Connor McLaughlin
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86c6be41b3
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SDL: Wayland support
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2020-07-11 03:28:57 +10:00 |
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Connor McLaughlin
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4ce5f7e802
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GLContext: Wayland support
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2020-07-11 03:28:25 +10:00 |
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Connor McLaughlin
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eab70546c8
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CDROMAsyncReader: Only log warning when waiting time exceeds 1ms
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2020-07-11 03:21:05 +10:00 |
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Connor McLaughlin
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c5e8327e7a
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CDROM: Seek to LBA 0 when resetting
Fixes Love & Destroy.
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2020-07-10 20:55:15 +10:00 |
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Connor McLaughlin
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71157b171e
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CDROM: Use partial seek position when re-seeking
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2020-07-10 20:55:00 +10:00 |
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Connor McLaughlin
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4d1880091e
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GPU: Ignore display start bit 0 instead of reducing width
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2020-07-10 20:31:58 +10:00 |
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Connor McLaughlin
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93abf8e53d
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GPU: Drop least significant bit of display start address
Fixes extra column in some games, e.g. Nascar Thunder 2004,
U.S. Navy Fighters.
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2020-07-10 20:23:27 +10:00 |
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Connor McLaughlin
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604ff20b0d
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AnalogController: Treat rumble as binary on/off
Fixes vibration in Final Fantasy 8.
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2020-07-10 20:15:46 +10:00 |
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Connor McLaughlin
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d6ec1fd84e
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Build fix
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2020-07-10 14:46:44 +10:00 |
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Connor McLaughlin
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c01854e9d1
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Define LIBRETRO macro when building core, skip swap chain
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2020-07-10 14:02:45 +10:00 |
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Connor McLaughlin
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a5fe740e30
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Fix a bunch of compiler warnings
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2020-07-09 13:30:16 +10:00 |
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Connor McLaughlin
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60a739e305
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D3D11HostDisplay: Add __has_include check for dxgi1_5.h
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2020-07-09 13:24:56 +10:00 |
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Connor McLaughlin
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9685be9064
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D3D11/ShaderCache: Remove feature level 12 enum usage
It's not used anyway.
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2020-07-09 13:00:44 +10:00 |
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Connor McLaughlin
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5984f977ca
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D3D11HostDisplay: Ensure we only get feature level 10-11
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2020-07-09 13:00:31 +10:00 |
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Connor McLaughlin
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46dfccef81
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Common/DimensionalArray: Don't break clang
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2020-07-08 15:40:08 +10:00 |
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Connor McLaughlin
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532c2a0c15
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cmake: Drop msbuild-based libretro dll in top-level dir too
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2020-07-08 15:18:49 +10:00 |
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Connor McLaughlin
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a68bbb3e85
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Common/DimensionalArray: Work around VC2017 issue
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2020-07-08 15:04:47 +10:00 |
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Connor McLaughlin
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068b244303
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libretro: Do SET_CORE_OPTIONS unconditionally
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2020-07-08 12:48:57 +10:00 |
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Connor McLaughlin
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57cf40d1ae
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Bus: Work around VS2017 bug with std::array
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2020-07-08 12:45:53 +10:00 |
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Connor McLaughlin
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6ae5caa23b
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Common/StringUtil: Add missing include
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2020-07-08 12:45:49 +10:00 |
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Connor McLaughlin
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209d7c67e9
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GPU/OpenGL: Prefer SSBOs over small texel buffers+subimage
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2020-07-08 02:05:36 +10:00 |
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Connor McLaughlin
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922003ba50
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libretro: Ignore renderer changes
RetroArch does not support hot swapping renderers.
