Connor McLaughlin
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3723cd5867
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Qt: Mouse button binding support
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2020-04-26 17:23:42 +10:00 |
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Connor McLaughlin
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ce46475e41
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Qt: Use click event rather than pressed to rebind
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2020-04-26 17:22:29 +10:00 |
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Connor McLaughlin
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fce35d6dbe
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CommonHostInterface: Support mouse bindings
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2020-04-26 17:21:49 +10:00 |
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Connor McLaughlin
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02db665d4a
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Common: Add bitutils.h
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2020-04-26 17:21:33 +10:00 |
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Connor McLaughlin
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e6bd6587fd
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Controller: Add emulation of Namco GunCon
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2020-04-26 01:23:58 +10:00 |
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Connor McLaughlin
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2026ef99e8
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MemoryCard: Last byte should not set /ACK
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2020-04-26 01:23:08 +10:00 |
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Connor McLaughlin
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fccc2dd295
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DigitalController: Store button state/transfer state in save states
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2020-04-26 01:23:01 +10:00 |
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Connor McLaughlin
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2ffcad3d37
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GPU: Add method to convert from window coordinates to beam ticks/lines
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2020-04-26 01:22:56 +10:00 |
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Connor McLaughlin
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a111e36ad7
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CommonHostInterface: Add proper fast forward toggle
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2020-04-26 01:22:44 +10:00 |
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Connor McLaughlin
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194fc63232
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GameList: Flush game list after re-scanning
Should hopefully fix random gamelist corruption.
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2020-04-25 15:23:41 +10:00 |
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Connor McLaughlin
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25af5ef9d9
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MemoryCard: Save FLAG to state
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2020-04-25 15:00:14 +10:00 |
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Connor McLaughlin
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92255c8ddd
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System: Don't drop audio buffers when time lost
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2020-04-25 14:51:25 +10:00 |
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Connor McLaughlin
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f98c9b4084
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GPU/HW: Fix display being cut off when cropping+upscaling
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2020-04-25 14:37:56 +10:00 |
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Connor McLaughlin
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9e2331c52a
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Qt: Redraw window immediately when switching between fullscreen/windowed
Fixes content not showing when displaying a popup message.
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2020-04-25 14:30:10 +10:00 |
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Connor McLaughlin
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1dd2e0f498
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Qt: Fix assertion tripping when starting fullscreen 2nd time
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2020-04-25 14:30:10 +10:00 |
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Connor McLaughlin
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9b402a9f5f
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Add note to README.md about vcruntime140_1.dll
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2020-04-25 14:20:58 +10:00 |
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Connor McLaughlin
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7fae169bbb
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Timer: Don't let writes affect IRQ state
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2020-04-25 14:17:44 +10:00 |
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Connor McLaughlin
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72f6503bec
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CDROM: Reduce speed change delay
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2020-04-25 14:16:36 +10:00 |
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Connor McLaughlin
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a4416d8cf5
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CDROM: Add seek time when starting reading/playing without setloc
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2020-04-25 14:16:20 +10:00 |
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Connor McLaughlin
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f7e2d98055
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Qt: Add .psf to all files filter for open file
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2020-04-25 00:37:48 +10:00 |
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Connor McLaughlin
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191c3450cc
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SPU: Port reverb algorithm from Mednafen-PSX
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2020-04-25 00:37:02 +10:00 |
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Connor McLaughlin
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6e6c11f8bf
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GPU: Fix dithering enable check for non-textured polygons
Fixes screen fade out effects in Final Fantasy VIII.
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2020-04-24 19:53:49 +10:00 |
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Connor McLaughlin
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e34b78ab80
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SPU: Fix pitch modulation
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2020-04-24 15:50:35 +10:00 |
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Connor McLaughlin
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1891b45b0e
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GPU/OpenGL: Fix shader compile error on NVIDIA
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2020-04-24 03:30:32 +10:00 |
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Connor McLaughlin
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715209e178
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GPU/HW: Truncate colours to 16-bit before applying alpha
Fixes battle screen transitions blowing out in brightness in Final
Fantasy 7.
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2020-04-24 03:26:54 +10:00 |
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Connor McLaughlin
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4a4c3d5e3b
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GL/Texture: Add internal format as parameter
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2020-04-24 03:21:44 +10:00 |
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Connor McLaughlin
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990147b7e9
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GPU/HW: Use uint in CPU-side vertex attributes
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2020-04-23 15:55:49 +10:00 |
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Connor McLaughlin
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e2f5905cd6
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GPU/HW: Use unsigned integers in shaders for texcoords
Probably needs testing on GLES.
