#include "host_interface.h" #include "bios.h" #include "cdrom.h" #include "common/audio_stream.h" #include "common/byte_stream.h" #include "common/file_system.h" #include "common/log.h" #include "common/string_util.h" #include "dma.h" #include "game_list.h" #include "gpu.h" #include "host_display.h" #include "mdec.h" #include "spu.h" #include "system.h" #include "timers.h" #include #include #include #include Log_SetChannel(HostInterface); #ifdef WIN32 #include "common/windows_headers.h" #include #endif #if defined(ANDROID) || (defined(__GNUC__) && __GNUC__ < 8) static std::string GetRelativePath(const std::string& path, const char* new_filename) { const char* last = std::strrchr(path.c_str(), '/'); if (!last) return new_filename; std::string new_path(path.c_str(), last - path.c_str() + 1); new_path += new_filename; return new_path; } #else #include static std::string GetRelativePath(const std::string& path, const char* new_filename) { return std::filesystem::path(path).replace_filename(new_filename).string(); } #endif HostInterface::HostInterface() { SetUserDirectory(); CreateUserDirectorySubdirectories(); SetDefaultSettings(); m_game_list = std::make_unique(); m_game_list->SetCacheFilename(GetGameListCacheFileName()); m_game_list->SetDatabaseFilename(GetGameListDatabaseFileName()); } HostInterface::~HostInterface() { // system should be shut down prior to the destructor Assert(!m_system && !m_audio_stream && !m_display); } void HostInterface::CreateAudioStream() { m_audio_stream = CreateAudioStream(m_settings.audio_backend); if (m_audio_stream && m_audio_stream->Reconfigure(AUDIO_SAMPLE_RATE, AUDIO_CHANNELS, AUDIO_BUFFER_SIZE, 4)) return; ReportFormattedError("Failed to create or configure audio stream, falling back to null output."); m_audio_stream.reset(); m_audio_stream = AudioStream::CreateNullAudioStream(); m_audio_stream->Reconfigure(AUDIO_SAMPLE_RATE, AUDIO_CHANNELS, AUDIO_BUFFER_SIZE, 4); } bool HostInterface::BootSystemFromFile(const char* filename) { if (!AcquireHostDisplay()) { ReportFormattedError("Failed to acquire host display"); return false; } // set host display settings m_display->SetDisplayLinearFiltering(m_settings.display_linear_filtering); // create the audio stream. this will never fail, since we'll just fall back to null CreateAudioStream(); m_system = System::Create(this); if (!m_system->Boot(filename)) { ReportFormattedError("System failed to boot. The log may contain more information."); DestroySystem(); return false; } OnSystemCreated(); m_paused = m_settings.start_paused; m_audio_stream->PauseOutput(m_paused); UpdateSpeedLimiterState(); if (m_paused) OnSystemPaused(true); return true; } bool HostInterface::BootSystemFromBIOS() { return BootSystemFromFile(nullptr); } void HostInterface::PauseSystem(bool paused) { if (paused == m_paused) return; m_paused = paused; m_audio_stream->PauseOutput(m_paused); OnSystemPaused(paused); UpdateSpeedLimiterState(); } void HostInterface::ResetSystem() { m_system->Reset(); m_system->ResetPerformanceCounters(); AddOSDMessage("System reset."); } void HostInterface::DestroySystem() { if (!m_system) return; SetTimerResolutionIncreased(false); m_paused = false; m_system.reset(); m_audio_stream.reset(); ReleaseHostDisplay(); OnSystemDestroyed(); OnRunningGameChanged(); } void HostInterface::ReportError(const char* message) { Log_ErrorPrint(message); } void HostInterface::ReportMessage(const char* message) { Log_InfoPrintf(message); } bool HostInterface::ConfirmMessage(const char* message) { Log_WarningPrintf("ConfirmMessage(\"%s\") -> Yes"); return true; } void HostInterface::ReportFormattedError(const char* format, ...) { std::va_list ap; va_start(ap, format); std::string message = StringUtil::StdStringFromFormatV(format, ap); va_end(ap); ReportError(message.c_str()); } void HostInterface::ReportFormattedMessage(const char* format, ...) { std::va_list ap; va_start(ap, format); std::string message = StringUtil::StdStringFromFormatV(format, ap); va_end(ap); ReportMessage(message.c_str()); } bool HostInterface::ConfirmFormattedMessage(const char* format, ...) { std::va_list ap; va_start(ap, format); std::string message = StringUtil::StdStringFromFormatV(format, ap); va_end(ap); return ConfirmMessage(message.c_str()); } void HostInterface::DrawFPSWindow() { const bool show_fps = true; const bool show_vps = true; const bool show_speed = true; if (!