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2020-07-08 02:05:36 +10:00 |
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Connor McLaughlin
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97a946bd62
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CommonHostInterface: Implement frame step hotkey
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2020-07-08 02:05:36 +10:00 |
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Connor McLaughlin
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01287cb7da
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build: Support building libretro core for Android
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2020-07-07 20:27:14 +10:00 |
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Connor McLaughlin
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c242d4707f
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build: Drop Linux libretro core in current directory too
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2020-07-07 20:27:14 +10:00 |
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Connor McLaughlin
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089b1d465f
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build: Drop libretro DLL in build directory
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2020-07-07 19:09:14 +10:00 |
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Connor McLaughlin
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9a631ff52c
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build: Don't build unit tests for libretro core
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2020-07-07 18:54:02 +10:00 |
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Connor McLaughlin
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729e1b3392
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GLContext: Fix Android context creation
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2020-07-07 00:59:49 +10:00 |
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Connor McLaughlin
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da180a1c4f
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Vulkan: Fix crash when device creation fails
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2020-07-07 00:59:42 +10:00 |
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Connor McLaughlin
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1d4b5e22cb
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Vulkan: Fall back to geometryShader when fillModeNonSolid unsupported
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2020-07-07 00:59:35 +10:00 |
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Connor McLaughlin
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d1eae288bf
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GameList: Add EntryCompatibilityRatingToString
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2020-07-07 00:59:28 +10:00 |
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Connor McLaughlin
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5274fa32ac
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Qt: Pump events on main thread when waiting for init
|
2020-07-06 02:47:33 +10:00 |
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Connor McLaughlin
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76cb52407b
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SDLControllerInterface: Init joystick API as well
|
2020-07-06 02:47:33 +10:00 |
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Connor McLaughlin
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547e8b239b
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libretro: Reduce base width/height
Stops the window opening so large.
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2020-07-06 02:47:33 +10:00 |
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Connor McLaughlin
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11c0601a67
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libretro: Work around hw render interface pointer being freed
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2020-07-06 02:47:33 +10:00 |
|
Albert Liu
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e42d5fed75
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GPU: Adjust 4-pixel boundary alignment formula
Fixes missing edge in Tenchi wo Kurau II: Sekiheki no Tatakai.
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2020-07-05 06:00:36 -07:00 |
|
Albert Liu
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000a51298a
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GPU: Don't round screen size to 4-pixel multiple
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2020-07-05 06:00:36 -07:00 |
|
Albert Liu
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e2b1158514
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GPU: Report CRTC padding as signed in debug window
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2020-07-05 06:00:36 -07:00 |
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Connor McLaughlin
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67bc14dac9
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CI: Use libretro core naming convention
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2020-07-05 13:15:12 +10:00 |
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Connor McLaughlin
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511c3133f1
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GPU: Let GPU catch up before handling GP1 reset commands
Fixes trashed VRAM writes in some homebrew.
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2020-07-05 02:25:56 +10:00 |
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Connor McLaughlin
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b0b3901722
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libretro: Fix DualShock analog mode auto-enable
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2020-07-05 00:05:14 +10:00 |
|
Connor McLaughlin
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c76bb5eb6a
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libretro: Fix display aspect ratio
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2020-07-04 22:33:07 +10:00 |
|
Connor McLaughlin
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343e3ba3b7
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libretro: Better handle resolution changes
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2020-07-04 22:14:07 +10:00 |
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Connor McLaughlin
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e15fafe428
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libretro: Reduce OSD message durations
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2020-07-04 22:14:07 +10:00 |
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Connor McLaughlin
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8408d3b6bf
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libretro: Disable shader cache
Can't seem to see somewhere we can save shader blobs. It wasn't working
anyway because it would generate invalid paths.
|
2020-07-04 22:14:07 +10:00 |
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Connor McLaughlin
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f9622b2450
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libretro: Fix memory card save locations
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2020-07-04 22:14:07 +10:00 |
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Connor McLaughlin
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9b3e344ad8
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Renderers: Support empty shader cache
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2020-07-04 22:14:07 +10:00 |
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Connor McLaughlin
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f396a2c373
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Renderers: Make shader cache path a prefix instead of directory
|
2020-07-04 22:14:07 +10:00 |
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Connor McLaughlin
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b9ffca1ddf
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libretro: Vulkan renderer support
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2020-07-04 22:14:07 +10:00 |
|
Connor McLaughlin
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218f6721d3
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libretro: Fix display rendering in D3D11/OpenGL
|
2020-07-04 20:05:49 +10:00 |
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