero for OpenGL display
Fixes transparent windows in Wayland.
2020-05-03 02:59:00 +10:00
Connor McLaughlin 456ddc037a GPU/OpenGL: Remove testing code which broke ES 2020-05-03 02:52:36 +10:00
Connor McLaughlin edb12234d9 Common/GL/Texture: Fix potential crash on older drivers 2020-05-02 16:52:04 +10:00
Connor McLaughlin 620210cfc9 GPU/OpenGL: Use explicit bindings where possible 2020-05-02 16:01:16 +10:00
Connor McLaughlin 9dc82a738f GPU/OpenGL: Fix incorrect fragcolor binding 2020-05-02 15:13:17 +10:00
Connor McLaughlin 2d6bdc1f82 Qt: Fix rumble not stopping on power off 2020-05-01 16:42:47 +10:00
Connor McLaughlin 1ed86f4897 Frontends: Add Discord Presence support 2020-05-01 01:01:53 +10:00
Connor McLaughlin d8ab587153 HostInterface: Modify settings loading interface to support per-frontend settings 2020-05-01 01:01:50 +10:00
Connor McLaughlin 0ec44327d1 SDL: Add integer upscaling option 2020-05-01 01:00:35 +10:00
Connor McLaughlin 55fc3fffd9 Qt: Add integer upscaling option 2020-05-01 01:00:29 +10:00
Connor McLaughlin b4c31e55e2 HostDisplay: Add integer upscaling option 2020-05-01 01:00:22 +10:00
Connor McLaughlin 98bb1de31f Qt: Add help to GPU options in settings 2020-05-01 01:00:05 +10:00
Connor McLaughlin 101e1bfd73 Qt: Add advanced settings 2020-05-01 00:59:31 +10:00
Connor McLaughlin a3792a74ed Qt: Switch to Windows instead of Console subsystem 2020-05-01 00:58:46 +10:00
Connor McLaughlin 59d0e4aa21 SDL: Switch to Windows instead of Console subsystem 2020-05-01 00:58:38 +10:00
Connor McLaughlin e37962009e HostInterface: Add log lettings to ini 2020-05-01 00:58:32 +10:00
Connor McLaughlin c2ab611097 Common/Log: Properly release console when disabling 2020-05-01 00:58:24 +10:00
Connor McLaughlin 4702110474 Common/Log: Add file output 2020-05-01 00:58:02 +10:00
Connor McLaughlin 828513409f Qt: Remove unnecessary log spam 2020-04-30 17:46:33 +10:00
Connor McLaughlin 5cd78dcab5 DMA: Fix an unlikely case where LL DMA gets stuck on
Fixes Frogger.
2020-04-30 14:52:38 +10:00
Connor McLaughlin dac114fa4e Qt: Use coarse timer for background controller polling
Fixes high idle CPU usage.
2020-04-30 12:34:14 +10:00
Connor McLaughlin dc487655df CDROM: More timing refinements 2020-04-30 01:36:07 +10:00
Connor McLaughlin 5a6c029814 GPU: Disable dual-source blending on Mesa Gen7/Gen7.5
Apparently it's broken. Need to look into it more.
2020-04-30 01:27:50 +10:00
Connor McLaughlin 59f055f4b9 HostInterface: Make title-based memory cards the default 2020-04-30 01:21:18 +10:00
Connor McLaughlin 226459b60f SPU: Add missing register read for ENDX 2020-04-30 01:12:17 +10:00
Connor McLaughlin 2d92e0a819 CDROM: Reduce ACK timing 2020-04-30 00:12:39 +10:00
Connor McLaughlin 557a6c3696 GPU/HW: Work around rasterization differences in OpenGL
Strangely, AMD GPUs are fine, it's just NVIDIA and Intel. Time for a
Vulkan renderer?
2020-04-29 21:17:49 +10:00
Connor McLaughlin 940b725c1d Settings: Make DMA performance parameters tweakable 2020-04-29 20:00:22 +10:00
Connor McLaughlin 9d1eb321ec DMA: Properly handle infinite linked lists, add cycle stealing
Fixes Tekken 2, Hot Wheels Turbo Racing, probably others.
2020-04-29 16:52:15 +10:00
Connor McLaughlin 07e8ddcae2 DMA: Elide intermediate copy where possible
Easy 5% performance improvement.
2020-04-29 16:52:11 +10:00
Connor McLaughlin d80aaf3880 Qt: Fix possible race/crash on shutdown 2020-04-29 16:52:06 +10:00
Connor McLaughlin 8f82987341 Controller: Add basic PlayStation Mouse support
Still needs capture/relative movement for a better experience.
2020-04-29 14:00:11 +10:00
Connor McLaughlin b56546d8ad Qt: Always poll controllers even when not running
Fixes pause hotkey not unpausing when bound to controller.
