Connor McLaughlin
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ffe90083d3
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GPU: Refactor draw mode setting
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2019-12-11 16:35:14 +10:00 |
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Connor McLaughlin
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45fc19fd05
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GPU: Only latch texpage/mode on polygon/set draw mode
Driver seems to draw an off-screen polygon to set up the parameters,
instead of the set draw mode command.
Fixes broken sprites in Driver/Driver 2.
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2019-12-02 17:04:26 +10:00 |
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Connor McLaughlin
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db0d11c2ff
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GPU/HW: Cull primitives larger than 1024x512
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2019-11-24 23:46:33 +10:00 |
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Connor McLaughlin
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9d6d00480c
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GPU: Implement mask bit handling in software renderer
Still needs implementation in the hardware renderers.
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2019-11-24 18:47:42 +10:00 |
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Connor McLaughlin
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9d66638bce
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GPU: Handle oversized transfers (wrap around behavior)
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2019-11-14 20:31:48 +10:00 |
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Connor McLaughlin
|
9ea7a8418c
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GPU: Eliminate temporary buffer when reading back
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2019-11-14 17:17:22 +10:00 |
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Connor McLaughlin
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7152d54104
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GPU: Simplify 480i mode handling in CRTC
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2019-11-14 00:58:15 +10:00 |
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Connor McLaughlin
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9de9cf3be2
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GPU/HW: Add D3D11 renderer and refactor host interface/display
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2019-11-04 00:39:48 +10:00 |
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Connor McLaughlin
|
d68f7085d6
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Common: Move GL classes to subdirectory
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2019-11-03 15:22:37 +10:00 |
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Connor McLaughlin
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aa1f3ad8f7
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GPU: Don't truncate clear colour to 15-bit with true colour on
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2019-11-03 01:05:37 +10:00 |
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Connor McLaughlin
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ba1a5a5ca9
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GPU: Fix batching regression (draws split on texture page)
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2019-11-03 00:36:47 +10:00 |
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Connor McLaughlin
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3aa4219067
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GPU: Implement dithering on software backend
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2019-11-01 23:11:37 +10:00 |
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Connor McLaughlin
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1c79737021
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GPU: Simplify batch state
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2019-11-01 21:47:45 +10:00 |
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Connor McLaughlin
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772ef27a55
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GPU: Implement display disable command GP1(03h)
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2019-10-28 17:43:34 +10:00 |
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Connor McLaughlin
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540e942a46
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Add basic software GPU renderer
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2019-10-26 12:57:45 +10:00 |
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