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2020-04-23 15:14:19 +10:00 |
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Connor McLaughlin
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30033ed4aa
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GPU/HW: Minor improvements to texture filtering
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2020-04-23 15:08:28 +10:00 |
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Connor McLaughlin
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13e2b28f50
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GPU/HW: Only apply vertex offset at 1x resolution scale
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2020-04-23 14:45:11 +10:00 |
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Connor McLaughlin
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ea25b58dd3
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Qt: Support disabling vsync via glXSwapInterval
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2020-04-23 13:04:40 +10:00 |
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Connor McLaughlin
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fc6a165438
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CMake: Fix compiling with Visual Studio
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2020-04-23 13:04:33 +10:00 |
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Connor McLaughlin
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a02c818245
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HostDisplay: Drop some unused methods
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2020-04-22 21:15:59 +10:00 |
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Connor McLaughlin
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ea3c0b65cf
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Qt: Refactor render widget state transitions
Recreate widget each time. Fixes fullscreen mode switches on D3D11 and
hopefully Wayland.
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2020-04-22 21:13:53 +10:00 |
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Connor McLaughlin
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d7aa514f14
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GPU/HW/OpenGL: Work around vertex-Y-off-by-one issue
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2020-04-22 17:39:46 +10:00 |
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Connor McLaughlin
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ec5b52b3fb
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GPU/HW: Tweak vertex shader offsets
Fixes Doom/Dark Forces/etc in hardware renderer, but only at 1x
resolution. Fixes missing lines in Castlevania SOTM, Ridge Racer Type 4,
etc.
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2020-04-21 22:07:55 +10:00 |
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Connor McLaughlin
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834f3768a1
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GPU/HW: Line coordinate typo fix
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2020-04-21 16:01:04 +10:00 |
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Connor McLaughlin
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1ee418aebf
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GPU/HW: Fix additional polyline vertices drawing
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2020-04-21 15:45:22 +10:00 |
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Connor McLaughlin
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b9954a943a
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CommonHostInterface: Default hotkeys for new save state UI
- F1: Load
- F2: Save
- F3: Select Previous
- F4: Select Next
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2020-04-21 03:07:53 +10:00 |
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Connor McLaughlin
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2a710798cc
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CommonHostInterface: Add save state selector UI
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2020-04-21 03:07:40 +10:00 |
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Connor McLaughlin
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7c2244f20f
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FrontendCommon: Add placeholder icon binary
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2020-04-21 02:50:48 +10:00 |
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Connor McLaughlin
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08c8d1a521
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System: Support saving screenshots in save states
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2020-04-21 02:50:45 +10:00 |
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Connor McLaughlin
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aaf9dcaf02
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GPU/HW: Fix possible crash when drawing polylines
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2020-04-20 13:00:57 +10:00 |
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Connor McLaughlin
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4655aa02f8
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CPU/CodeCache: Fix uninitialized pointers
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2020-04-20 12:35:57 +10:00 |
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Connor McLaughlin
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badfe6117e
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GPU: Remove textured draw time penalty
Fixes missing elements in Bloody Roar 2.
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2020-04-20 12:25:00 +10:00 |
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Connor McLaughlin
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759c7c52d5
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GPU: Don't wedge when other commands are in FIFO with polyline
Fixes Ridge Racer Type 4.
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2020-04-20 01:10:41 +10:00 |
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Connor McLaughlin
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b893c0abf5
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GPU/Software: Fix copies when overlapping and oversized
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2020-04-20 00:54:50 +10:00 |
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Connor McLaughlin
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f1d1129e05
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CDROM: Don't assert if SetMode.bit4 is set
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2020-04-19 22:31:22 +10:00 |
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Connor McLaughlin
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5ad133a278
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GPU/HW: Implement oversized copies on GPU
Fixes slowdown caused by this.
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2020-04-19 22:30:55 +10:00 |
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Connor McLaughlin
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045c4d1745
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SPU: Fix adsr_volume read for pending key-on voice
Fixes cutscene audio in Spyro 2, probably others.
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2020-04-19 18:19:55 +10:00 |
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