2020-04-29 13:28:09 +10:00
Connor McLaughlin 5a1b00825d GPU: Fix timer 1 IRQs sometimes triggering late
Should hopefully fix missing voices in Akuji the Heartless.
2020-04-28 20:31:16 +10:00
Connor McLaughlin a5ff904b33 SPU: Clear ENDX flag on key on 2020-04-28 20:30:16 +10:00
Connor McLaughlin be9033b6c0 SPU: Add missing clamp in ADPCM decoder 2020-04-28 17:55:43 +10:00
Connor McLaughlin b16ecd7a86 SPU: ENDX register should get set when looping as well as muting 2020-04-28 16:57:14 +10:00
Connor McLaughlin ce46dbeeca GPU/HW: Fix another vertex culling error 2020-04-28 02:07:56 +10:00
Connor McLaughlin e20fd61f0b System: Add option to use per-game memory cards with game title as filename 2020-04-28 01:04:10 +10:00
Connor McLaughlin d04b252962 AnalogController: Reduce the number of commands which enable analog mode
Hopefully will fix those games where it's expecting digital outputs but
getting analog.
2020-04-28 00:34:34 +10:00
Connor McLaughlin 8605620c24 SPU: Force all voices off when SPUCNT.15=0 2020-04-27 23:33:24 +10:00
Connor McLaughlin 8c6cb877eb GPU: Disable display when CRTC configuration is invalid 2020-04-27 21:49:34 +10:00
Connor McLaughlin 79111e4e03 Qt: Add option for memory card type/mode 2020-04-27 16:22:25 +10:00
Connor McLaughlin bae4945c7a SDL: Add option for memory card type 2020-04-27 16:22:25 +10:00
Connor McLaughlin 74e455a5f7 System: Support per-game memory cards 2020-04-27 16:22:25 +10:00
Connor McLaughlin 39498849bd Common/String: Support casting to std::string_View 2020-04-27 16:14:38 +10:00
Connor McLaughlin 36444b264f GPU/D3D11: Restore API state after updating settings
Should fix the debug layer warnings when adjusting resolution scale.
2020-04-27 13:52:59 +10:00
Connor McLaughlin 304391bd00 GPU: Truncate sprite/rectangle positions to 12 bits before rendering
Fixes disappearing objects in Skullmonkeys.
2020-04-27 12:51:18 +10:00
Connor McLaughlin 63692a012f Qt: Add "New..." to input profile save button
This will ensure the profile gets saved to the correct location.
2020-04-27 01:05:03 +10:00
Connor McLaughlin a8c43b0c8c SDL: Only enable D3D11 break-on-error when debugger attached 2020-04-27 00:53:25 +10:00
Connor McLaughlin 84b8987105 Qt: Only enable D3D11 break-on-error when debugger attached 2020-04-27 00:53:17 +10:00
Connor McLaughlin 746a00743e GPU/HW: Don't emit dual-source colour writes on opaque pass
Fixes warnings triggering in D3D11 debug runtime.
2020-04-27 00:52:02 +10:00
Connor McLaughlin 341b163ca1 Common/BitField: Fix off-by-one error for signed types
Fixes Darkstalkers 3 character select screen.
2020-04-27 00:13:24 +10:00
Connor McLaughlin dc1e1b5adf GPU/HW: Fix too-large polygon culling
Fixes graphical corruption in some levels of Point Blank 2.
2020-04-26 21:43:28 +10:00
Connor McLaughlin 98ff136f67 GPU: Round texture coordinates instead of flooring
Fixes misaligned textures in some games such as Crash Bandicoot.

Currently, because the vertex offset is not applied at >1x resolution
scale, this will not work so it is disabled at >1x.
2020-04-26 19:15:50 +10:00
Connor McLaughlin d1e841f55d GTE: Use intrinsic CountLeadingZeros()
Super tiny micro-optimization.