(show_fps | show_vps | show_speed) || !m_system) return; const ImVec2 window_size = ImVec2(175.0f * ImGui::GetIO().DisplayFramebufferScale.x, 16.0f * ImGui::GetIO().DisplayFramebufferScale.y); ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x - window_size.x, 0.0f), ImGuiCond_Always); ImGui::SetNextWindowSize(window_size); if (!ImGui::Begin("FPSWindow", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoBringToFrontOnFocus)) { ImGui::End(); return; } bool first = true; if (show_fps) { ImGui::Text("%.2f", m_system->GetFPS()); first = false; } if (show_vps) { if (first) { first = false; } else { ImGui::SameLine(); ImGui::Text("/"); ImGui::SameLine(); } ImGui::Text("%.2f", m_system->GetVPS()); } if (show_speed) { if (first) { first = false; } else { ImGui::SameLine(); ImGui::Text("/"); ImGui::SameLine(); } const float speed = m_system->GetEmulationSpeed(); const u32 rounded_speed = static_cast(std::round(speed)); if (speed < 90.0f) ImGui::TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), "%u%%", rounded_speed); else if (speed < 110.0f) ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, 1.0f), "%u%%", rounded_speed); else ImGui::TextColored(ImVec4(0.4f, 1.0f, 0.4f, 1.0f), "%u%%", rounded_speed); } ImGui::End(); } void HostInterface::AddOSDMessage(const char* message, float duration /*= 2.0f*/) { OSDMessage msg; msg.text = message; msg.duration = duration; std::unique_lock lock(m_osd_messages_lock); m_osd_messages.push_back(std::move(msg)); } void HostInterface::AddFormattedOSDMessage(float duration, const char* format, ...) { std::va_list ap; va_start(ap, format); std::string message = StringUtil::StdStringFromFormatV(format, ap); va_end(ap); OSDMessage msg; msg.text = std::move(message); msg.duration = duration; std::unique_lock lock(m_osd_messages_lock); m_osd_messages.push_back(std::move(msg)); } void HostInterface::DrawOSDMessages() { constexpr ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing; std::unique_lock lock(m_osd_messages_lock); if (m_osd_messages.empty()) return; const float scale = ImGui::GetIO().DisplayFramebufferScale.x; auto iter = m_osd_messages.begin(); float position_x = 10.0f * scale; float position_y = (10.0f + (static_cast(m_display->GetDisplayTopMargin()))) * scale; u32 index = 0; while (iter != m_osd_messages.end()) { const OSDMessage& msg = *iter; const double time = msg.time.GetTimeSeconds(); const float time_remaining = static_cast(msg.duration - time); if (time_remaining <= 0.0f) { iter = m_osd_messages.erase(iter); continue; } const float opacity = std::min(time_remaining, 1.0f); ImGui::SetNextWindowPos(ImVec2(position_x, position_y)); ImGui::SetNextWindowSize(ImVec2(0.0f, 0.0f)); ImGui::PushStyleVar(ImGuiStyleVar_Alpha, opacity); char buf[64]; std::snprintf(buf, sizeof(buf), "osd_%u", index++); if (ImGui::Begin(buf, nullptr, window_flags)) { ImGui::TextUnformatted(msg.text.c_str()); position_y += ImGui::GetWindowSize().y + (4.0f * scale); } ImGui::End(); ImGui::PopStyleVar(); ++iter; } } void HostInterface::DrawDebugWindows() { const Settings::DebugSettings& debug_settings = m_system->GetSettings().debugging; if (debug_settings.show_gpu_state) m_system->GetGPU()->DrawDebugStateWindow(); if (debug_settings.show_cdrom_state) m_system->GetCDROM()->DrawDebugWindow(); if (debug_settings.show_timers_state) m_system->GetTimers()->DrawDebugStateWindow(); if (debug_settings.show_spu_state) m_system->GetSPU()->DrawDebugStateWindow(); if (debug_settings.show_mdec_state) m_system->GetMDEC()->DrawDebugStateWindow(); } std::optional> HostInterface::GetBIOSImage(ConsoleRegion region) { // Try the other default filenames in the directory of the configured BIOS. #define TRY_FILENAME(filename) \ do \ { \ std::string try_filename = filename; \ std::optional found_image = BIOS::LoadImageFromFile(try_filename); \ if (found_image) \ { \ BIOS::Hash found_hash = BIOS::GetHash(*found_image); \ Log_DevPrintf("Hash for BIOS '%s': %s", try_filename.c_str(), found_hash.ToString().c_str()); \ if (BIOS::IsValidHashForRegion(region, found_hash)) \ { \ Log_InfoPrintf("Using BIOS from '%s'", try_filename.c_str()); \ return found_image; \ } \ } \ } while (0) // Try the configured image. TRY_FILENAME(m_settings.bios_path); // Try searching in the same folder for other region's images. switch (region) { case ConsoleRegion::NTSC_J: TRY_FILENAME(GetRelativePath(m_settings.bios_path, "scph1000.bin")); TRY_FILENAME(GetRelativePath(m_settings.bios_path, "scph5500.bin")); break; case ConsoleRegion::NTSC_U: TRY_FILENAME(GetRelativePath(m_settings.bios_path, "scph1001.bin")); TRY_FILENAME(GetRelativePath(m_settings.bios_path, "scph5501.bin")); break; case ConsoleRegion::PAL: TRY_FILENAME(GetRelativePath(m_settings.bios_path, "scph1002.bin")); TRY_FILENAME(GetRelativePath(m_settings.bios_path, "scph5502.bin")); break; default: break; } #undef RELATIVE_PATH #undef TRY_FILENAME // Fall back to the default image. Log_WarningPrintf("No suitable BIOS image for region %s could be located, using configured image '%s'. This may " "result in instability.", Settings::GetConsoleRegionName(region), m_settings.bios_path.c_str()); return BIOS::LoadImageFromFile(m_settings.bios_path); } bool HostInterface::LoadState(const char* filename) { std::unique_ptr stream = FileSystem::OpenFile(filename, BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED); if (!stream) return false; AddFormattedOSDMessage(2.0f, "Loading state from '%s'...", filename); if (m_system) { if (!m_system->LoadState(stream.get())) { ReportFormattedError("Loading state from '%s' failed. Resetting.", filename); m_system->Reset(); return false; } } else { if (!BootSystemFromFile(nullptr)) { ReportFormattedError("Failed to boot system to load state from '%s'.", filename); return false; } if (!m_system->LoadState(stream.get())) { ReportFormattedError("Failed to load state. The log may contain more information. Shutting down system."); DestroySystem(); return false; } } m_system->ResetPerformanceCounters(); return true; } bool HostInterface::LoadState(bool global, s32 slot) { if (!global && (!m_system || m_system->GetRunningCode().empty())) { ReportFormattedError("Can't save per-game state without a running game code."); return false; } std::string save_path = global ? GetGlobalSaveStateFileName(slot) : GetGameSaveStateFileName(m_system->GetRunningCode().c_str(), slot); return LoadState(save_path.c_str()); } bool HostInterface::SaveState(const char* filename) { std::unique_ptr stream = FileSystem::OpenFile(filename, BYTESTREAM_OPEN_CREATE | BYTESTREAM_OPEN_WRITE | BYTESTREAM_OPEN_TRUNCATE | BYTESTREAM_OPEN_ATOMIC_UPDATE | BYTESTREAM_OPEN_STREAMED); if (!stream) return false; const bool result = m_system->SaveState(stream.get()); if (!result) { ReportFormattedError("Saving state to '%s' failed.", filename); stream->Discard(); } else { AddFormattedOSDMessage(2.0f, "State saved to '%s'.", filename); stream->Commit(); } return result; } bool HostInterface::SaveState(bool global, s32 slot) { const std::string& code = m_system->GetRunningCode(); if (!global && code.empty()) { ReportFormattedError("Can't save per-game state without a running game code."); return false; } std::string save_path = global ? GetGlobalSaveStateFileName(slot) : GetGameSaveStateFileName(code.c_str(), slot); return SaveState(save_path.c_str()); } bool