Connor McLaughlin
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1aa7facda8
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Frontends: Pick best render API based on renderer
Stops unnecessary display recreation in big picture UI.
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2022-08-26 23:30:45 +10:00 |
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Connor McLaughlin
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a899ca88f2
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Build: Make OpenGL/Vulkan renderers optional
And disabled on Windows/arm64.
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2022-07-31 01:14:28 +10:00 |
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Connor McLaughlin
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2ed482132d
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GPU/OpenGL: Use shader instead of framebuffer blit
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2021-04-06 02:19:56 +10:00 |
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Connor McLaughlin
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3cb2cd8235
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GPU: Add adaptive and box downsampling modes
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2020-12-30 17:41:39 +10:00 |
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Connor McLaughlin
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b5b1c725c1
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GPU: Fix MSAA in OpenGL ES
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2020-10-31 15:24:25 +10:00 |
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Connor McLaughlin
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2eaebd8921
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GPU: Implement support for multisample antialiasing
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2020-10-31 14:27:58 +10:00 |
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Connor McLaughlin
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2819715260
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FrontendCommon: Add a post processing implementation
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2020-09-13 01:23:43 +10:00 |
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Connor McLaughlin
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2b4568df6a
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ShaderGen: Split HW shadergen from base
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2020-09-13 01:23:43 +10:00 |
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