// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin // SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0) #pragma once #include "types.h" #include "util/audio_stream.h" #include "common/log.h" #include "common/settings_interface.h" #include "common/small_string.h" #include #include #include #include #include #include enum class RenderAPI : u32; struct SettingInfo { enum class Type { Boolean, Integer, IntegerList, Float, String, Path, }; Type type; const char* name; const char* display_name; const char* description; const char* default_value; const char* min_value; const char* max_value; const char* step_value; const char* format; const char** options; float multiplier; const char* StringDefaultValue() const; bool BooleanDefaultValue() const; s32 IntegerDefaultValue() const; s32 IntegerMinValue() const; s32 IntegerMaxValue() const; s32 IntegerStepValue() const; float FloatDefaultValue() const; float FloatMinValue() const; float FloatMaxValue() const; float FloatStepValue() const; }; struct Settings { Settings(); ConsoleRegion region = DEFAULT_CONSOLE_REGION; CPUExecutionMode cpu_execution_mode = DEFAULT_CPU_EXECUTION_MODE; u32 cpu_overclock_numerator = 1; u32 cpu_overclock_denominator = 1; bool cpu_overclock_enable : 1 = false; bool cpu_overclock_active : 1 = false; bool cpu_recompiler_memory_exceptions : 1 = false; bool cpu_recompiler_block_linking : 1 = true; bool cpu_recompiler_icache : 1 = false; CPUFastmemMode cpu_fastmem_mode = DEFAULT_CPU_FASTMEM_MODE; float emulation_speed = 1.0f; float fast_forward_speed = 0.0f; float turbo_speed = 0.0f; bool sync_to_host_refresh_rate : 1 = false; bool increase_timer_resolution : 1 = true; bool inhibit_screensaver : 1 = true; bool start_paused : 1 = false; bool start_fullscreen : 1 = false; bool pause_on_focus_loss : 1 = false; bool pause_on_controller_disconnection : 1 = false; bool save_state_on_exit : 1 = true; bool create_save_state_backups : 1 = DEFAULT_SAVE_STATE_BACKUPS; bool compress_save_states : 1 = DEFAULT_SAVE_STATE_COMPRESSION; bool confim_power_off : 1 = true; bool load_devices_from_save_states : 1 = false; bool apply_compatibility_settings : 1 = true; bool apply_game_settings : 1 = true; bool enable_cheats : 1 = false; bool disable_all_enhancements : 1 = false; bool enable_discord_presence : 1 = false; bool pine_enable : 1 = false; bool rewind_enable : 1 = false; float rewind_save_frequency = 10.0f; u32 rewind_save_slots = 10; u32 runahead_frames = 0; u16 pine_slot = DEFAULT_PINE_SLOT; GPURenderer gpu_renderer = DEFAULT_GPU_RENDERER; std::string gpu_adapter; u8 gpu_resolution_scale = 1; u8 gpu_multisamples = 1; bool gpu_use_thread : 1 = true; bool gpu_use_software_renderer_for_readbacks : 1 = false; bool gpu_threaded_presentation : 1 = DEFAULT_THREADED_PRESENTATION; bool gpu_use_debug_device : 1 = false; bool gpu_disable_shader_cache : 1 = false; bool gpu_disable_dual_source_blend : 1 = false; bool gpu_disable_framebuffer_fetch : 1 = false; bool gpu_disable_texture_buffers : 1 = false; bool gpu_disable_texture_copy_to_self : 1 = false; bool gpu_disable_memory_import : 1 = false; bool gpu_disable_raster_order_views : 1 = false; bool gpu_per_sample_shading : 1 = false; bool gpu_true_color : 1 = true; bool gpu_debanding : 1 = false; bool gpu_scaled_dithering : 1 = true; bool gpu_force_round_texcoords : 1 = false; bool gpu_accurate_blending : 1 = false; bool gpu_disable_interlacing : 1 = true; bool