HostInterface::ResumeSystemFromState(const char* filename, bool boot_on_failure) { if (!BootSystemFromFile(filename)) return false; const bool global = m_system->GetRunningCode().empty(); if (m_system->GetRunningCode().empty()) { ReportFormattedError("Cannot resume system with undetectable game code from '%s'.", filename); if (!boot_on_failure) { DestroySystem(); return true; } } else { const std::string path = GetGameSaveStateFileName(m_system->GetRunningCode().c_str(), -1); if (FileSystem::FileExists(path.c_str())) { if (!LoadState(path.c_str()) && !boot_on_failure) { DestroySystem(); return false; } } else if (!boot_on_failure) { ReportFormattedError("Resume save state not found for '%s' ('%s').", m_system->GetRunningCode().c_str(), m_system->GetRunningTitle().c_str()); DestroySystem(); return false; } } return true; } bool HostInterface::ResumeSystemFromMostRecentState() { const std::string path = GetMostRecentResumeSaveStatePath(); if (path.empty()) { ReportError("No resume save state found."); return false; } return LoadState(path.c_str()); } void HostInterface::UpdateSpeedLimiterState() { m_speed_limiter_enabled = m_settings.speed_limiter_enabled && !m_speed_limiter_temp_disabled; const bool is_non_standard_speed = (std::abs(m_settings.emulation_speed - 1.0f) > 0.05f); const bool audio_sync_enabled = !m_system || m_paused || (m_speed_limiter_enabled && m_settings.audio_sync_enabled && !is_non_standard_speed); const bool video_sync_enabled = !m_system || m_paused || (m_speed_limiter_enabled && m_settings.video_sync_enabled && !is_non_standard_speed); Log_InfoPrintf("Syncing to %s%s", audio_sync_enabled ? "audio" : "", (audio_sync_enabled && video_sync_enabled) ? " and video" : (video_sync_enabled ? "video" : "")); m_audio_stream->SetSync(audio_sync_enabled); if (audio_sync_enabled) m_audio_stream->EmptyBuffers(); m_display->SetVSync(video_sync_enabled); if (m_settings.increase_timer_resolution) SetTimerResolutionIncreased(m_speed_limiter_enabled); m_system->ResetPerformanceCounters(); } void HostInterface::OnSystemCreated() {} void HostInterface::OnSystemPaused(bool paused) { ReportFormattedMessage("System %s.", paused ? "paused" : "resumed"); } void HostInterface::OnSystemDestroyed() { ReportFormattedMessage("System shut down."); } void HostInterface::OnSystemPerformanceCountersUpdated() {} void HostInterface::OnRunningGameChanged() {} void HostInterface::OnControllerTypeChanged(u32 slot) {} void HostInterface::SetUserDirectory() { const std::string program_path = FileSystem::GetProgramPath(); const std::string program_directory = FileSystem::GetPathDirectory(program_path.c_str()); Log_InfoPrintf("Program path: \"%s\" (directory \"%s\")", program_path.c_str(), program_directory.c_str()); if (FileSystem::FileExists(StringUtil::StdStringFromFormat("%s%c%s", program_directory.c_str(), FS_OSPATH_SEPERATOR_CHARACTER, "portable.txt") .c_str())) { Log_InfoPrintf("portable.txt found, using program directory as user directory."); m_user_directory = program_directory; } else { #ifdef WIN32 // On Windows, use the path to the program. We might want to use My Documents in the future. m_user_directory = program_directory; #elif __linux__ // On Linux, use .local/share/duckstation as a user directory by default. const char* xdg_data_home = getenv("XDG_DATA_HOME"); if (xdg_data_home && xdg_data_home[0] == '/') { m_user_directory = StringUtil::StdStringFromFormat("%s/duckstation", xdg_data_home); } else { const char* home_path = getenv("HOME"); if (!home_path) m_user_directory = program_directory; else m_user_directory = StringUtil::StdStringFromFormat("%s/.local/share/duckstation", home_path); } #elif __APPLE__ // On macOS, default to ~/Library/Application Support/DuckStation. const char* home_path = getenv("HOME"); if (!home_path) m_user_directory = program_directory; else m_user_directory = StringUtil::StdStringFromFormat("%s/Library/Application