Stenzek
|
adc124c759
|
Misc: Unreachable code warning fixes
|
2023-09-05 22:10:50 +10:00 |
|
Stenzek
|
d6cf88c14f
|
VulkanDevice: Fix persistent descriptor allocation error
|
2023-09-05 20:17:32 +10:00 |
|
Stenzek
|
80e3d29ab8
|
Misc: clang-cl warning clean-up
|
2023-09-03 14:30:26 +10:00 |
|
Stenzek
|
0076ab5cc4
|
System: Restore context after pumping messages
|
2023-09-03 13:14:22 +10:00 |
|
Stenzek
|
e804b5e701
|
GPUDevice: Support geometry shaders
|
2023-09-02 22:09:22 +10:00 |
|
Stenzek
|
0da14a5442
|
GPU/Vulkan: Fix MSAA
And disable sample rate shading ("SSAA") on AMD, Intel, and broken
mobile drivers, because it doesn't work.
|
2023-09-01 21:25:12 +10:00 |
|
Stenzek
|
22eecc2b0a
|
VulkanDevice: Fix multi-texture+UBO push descriptors
|
2023-08-30 02:03:22 +10:00 |
|
Stenzek
|
8db8baf33f
|
GPUDevice: Move display logic to GPU
|
2023-08-30 00:44:00 +10:00 |
|
Stenzek
|
d750e4d417
|
VulkanDevice: Fix for MacOS
|
2023-08-24 18:04:48 +10:00 |
|
Stenzek
|
e3d9ba4c99
|
Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers.
- Add native Metal renderer.
|
2023-08-20 21:55:38 +10:00 |
|