2020-04-26 18:33:35 +10:00
Connor McLaughlin 28a022547f CommonTests: Add tests for BitUtils 2020-04-26 18:33:32 +10:00
Connor McLaughlin 5671fde1ae BitUtils: Make Count{Leading,Trailing}Zeros UB for value==0 2020-04-26 18:32:26 +10:00
Connor McLaughlin 38b075c014 NamcoGunCon: Use mouse position from host display 2020-04-26 17:37:12 +10:00
Connor McLaughlin 1000cb30a9 HostDisplay: Track mouse position 2020-04-26 17:36:49 +10:00
Connor McLaughlin 2502afc3f6 SDL: Hook up mouse button events to bindings 2020-04-26 17:24:00 +10:00
Connor McLaughlin 3723cd5867 Qt: Mouse button binding support 2020-04-26 17:23:42 +10:00
Connor McLaughlin ce46475e41 Qt: Use click event rather than pressed to rebind 2020-04-26 17:22:29 +10:00
Connor McLaughlin fce35d6dbe CommonHostInterface: Support mouse bindings 2020-04-26 17:21:49 +10:00
Connor McLaughlin 02db665d4a Common: Add bitutils.h 2020-04-26 17:21:33 +10:00
Connor McLaughlin e6bd6587fd Controller: Add emulation of Namco GunCon 2020-04-26 01:23:58 +10:00
Connor McLaughlin 2026ef99e8 MemoryCard: Last byte should not set /ACK 2020-04-26 01:23:08 +10:00
Connor McLaughlin fccc2dd295 DigitalController: Store button state/transfer state in save states 2020-04-26 01:23:01 +10:00
Connor McLaughlin 2ffcad3d37 GPU: Add method to convert from window coordinates to beam ticks/lines 2020-04-26 01:22:56 +10:00
Connor McLaughlin a111e36ad7 CommonHostInterface: Add proper fast forward toggle 2020-04-26 01:22:44 +10:00
Connor McLaughlin 194fc63232 GameList: Flush game list after re-scanning
Should hopefully fix random gamelist corruption.
2020-04-25 15:23:41 +10:00
Connor McLaughlin 25af5ef9d9 MemoryCard: Save FLAG to state 2020-04-25 15:00:14 +10:00
Connor McLaughlin 92255c8ddd System: Don't drop audio buffers when time lost 2020-04-25 14:51:25 +10:00
Connor McLaughlin f98c9b4084 GPU/HW: Fix display being cut off when cropping+upscaling 2020-04-25 14:37:56 +10:00
Connor McLaughlin 9e2331c52a Qt: Redraw window immediately when switching between fullscreen/windowed
Fixes content not showing when displaying a popup message.
2020-04-25 14:30:10 +10:00
Connor McLaughlin 1dd2e0f498 Qt: Fix assertion tripping when starting fullscreen 2nd time 2020-04-25 14:30:10 +10:00
Connor McLaughlin 7fae169bbb Timer: Don't let writes affect IRQ state 2020-04-25 14:17:44 +10:00
Connor McLaughlin 72f6503bec CDROM: Reduce speed change delay 2020-04-25 14:16:36 +10:00
Connor McLaughlin a4416d8cf5 CDROM: Add seek time when starting reading/playing without setloc 2020-04-25 14:16:20 +10:00
Connor McLaughlin f7e2d98055 Qt: Add .psf to all files filter for open file 2020-04-25 00:37:48 +10:00
Connor McLaughlin 191c3450cc SPU: Port reverb algorithm from Mednafen-PSX 2020-04-25 00:37:02 +10:00
Connor McLaughlin 6e6c11f8bf GPU: Fix dithering enable check for non-textured polygons
Fixes screen fade out effects in Final Fantasy VIII.
2020-04-24 19:53:49 +10:00
Connor McLaughlin e34b78ab80 SPU: Fix pitch modulation 2020-04-24 15:50:35 +10:00
Connor McLaughlin 1891b45b0e GPU/OpenGL: Fix shader compile error on NVIDIA 2020-04-24 03:30:32 +10:00
Connor McLaughlin 715209e178 GPU/HW: Truncate colours to 16-bit before applying alpha
Fixes battle screen transitions blowing out in brightness in Final
Fantasy 7.
2020-04-24 03:26:54 +10:00
Connor McLaughlin 4a4c3d5e3b GL/Texture: Add internal format as parameter 2020-04-24 03:21:44 +10:00
Connor McLaughlin 990147b7e9 GPU/HW: Use uint in CPU-side vertex attributes 2020-04-23 15:55:49 +10:00
Connor McLaughlin e2f5905cd6 GPU/HW: Use unsigned integers in shaders for texcoords
Probably needs testing on GLES.
2020-04-23 15:14:19 +10:00
Connor McLaughlin 30033ed4aa GPU/HW: Minor improvements to texture filtering 2020-04-23 15:08:28 +10:00
Connor McLaughlin 13e2b28f50 GPU/HW: Only apply vertex offset at 1x resolution scale 2020-04-23 14:45:11 +10:00
Connor McLaughlin ea25b58dd3 Qt: Support disabling vsync via glXSwapInterval 2020-04-23 13:04:40 +10:00
Connor McLaughlin fc6a165438 CMake: Fix compiling with Visual Studio 2020-04-23 13:04:33 +10:00
Connor McLaughlin a02c818245 HostDisplay: Drop some unused methods 2020-04-22 21:15:59 +10:00
Connor McLaughlin ea3c0b65cf Qt: Refactor render widget state transitions
Recreate widget each time. Fixes fullscreen mode switches on D3D11 and
hopefully Wayland.