Support/DuckStation", home_path); #endif } Log_InfoPrintf("User directory: \"%s\"", m_user_directory.c_str()); if (m_user_directory.empty()) Panic("Cannot continue without user directory set."); if (!FileSystem::DirectoryExists(m_user_directory.c_str())) { Log_WarningPrintf("User directory \"%s\" does not exist, creating.", m_user_directory.c_str()); if (!FileSystem::CreateDirectory(m_user_directory.c_str(), true)) Log_ErrorPrintf("Failed to create user directory \"%s\".", m_user_directory.c_str()); } // Change to the user directory so that all default/relative paths in the config are after this. if (!FileSystem::SetWorkingDirectory(m_user_directory.c_str())) Log_ErrorPrintf("Failed to set working directory to '%s'", m_user_directory.c_str()); } void HostInterface::CreateUserDirectorySubdirectories() { bool result = true; result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("bios").c_str(), false); result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("cache").c_str(), false); result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("savestates").c_str(), false); result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("memcards").c_str(), false); if (!result) ReportError("Failed to create one or more user directories. This may cause issues at runtime."); } std::string HostInterface::GetUserDirectoryRelativePath(const char* format, ...) const { std::va_list ap; va_start(ap, format); std::string formatted_path = StringUtil::StdStringFromFormatV(format, ap); va_end(ap); if (m_user_directory.empty()) { return formatted_path; } else { return StringUtil::StdStringFromFormat("%s%c%s", m_user_directory.c_str(), FS_OSPATH_SEPERATOR_CHARACTER, formatted_path.c_str()); } } std::string HostInterface::GetSettingsFileName() const { return GetUserDirectoryRelativePath("settings.ini"); } std::string HostInterface::GetGameListCacheFileName() const { return GetUserDirectoryRelativePath("cache/gamelist.cache"); } std::string HostInterface::GetGameListDatabaseFileName() const { return GetUserDirectoryRelativePath("cache/redump.dat"); } std::string HostInterface::GetGameSaveStateFileName(const char* game_code, s32 slot) const { if (slot < 0) return GetUserDirectoryRelativePath("savestates/%s_resume.sav", game_code); else return GetUserDirectoryRelativePath("savestates/%s_%d.sav", game_code, slot); } std::string HostInterface::GetGlobalSaveStateFileName(s32 slot) const { if (slot < 0) return GetUserDirectoryRelativePath("savestates/resume.sav"); else return GetUserDirectoryRelativePath("savestates/savestate_%d.sav", slot); } std::string HostInterface::GetSharedMemoryCardPath(u32 slot) const { return GetUserDirectoryRelativePath("memcards/shared_card_%d.mcd", slot + 1); } std::string HostInterface::GetGameMemoryCardPath(const char* game_code, u32 slot) const { return GetUserDirectoryRelativePath("memcards/game_card_%s_%d.mcd", game_code, slot + 1); } std::vector HostInterface::GetAvailableSaveStates(const char* game_code) const { std::vector si; std::string path; auto add_path = [&si](const std::string& path, s32 slot, bool global) { FILESYSTEM_STAT_DATA sd; if (!FileSystem::StatFile(path.c_str(), &sd)) return; si.push_back(SaveStateInfo{std::move(path), sd.ModificationTime.AsUnixTimestamp(), static_cast(slot), global}); }; if (game_code && std::strlen(game_code) > 0) { add_path(GetGameSaveStateFileName(game_code, -1), -1, false); for (s32 i = 1; i <= PER_GAME_SAVE_STATE_SLOTS; i++) add_path(GetGameSaveStateFileName(game_code, i), i, false); } for (s32 i = 1; i <= GLOBAL_SAVE_STATE_SLOTS; i++) add_path(GetGlobalSaveStateFileName(i), i, true); return si; } std::string HostInterface::GetMostRecentResumeSaveStatePath() const { std::vector files; if (!FileSystem::FindFiles(GetUserDirectoryRelativePath("savestates").c_str(), "*resume.sav", FILESYSTEM_FIND_FILES, &files) || files.empty()) { return {}; } FILESYSTEM_FIND_DATA* most_recent = &files[0]; for (FILESYSTEM_FIND_DATA& file : files) { if (file.ModificationTime > most_recent->ModificationTime) most_recent = &file; } return std::move(most_recent->FileName); } void HostInterface::SetDefaultSettings() { m_settings.region = ConsoleRegion::Auto; m_settings.cpu_execution_mode = CPUExecutionMode::Interpreter; m_settings.emulation_speed = 1.0f; m_settings.speed_limiter_enabled = true; m_settings.increase_timer_resolution = true; m_settings.start_paused = false; m_settings.save_state_on_exit = true; m_settings.confim_power_off = true; m_settings.gpu_renderer = Settings::DEFAULT_GPU_RENDERER; m_settings.gpu_resolution_scale = 1; m_settings.gpu_true_color = true; m_settings.gpu_texture_filtering = false; m_settings.gpu_force_progressive_scan = true; m_settings.gpu_use_debug_device = false; m_settings.display_linear_filtering = true; m_settings.display_fullscreen = false; m_settings.video_sync_enabled = true; m_settings.cdrom_read_thread = true; m_settings.audio_backend = AudioBackend::Cubeb; m_settings.audio_sync_enabled = true; m_settings.bios_path = "bios/scph1001.bin"; m_settings.bios_patch_tty_enable = false; m_settings.bios_patch_fast_boot = false; m_settings.controller_types[0] = ControllerType::DigitalController; m_settings.controller_types[1] = ControllerType::None; m_settings.memory_card_paths[0] = "memcards/shared_card_1.mcd"; m_settings.memory_card_paths[1].clear(); } void HostInterface::UpdateSettings(const std::function& apply_callback) { const bool old_increase_timer_resolution = m_settings.increase_timer_resolution; const float old_emulation_speed = m_settings.emulation_speed; const CPUExecutionMode old_cpu_execution_mode = m_settings.cpu_execution_mode; const AudioBackend old_audio_backend = m_settings.audio_backend; const GPURenderer old_gpu_renderer = m_settings.gpu_renderer; const u32 old_gpu_resolution_scale = m_settings.gpu_resolution_scale; const bool old_gpu_true_color = m_settings.gpu_true_color; const bool old_gpu_texture_filtering = m_settings.gpu_texture_filtering; const bool old_gpu_force_progressive_scan = m_settings.gpu_force_progressive_scan; const bool old_gpu_debug_device = m_settings.gpu_use_debug_device; const bool old_vsync_enabled = m_settings.video_sync_enabled; const bool old_audio_sync_enabled = m_settings.audio_sync_enabled; const bool old_speed_limiter_enabled = m_settings.speed_limiter_enabled; const bool old_display_linear_filtering = m_settings.display_linear_filtering; const bool old_cdrom_read_thread = m_settings.cdrom_read_thread; std::array old_controller_types = m_settings.controller_types; apply_callback(); if (m_system) { if (m_settings.gpu_renderer != old_gpu_renderer || m_settings.gpu_use_debug_device != old_gpu_debug_device) { ReportFormattedMessage("Switching to %s%s GPU renderer.", Settings::GetRendererName(m_settings.gpu_renderer), m_settings.gpu_use_debug_device ? " (debug)" : ""); RecreateSystem(); } if (m_settings.audio_backend != old_audio_backend) { ReportFormattedMessage("Switching to %s audio backend.", Settings::GetAudioBackendName(m_settings.audio_backend)); DebugAssert(m_audio_stream); m_audio_stream.reset(); CreateAudioStream(); } if (m_settings.video_sync_enabled != old_vsync_enabled || m_settings.audio_sync_enabled != old_audio_sync_enabled || m_settings.speed_limiter_enabled != old_speed_limiter_enabled || m_settings.increase_timer_resolution != old_increase_timer_resolution) { UpdateSpeedLimiterState(); } if (m_settings.emulation_speed != old_emulation_speed) { m_system->UpdateThrottlePeriod(); UpdateSpeedLimiterState(); } if (m_settings.cpu_execution_mode != old_cpu_execution_mode) { ReportFormattedMessage("Switching to %s CPU execution mode.", Settings::GetCPUExecutionModeName(m_settings.cpu_execution_mode)); m_system->SetCPUExecutionMode(m_settings.cpu_execution_mode); } if (m_settings.gpu_resolution_scale != old_gpu_resolution_scale || m_settings.gpu_true_color != old_gpu_true_color || m_settings.gpu_texture_filtering != old_gpu_texture_filtering || m_settings.gpu_force_progressive_scan != old_gpu_force_progressive_scan) { m_system->UpdateGPUSettings(); } if (m_settings.cdrom_read_thread != old_cdrom_read_thread) m_system->GetCDROM()->SetUseReadThread(m_settings.cdrom_read_thread); } for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++) { if (m_settings.controller_types[i] != old_controller_types[i]) OnControllerTypeChanged(i); } if (m_display && m_settings.display_linear_filtering != old_display_linear_filtering) m_display->SetDisplayLinearFiltering(m_settings.display_linear_filtering); } void HostInterface::ToggleSoftwareRendering() { if (!m_system || m_settings.gpu_renderer == GPURenderer::Software) return; const GPURenderer new_renderer = m_system->GetGPU()->IsHardwareRenderer() ? GPURenderer::Software : m_settings.gpu_renderer; AddFormattedOSDMessage(2.0f, "Switching to %s renderer...", Settings::GetRendererDisplayName(new_renderer)); m_system->RecreateGPU(new_renderer); } void HostInterface::ModifyResolutionScale(s32 increment) { const u32 new_resolution_scale = std::clamp( static_cast(static_cast(m_settings.gpu_resolution_scale) + increment), 1, GPU::MAX_RESOLUTION_SCALE); if (new_resolution_scale == m_settings.gpu_resolution_scale) return; m_settings.gpu_resolution_scale = new_resolution_scale; AddFormattedOSDMessage(2.0f, "Resolution scale set to %ux (%ux%u)", m_settings.gpu_resolution_scale, GPU::VRAM_WIDTH * m_settings.gpu_resolution_scale, GPU::VRAM_HEIGHT * m_settings.gpu_resolution_scale); if (m_system) m_system->GetGPU()->UpdateSettings(); } void HostInterface::RecreateSystem() { std::unique_ptr stream = ByteStream_CreateGrowableMemoryStream(nullptr, 8 * 1024); if (!m_system->SaveState(stream.get()) || !stream->SeekAbsolute(0)) { ReportError("Failed to save state before system recreation. Shutting down."); DestroySystem(); return; } DestroySystem(); if (!BootSystemFromFile(nullptr)) { ReportError("Failed to boot system after recreation."); return; } if (!m_system->LoadState(stream.get())) { ReportError("Failed to load state after system recreation. Shutting down."); DestroySystem(); return; } m_system->ResetPerformanceCounters(); } void HostInterface::SetTimerResolutionIncreased(bool enabled) { if (m_timer_resolution_increased == enabled) return; m_timer_resolution_increased = enabled; #ifdef WIN32 if (enabled) timeBeginPeriod(1); else timeEndPeriod(1); #endif } void HostInterface::DisplayLoadingScreen(const char* message, int progress_min /*= -1*/, int progress_max /*= -1*/, int progress_value /*= -1*/) { const auto& io = ImGui::GetIO(); const float scale = io.DisplayFramebufferScale.x; const float width = (400.0f * scale); const bool has_progress = (progress_min < progress_max); // eat the last imgui frame, it might've been partially rendered by the caller. ImGui::EndFrame(); ImGui::NewFrame(); ImGui::SetNextWindowSize(ImVec2(width, (has_progress ? 50.0f : 30.0f) * scale), ImGuiCond_Always); ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f), ImGuiCond_Always, ImVec2(0.5f, 0.5f)); if (ImGui::Begin("LoadingScreen", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing)) { if (has_progress) { ImGui::Text("%s: %d/%d", message, progress_value, progress_max); ImGui::ProgressBar(static_cast(progress_value) / static_cast(progress_max - progress_min), ImVec2(-1.0f, 0.0f), ""); Log_InfoPrintf("%s: %d/%d", message, progress_value, progress_max); } else { const ImVec2 text_size(ImGui::CalcTextSize(message)); ImGui::SetCursorPosX((width - text_size.x) / 2.0f); ImGui::TextUnformatted(message); Log_InfoPrintf("%s", message); } } ImGui::End(); m_display->Render(); } bool HostInterface::SaveResumeSaveState() { if (!m_system) return false; const bool global = m_system->GetRunningCode().empty(); return SaveState(global, -1); }