/* [configuration] [OptionRangeInteger] GUIName = Flip Horizontally OptionName = G_FLIP_HORZ MinValue = 0 MaxValue = 1 StepAmount = 1 DefaultValue = 1 [OptionRangeInteger] GUIName = Flip Vertically OptionName = G_FLIP_VERT MinValue = 0 MaxValue = 1 StepAmount = 1 DefaultValue = 0 [/configuration] */ void main() { vec2 uv = GetCoordinates(); vec2 ts = GetInvResolution(); vec2 pos = uv; if (GetOption(G_FLIP_HORZ) == 1) { pos.x = 1.0 - pos.x; } if (GetOption(G_FLIP_VERT) == 1) { pos.y = 1.0 - pos.y; } vec4 sum = SampleLocation(pos); SetOutput(saturate(sum)); }