2020-04-22 21:13:53 +10:00
Connor McLaughlin d7aa514f14 GPU/HW/OpenGL: Work around vertex-Y-off-by-one issue 2020-04-22 17:39:46 +10:00
Connor McLaughlin ec5b52b3fb GPU/HW: Tweak vertex shader offsets
Fixes Doom/Dark Forces/etc in hardware renderer, but only at 1x
resolution. Fixes missing lines in Castlevania SOTM, Ridge Racer Type 4,
etc.
2020-04-21 22:07:55 +10:00
Connor McLaughlin 834f3768a1 GPU/HW: Line coordinate typo fix 2020-04-21 16:01:04 +10:00
Connor McLaughlin 1ee418aebf GPU/HW: Fix additional polyline vertices drawing 2020-04-21 15:45:22 +10:00
Connor McLaughlin b9954a943a CommonHostInterface: Default hotkeys for new save state UI
- F1: Load
- F2: Save
- F3: Select Previous
- F4: Select Next
2020-04-21 03:07:53 +10:00
Connor McLaughlin 2a710798cc CommonHostInterface: Add save state selector UI 2020-04-21 03:07:40 +10:00
Connor McLaughlin 7c2244f20f FrontendCommon: Add placeholder icon binary 2020-04-21 02:50:48 +10:00
Connor McLaughlin 08c8d1a521 System: Support saving screenshots in save states 2020-04-21 02:50:45 +10:00
Connor McLaughlin aaf9dcaf02 GPU/HW: Fix possible crash when drawing polylines 2020-04-20 13:00:57 +10:00
Connor McLaughlin 4655aa02f8 CPU/CodeCache: Fix uninitialized pointers 2020-04-20 12:35:57 +10:00
Connor McLaughlin badfe6117e GPU: Remove textured draw time penalty
Fixes missing elements in Bloody Roar 2.
2020-04-20 12:25:00 +10:00
Connor McLaughlin 759c7c52d5 GPU: Don't wedge when other commands are in FIFO with polyline
Fixes Ridge Racer Type 4.
2020-04-20 01:10:41 +10:00
Connor McLaughlin b893c0abf5 GPU/Software: Fix copies when overlapping and oversized 2020-04-20 00:54:50 +10:00
Connor McLaughlin f1d1129e05 CDROM: Don't assert if SetMode.bit4 is set 2020-04-19 22:31:22 +10:00
Connor McLaughlin 5ad133a278 GPU/HW: Implement oversized copies on GPU
Fixes slowdown caused by this.
2020-04-19 22:30:55 +10:00
Connor McLaughlin 045c4d1745 SPU: Fix adsr_volume read for pending key-on voice
Fixes cutscene audio in Spyro 2, probably others.
2020-04-19 18:19:55 +10:00
Connor McLaughlin 13903c2abd SDL: Add advanced options for tweaking GPU FIFO/runahead
These values are not saved.
2020-04-19 16:58:46 +10:00
Connor McLaughlin 3319adfa2f GPU: Tweak rectangle draw times 2020-04-19 16:57:51 +10:00
Connor McLaughlin d5a5432a8b CPU/CodeCache: Fix crash when BIOS is missing 2020-04-19 16:03:35 +10:00
Connor McLaughlin 610cc74cb9 GPU: Add primitive setup timing 2020-04-19 15:26:27 +10:00
Connor McLaughlin 16500064f8 GPU: Tweak triangle draw times 2020-04-19 15:24:40 +10:00
Connor McLaughlin 6ef3626599 GPU/HW: Fix a possible crash in rectangle expansion 2020-04-19 14:34:17 +10:00
Connor McLaughlin 1757932b3a GPU: Implement FIFO and timings
This will cause a slight performance loss. I've left some knobs in which
can be tweaked to mitigate this, but the goal is to be compatible with
all games which require them.
2020-04-19 01:17:28 +10:00
Connor McLaughlin 65ca8b9fe0 GPU/HW: Move logic from backend to GPU_HW class 2020-04-18 15:30:46 +10:00
Connor McLaughlin 5923129eca Common/FIFOQueue: Make bounds checks debug only 2020-04-18 15:30:32 +10:00
Connor McLaughlin 277c03aca0 Add auto-generated Git version to window titles 2020-04-17 02:10:56 +10:00
Connor McLaughlin 610ebcf2fa Qt: Support loading .psf files 2020-04-17 00:31:03 +10:00
Connor McLaughlin 9c184c5733 SDL: Support loading .psf files 2020-04-17 00:30:19 +10:00
Connor McLaughlin 205297ac27 System: PSF (Portable Sound Format) loading support 2020-04-17 00:29:56 +10:00
Connor McLaughlin 38847de8ee GameList: PAPX and SCZS prefixes should be NTSC-J 2020-04-16 21:42:09 +10:00
Connor McLaughlin 197b193ca3 GPU/HW/OpenGL: Use geometry shaders for upscaled line rendering 2020-04-16 21:29:11 +10:00