Commit graph

1974 commits

Author SHA1 Message Date
Connor McLaughlin cf05037428 GPU: Fix GL shaders on Mesa with PGXP + uncorrected colours 2022-11-22 23:14:54 +10:00
Connor McLaughlin 201a671709 System: Fix dumping audio on boot 2022-11-21 12:55:24 +10:00
Connor McLaughlin 6db90e8116 BIOS: Add detection of OpenBIOS 2022-11-15 21:22:42 +10:00
Spencer Alves ffa120d4e2 Achievements: Fix building Qt frontend with achievements disabled 2022-11-15 18:32:40 +10:00
Connor McLaughlin a6a52b31ad Achievements: Add option to disable notifications 2022-11-05 15:01:48 +10:00
Connor McLaughlin 601e3586b2 CPU/CodeCache: Impove overflow handling 2022-11-05 14:43:52 +10:00
Connor McLaughlin 72dfbaf6cc Misc: Backports from PCSX2 UI 2022-10-23 14:49:44 +10:00
Connor McLaughlin f5b7311a45 Controllers: Make deadzone circular 2022-10-21 21:20:21 +10:00
Connor McLaughlin b6686b8239 System: Preserve controller type on core settings reset 2022-10-21 00:30:42 +10:00
Connor McLaughlin 11ba87059e HostDisplay: Remove parameters which get pulled from config
No point duplicating them.
2022-10-14 00:14:34 +10:00
Connor McLaughlin ccfe3925fc HostDisplay: Use border sampling for post processing shaders 2022-10-13 22:53:16 +10:00
Connor McLaughlin c9d13c028e CDROM: Debugger names for some commands 2022-10-13 22:53:16 +10:00
Connor McLaughlin adf41b9bbd D3D12HostDisplay: Implement post processing 2022-10-13 22:13:09 +10:00
Connor McLaughlin cc3fadba14 Qt: Move downsampling to enhancement settings 2022-10-13 17:55:25 +10:00
Connor McLaughlin 0709f92ac1 Misc: Cleanup/deduplicate from c9cba5e 2022-10-13 17:37:39 +10:00
Connor McLaughlin 5498ddfab7 RegTest: Port to new host abstractions 2022-10-13 17:27:09 +10:00
nobody 553d58052b Expose Display Host Aligment as a Setting in Ini 2022-10-09 00:55:56 -04:00
Connor McLaughlin e395a74832 Settings: Fix default values for achievements 2022-10-09 14:21:01 +10:00
Connor McLaughlin 4feb5ad548 Controller: Make InAnalogMode() virtual 2022-10-09 14:10:54 +10:00
Connor McLaughlin 3a3f571ecc Settings: Persist OSD options when resetting 2022-10-08 23:36:39 +10:00
Connor McLaughlin 1745d3e803 Settings: Don't allow both runahead and rewind 2022-10-08 23:36:24 +10:00
Connor McLaughlin 42768c3101 Achievements: Fix a few minor issues 2022-10-08 21:21:33 +10:00
Connor McLaughlin 550b4928c2 Achievements: Backports from PCSX2 2022-10-08 20:25:42 +10:00
Connor McLaughlin 10f98106dd Misc: Normalize code vs serial usage 2022-10-05 18:29:44 +10:00
Connor McLaughlin 5f6490f68b GPU/Vulkan: Fix downloads messing up later commands 2022-10-05 18:29:43 +10:00
Connor McLaughlin 587fbf6ca7 System: Disable auto analog mode when starting shell 2022-10-04 00:20:37 +10:00
Connor McLaughlin 8f39ad3555 GPU/OpenGL: Don't recreate context on sw switch when using GLES 2022-10-04 00:00:56 +10:00
Connor McLaughlin 106addf5a8 Qt: Fix shutdown and save state in fullscreen UI 2022-10-04 00:00:56 +10:00
Connor McLaughlin f25d7f6e09 Misc: Fix various warnings 2022-10-04 00:00:56 +10:00
Connor McLaughlin a9038133c8 HostDisplay: Common texture base class for all APIs 2022-10-04 00:00:56 +10:00
Connor McLaughlin 12d400b76a OpenGLHostDisplay: Replace GL ID handle with texture class 2022-10-03 21:08:42 +10:00
Connor McLaughlin 971bba07d6 GPU: Make perspective-correct color interpolation toggleable 2022-10-03 21:08:41 +10:00
Connor McLaughlin 8aa1c8827c GPU/D3D11: Purge D3D11::StagingTexture 2022-09-26 22:15:51 +10:00
Connor McLaughlin 6bafcea94f HostDisplay: Remove DestroyRenderDevice() 2022-09-26 22:15:51 +10:00
Connor McLaughlin 84917ec6aa Common/Image: Add resize methods 2022-09-26 22:15:51 +10:00
Connor McLaughlin f7aa7c659c D3D11/Texture: Add layers/texture arrays 2022-09-26 22:15:50 +10:00
Connor McLaughlin e7fb42347f GL/Texture: Add multi-layer/level support 2022-09-26 22:15:50 +10:00
Connor McLaughlin 5ef0ad1ec6 GPU/Vulkan: Get rid of additional stream buffer 2022-09-26 22:15:50 +10:00
Connor McLaughlin cb1e15da58 GPU/D3D12: Fix incorrect stream buffer upload size 2022-09-26 22:15:50 +10:00
Connor McLaughlin 4668334516 GameDatabase: Make unknown controller types non-fatal 2022-09-26 22:15:50 +10:00
Connor McLaughlin 9d27f7095f Vulkan: Use Vulkan Memory Allocator 2022-09-26 22:15:50 +10:00
Connor McLaughlin 37d579c652 BIOS: Compile fix 2022-09-26 20:42:35 +10:00
Connor McLaughlin 864dffc789
Merge pull request #2894 from lukahn/patch-1
Update bios.cpp
2022-09-25 13:07:04 +10:00
Connor McLaughlin d25a9a22e3 System: Fix per-game bindings being used when disabled 2022-09-24 13:14:24 +10:00
Connor McLaughlin 736996ab38 Controller: Add invert and button deadzone options 2022-09-24 13:14:13 +10:00
Luke Wakefield 2cfbd43bb6
Update bios.cpp
Adding PS1 BIOS files from PS2 consoles.
2022-09-23 16:08:07 +10:00
Hugo Locurcio 8152b99ea4
Warn about the high performance cost of JINC2 and xBR filtering
These options (especially xBR) have a very high cost. In my experience,
xBR has a greater impact on the framerate than enabling 4× SSAA or PGXP
in CPU mode (whose quality increase is much more obvious).

These options are also essentially unusable on mobile, regardless of
how powerful your device is. As a result, this adds warnings both
in the option names and the description.

Bilinear filtering is not affected by this performance cost, as GPUs
can perform this in hardware without having to emulate filtering
through a shader.
2022-09-22 14:23:31 +02:00
Connor McLaughlin d26fef3e4e Achievements: Add leaderboard toggle (+ some minor fixes) 2022-09-21 23:47:58 +10:00
Connor McLaughlin 5568de1e03 Achievements: Add sound effects 2022-09-21 23:06:23 +10:00
Connor McLaughlin cba4bb4ab2 Achievements: Show primed/challenge-in-progress achievements 2022-09-21 23:06:23 +10:00