Connor McLaughlin
11c25c68c5
Build: Skip AArch32 emitter for vixl on AArch64
2020-10-19 02:23:04 +10:00
Connor McLaughlin
49cea927f0
Build: Add ARM64 platform for Windows
2020-10-14 00:48:48 +10:00
Connor McLaughlin
922db9d8ee
dep/vixl: Compile fixes for MSVC
2020-10-14 00:48:48 +10:00
Connor McLaughlin
b76859a8c2
Update Qt submodule
2020-10-14 00:48:47 +10:00
Connor McLaughlin
b53be2687d
dep/sdl2: Add ARM64 binaries
2020-10-14 00:48:47 +10:00
Connor McLaughlin
10f74dff18
dep/vixl: Add MSVC project
2020-10-14 00:48:47 +10:00
Connor McLaughlin
f81502ea6f
Add ARM64 Qt to QtCompile.props
2020-10-14 00:48:47 +10:00
Connor McLaughlin
f0ac695710
dep/sdl2: Fix compilation on ARM64
2020-10-14 00:48:47 +10:00
Connor McLaughlin
ce9ff142b3
Build: Skip cubeb and googletest for libretro core
2020-10-11 12:21:08 +10:00
Connor McLaughlin
a0a78087fe
Vulkan: Support Wayland
2020-09-23 20:19:50 +10:00
Connor McLaughlin
c8d7b0fc08
dep: Update libchdr
2020-09-15 00:31:35 +10:00
Connor McLaughlin
c9372a674a
More build fixes...
2020-09-13 12:40:32 +10:00
Connor McLaughlin
16f39917e5
Linux build fix
2020-09-10 01:29:22 +10:00
Connor McLaughlin
9c4e935de9
Update Windows Qt submodule
2020-09-09 19:03:35 +10:00
Connor McLaughlin
ac6b9dc87f
dep/imgui: Move implementations to frontend-common
2020-09-06 17:28:19 +10:00
Connor McLaughlin
6bbbb96d4b
Move GameList to FrontendCommon
...
Reduces libretro core dependencies further.
2020-09-01 12:46:44 +10:00
Connor McLaughlin
13e3095801
Core: Don't link to imgui for libretro core
2020-09-01 12:22:32 +10:00
Connor McLaughlin
5f3642e9fd
VulkanLoader: Search frameworks directory for libvulkan.dylib
2020-08-25 19:07:12 +10:00
Connor McLaughlin
eb002f7e3e
dep/libcue: MSVC filter fix
2020-08-22 13:22:25 +10:00
kwyxz
31695c4ff7
Haiku port of duckstation libretro core ( #716 )
...
* Haiku build 1st attempt
* fix load on Haiku
* Removed debugging flags
* Added a couple ifndef
2020-08-22 13:20:37 +10:00
Connor McLaughlin
c5db7db182
Build: Compile source as UTF-8 with MSVC
2020-08-15 00:04:38 +10:00
jdgleaver
363804c48b
(libretro/Vulkan) Fix glslang shader-related crashes
2020-08-01 15:29:59 +01:00
Connor McLaughlin
058bea9faf
libchdr: Expose chd_open_file
2020-08-01 14:01:10 +10:00
Connor McLaughlin
bb56b169fc
VSProps: Support compiling Qt translation files
2020-07-28 03:08:41 +10:00
Connor McLaughlin
a4e9adad25
Update Windows Qt build to 5.15.0
2020-07-28 02:11:44 +10:00
Connor McLaughlin
af9afae1cd
cmake: SUPPORTS_X11 -> USE_X11 for glad
2020-07-12 12:41:58 +10:00
Connor McLaughlin
b1ba4c446b
VulkanLoader: Make vkGetDeviceProcAddr() an instance function
2020-07-12 00:36:19 +10:00
Connor McLaughlin
79841d13e2
dep/glad: Work around missing EGL_CAST on ARM drivers
2020-07-11 03:29:04 +10:00
Connor McLaughlin
011ee6331e
build: Link tinyxml2 statically in cmake/win32
2020-07-07 18:47:58 +10:00
Connor McLaughlin
b9ffca1ddf
libretro: Vulkan renderer support
2020-07-04 22:14:07 +10:00
Connor McLaughlin
16411d7669
dep/libcue: Prefix functions to avoid name clash with glslang
2020-07-04 13:47:51 +10:00
Connor McLaughlin
84a52a3911
dep/vulkan-loader: undef a bunch more problematic X11 defines
2020-06-30 03:03:56 +10:00
Connor McLaughlin
eaca5eca07
GPU/Vulkan: Use Metal layer instead NSView on macOS.
2020-06-22 15:58:07 +10:00
Connor McLaughlin
f54876deb0
Vulkan/Context: Use VK_MVK_macos_surface not VK_EXT_metal_surface
...
Will change this over some time in the future when I can work on a Mac
again and set up the layer.
2020-06-20 20:37:38 +10:00
Connor McLaughlin
c023bcd234
Linux build fix
2020-06-19 01:36:46 +10:00
Connor McLaughlin
2c0a28398c
dep/imgui: Add Vulkan renderer
2020-06-19 00:16:59 +10:00
Connor McLaughlin
5bbcde7835
dep: Add glslang
2020-06-19 00:16:59 +10:00
Connor McLaughlin
da83059e31
dep/vulkan-loader: Add Vulkan headers and basic dynamic loader
2020-06-19 00:16:59 +10:00
Connor McLaughlin
5dedd8707b
Add subset of headers from libretro-common
2020-06-09 02:41:39 +10:00
Connor McLaughlin
56c50c6eeb
dep: Add stb_image
2020-06-08 01:47:07 +10:00
Connor McLaughlin
4f4c4f4146
Common: Add GL context wrapper implementation
2020-05-25 15:02:44 +10:00
Connor McLaughlin
75ad533f30
dep/glad: Add WGL, EGL, GLX
2020-05-25 14:54:51 +10:00
Connor McLaughlin
47c2b29395
Build: Use bin directory for cmake, fix Windows/cmake build
2020-05-16 13:10:31 +10:00
Connor McLaughlin
6e7c58de43
dep: Add discord-rpc
2020-05-01 01:01:42 +10:00
Connor McLaughlin
efa2af7772
dep: Add rapidjson
2020-05-01 01:01:35 +10:00
Connor McLaughlin
7677c95fa7
dep/imgui: Fix crash when base vertex unsupported (GLES)
2020-04-14 04:05:39 +10:00
Connor McLaughlin
6c9e80cf43
CMake: Only build nativefiledialog when building SDL frontend
2020-04-07 12:13:35 +10:00
Connor McLaughlin
f41475ae8f
Build: Compile cubeb in C++14 mode on MSVC
2020-04-06 12:06:56 +10:00
Connor McLaughlin
26313b093c
dep: Add googletest
2020-04-03 01:32:27 +10:00
Connor McLaughlin
3daa6b469a
Build: Explicitly disable spectre mitigations
...
Mitigations-off gave a roughly 20-25% boost in performance on my laptop
(i7-7700HQ), even with the recompiler.
It seems AppVeyor was building with them enabled. You shouldn't treat an
emulator like a sandbox and run untrusted code in it amyway.
2020-04-01 22:30:19 +10:00