Stenzek
09e7a5843f
GPU: Add scaling shader support
...
Currently only Bilinear (Sharp).
2023-08-31 23:38:11 +10:00
Connor McLaughlin
cc3fadba14
Qt: Move downsampling to enhancement settings
2022-10-13 17:55:25 +10:00
Connor McLaughlin
bcd04e5f51
Qt: Expose display position/alignment in UI
2022-10-13 17:40:58 +10:00
Connor McLaughlin
1538f26013
Qt: Move some settings around, add OSD options
2022-10-13 17:27:09 +10:00
Connor McLaughlin
b42b5501f6
UI: Massive revamp, new features and improvements
2022-07-22 21:19:54 +10:00
Connor McLaughlin
c41f82b2e2
Qt: Move some options around
2021-06-30 15:40:31 +10:00
Connor McLaughlin
5d877250e9
GPU/HW: Add an option to use software renderer for readbacks
2021-05-20 13:28:36 +10:00
Connor McLaughlin
256f272768
Support custom and match display aspect ratios
2021-04-30 02:53:03 +10:00
Connor McLaughlin
251043f11a
OSD: Add controller input display overlay
2021-04-04 04:08:42 +10:00
Connor McLaughlin
a9c026f06a
Settings: Rename 'FPS' to 'Game Frame Rate'
2021-03-28 13:47:53 +10:00
Connor McLaughlin
359d1509be
Qt: Add option for internal/window resolution screenshots
2021-03-06 02:22:28 +10:00
Connor McLaughlin
e17d37b8bc
HostDisplay: Add stretch option
2021-02-27 16:21:36 +10:00
Silent
9fd09c33b1
Improve consistency of tooltips in Display Settings
2021-02-16 21:53:50 +01:00
Connor McLaughlin
9ada3c8e6f
Settings: Rename 'Display All Frames' to 'Optimal Frame Pacing'
2021-01-28 23:50:39 +10:00
Connor McLaughlin
4bb3fb48f9
System: Add a new throttler/pacer which can catch up on lost time
...
This can result in worse frame pacing, so if you have a decent machine
you'll probably want to turn on "display all frames" in display
settings.
But, it's sadly needed for Android.
2021-01-28 21:04:23 +10:00
Connor McLaughlin
3cb2cd8235
GPU: Add adaptive and box downsampling modes
2020-12-30 17:41:39 +10:00
Connor McLaughlin
702ed21207
HostDisplay: Add threaded presentation for Vulkan renderer
...
Can add a significant speedup for fast forward. Automatically disabled
when vsync is enabled.
2020-12-27 00:54:53 +10:00
Connor McLaughlin
6de53054c1
Qt: Move blit swap chain option to display settings
2020-12-26 00:47:02 +10:00
Connor McLaughlin
2595e31575
GPU: Split software to frontend/backend
2020-11-21 18:39:04 +10:00
Connor McLaughlin
414bc30f24
HostDisplay: Implement exclusive fullscreen for D3D11 renderer
2020-11-02 00:56:05 +10:00
Connor McLaughlin
441f26706e
Qt: Move post processing to its own setting category
2020-09-13 22:27:30 +10:00
Connor McLaughlin
2bed670144
Qt: Compile fix for Linux/mac
2020-09-13 12:51:43 +10:00
Connor McLaughlin
021f333ec2
Qt: Post processing UI
2020-09-13 01:23:43 +10:00
Connor McLaughlin
330722eb5f
Qt: Split GPU options into display and enhancements
2020-09-11 00:18:57 +10:00