gpu_force_ntsc_timings : 1 = false; bool gpu_widescreen_hack : 1 = false; bool gpu_pgxp_enable : 1 = false; bool gpu_pgxp_culling : 1 = true; bool gpu_pgxp_texture_correction : 1 = true; bool gpu_pgxp_color_correction : 1 = false; bool gpu_pgxp_vertex_cache : 1 = false; bool gpu_pgxp_cpu : 1 = false; bool gpu_pgxp_preserve_proj_fp : 1 = false; bool gpu_pgxp_depth_buffer : 1 = false; bool gpu_pgxp_disable_2d : 1 = false; GPUTextureFilter gpu_texture_filter = DEFAULT_GPU_TEXTURE_FILTER; GPUTextureFilter gpu_sprite_texture_filter = DEFAULT_GPU_TEXTURE_FILTER; GPULineDetectMode gpu_line_detect_mode = DEFAULT_GPU_LINE_DETECT_MODE; GPUDownsampleMode gpu_downsample_mode = DEFAULT_GPU_DOWNSAMPLE_MODE; u8 gpu_downsample_scale = 1; GPUWireframeMode gpu_wireframe_mode = DEFAULT_GPU_WIREFRAME_MODE; DisplayDeinterlacingMode display_deinterlacing_mode = DEFAULT_DISPLAY_DEINTERLACING_MODE; DisplayCropMode display_crop_mode = DEFAULT_DISPLAY_CROP_MODE; DisplayAspectRatio display_aspect_ratio = DEFAULT_DISPLAY_ASPECT_RATIO; DisplayAlignment display_alignment = DEFAULT_DISPLAY_ALIGNMENT; DisplayScalingMode display_scaling = DEFAULT_DISPLAY_SCALING; DisplayExclusiveFullscreenControl display_exclusive_fullscreen_control = DEFAULT_DISPLAY_EXCLUSIVE_FULLSCREEN_CONTROL; DisplayScreenshotMode display_screenshot_mode = DEFAULT_DISPLAY_SCREENSHOT_MODE; DisplayScreenshotFormat display_screenshot_format = DEFAULT_DISPLAY_SCREENSHOT_FORMAT; u8 display_screenshot_quality = DEFAULT_DISPLAY_SCREENSHOT_QUALITY; u16 display_aspect_ratio_custom_numerator = 0; u16 display_aspect_ratio_custom_denominator = 0; s16 display_active_start_offset = 0; s16 display_active_end_offset = 0; s8 display_line_start_offset = 0; s8 display_line_end_offset = 0; bool display_optimal_frame_pacing : 1 = false; bool display_pre_frame_sleep : 1 = false; bool display_skip_presenting_duplicate_frames : 1 = false; bool display_vsync : 1 = false; bool display_disable_mailbox_presentation : 1 = true; bool display_force_4_3_for_24bit : 1 = false; bool display_24bit_chroma_smoothing : 1 = false; bool display_show_osd_messages : 1 = true; bool display_show_fps : 1 = false; bool display_show_speed : 1 = false; bool display_show_gpu_stats : 1 = false; bool display_show_resolution : 1 = false; bool display_show_latency_stats : 1 = false; bool display_show_cpu_usage : 1 = false; bool display_show_gpu_usage : 1 = false; bool display_show_frame_times : 1 = false; bool display_show_status_indicators : 1 = true; bool display_show_inputs : 1 = false; bool display_show_enhancements : 1 = false; bool display_stretch_vertically : 1 = false; float display_pre_frame_sleep_buffer = DEFAULT_DISPLAY_PRE_FRAME_SLEEP_BUFFER; float display_osd_scale = 100.0f; float gpu_pgxp_tolerance = -1.0f; float gpu_pgxp_depth_clear_threshold = DEFAULT_GPU_PGXP_DEPTH_THRESHOLD / GPU_PGXP_DEPTH_THRESHOLD_SCALE; u8 cdrom_readahead_sectors = DEFAULT_CDROM_READAHEAD_SECTORS; CDROMMechaconVersion cdrom_mechacon_version = DEFAULT_CDROM_MECHACON_VERSION; bool cdrom_region_check : 1 = false; bool cdrom_load_image_to_ram : 1 = false; bool cdrom_load_image_patches : 1 = false; bool cdrom_mute_cd_audio : 1 = false; u32 cdrom_read_speedup = 1; u32 cdrom_seek_speedup = 1; std::string audio_driver; std::string audio_output_device; u32 audio_output_volume = 100; u32 audio_fast_forward_volume = 100; AudioStreamParameters audio_stream_parameters; AudioBackend audio_backend = AudioStream::DEFAULT_BACKEND; bool audio_output_muted : 1 = false; bool use_old_mdec_routines : 1 = false; bool pcdrv_enable : 1 = false; // timing hacks section TickCount dma_max_slice_ticks = DEFAULT_DMA_MAX_SLICE_TICKS; TickCount dma_halt_ticks = DEFAULT_DMA_HALT_TICKS; u32 gpu_fifo_size = DEFAULT_GPU_FIFO_SIZE; TickCount gpu_max_run_ahead = DEFAULT_GPU_MAX_RUN_AHEAD; // achievements bool achievements_enabled : 1 = false; bool achievements_hardcore_mode : 1 = false; bool achievements_notifications : 1 = true; bool achievements_leaderboard_notifications : 1 = true; bool achievements_sound_effects : 1 = true; bool achievements_overlays : 1 = true; bool achievements_encore_mode : 1 = false; bool achievements_spectator_mode : 1 = false; bool achievements_unofficial_test_mode : 1 = false; bool achievements_use_first_disc_from_playlist : 1 = true; bool achievements_use_raintegration : 1 = false; s32 achievements_notification_duration = DEFAULT_ACHIEVEMENT_NOTIFICATION_TIME; s32 achievements_leaderboard_duration = DEFAULT_LEADERBOARD_NOTIFICATION_TIME; struct DebugSettings { bool show_vram : 1 = false; bool dump_cpu_to_vram_copies : 1 = false; bool dump_vram_to_cpu_copies : 1 = false; bool enable_gdb_server : 1 = false; u16 gdb_server_port = 1234; // Mutable because the imgui window can close itself. mutable bool show_gpu_state = false; mutable bool show_cdrom_state = false; mutable bool show_spu_state = false; mutable bool show_timers_state = false; mutable bool show_mdec_state = false; mutable bool show_dma_state = false; } debugging; // texture replacements struct TextureReplacementSettings { bool enable_vram_write_replacements : 1 = false; bool preload_textures : 1 = false; bool dump_vram_writes : 1 = false; bool dump_vram_write_force_alpha_channel : 1 = true; u32 dump_vram_write_width_threshold = 128; u32 dump_vram_write_height_threshold = 128; ALWAYS_INLINE bool AnyReplacementsEnabled() const { return enable_vram_write_replacements; } ALWAYS_INLINE bool ShouldDumpVRAMWrite(u32 width, u32 height) { return dump_vram_writes && width >= dump_vram_write_width_threshold && height >= dump_vram_write_height_threshold; } } texture_replacements; bool bios_tty_logging : 1 = false; bool bios_patch_fast_boot : 1 = DEFAULT_FAST_BOOT_VALUE; bool enable_8mb_ram : 1 = false; std::array controller_types{}; bool controller_disable_analog_mode_forcing = false; std::array memory_card_types{}; std::array memory_card_paths{}; bool memory_card_use_playlist_title = true; MultitapMode multitap_mode = DEFAULT_MULTITAP_MODE; std::string pcdrv_root; bool pcdrv_enable_writes = false; LOGLEVEL log_level = DEFAULT_LOG_LEVEL; std::string log_filter; bool log_timestamps : 1 = true; bool log_to_console : 1 = DEFAULT_LOG_TO_CONSOLE; bool log_to_debug : 1 = false; bool log_to_window : 1 = false; bool log_to_file : 1 = false; ALWAYS_INLINE bool IsUsingSoftwareRenderer() const { return (gpu_renderer == GPURenderer::Software); } ALWAYS_INLINE bool IsUsingAccurateBlending() const { return (gpu_accurate_blending && !gpu_true_color); } ALWAYS_INLINE bool IsRunaheadEnabled() const { return (runahead_frames > 0); } ALWAYS_INLINE PGXPMode GetPGXPMode() { return gpu_pgxp_enable ? (gpu_pgxp_cpu ? PGXPMode::CPU : PGXPMode::Memory) : PGXPMode::Disabled; } ALWAYS_INLINE bool UsingPGXPDepthBuffer() const { return gpu_pgxp_enable && gpu_pgxp_depth_buffer; } ALWAYS_INLINE bool UsingPGXPCPUMode() const { return gpu_pgxp_enable && gpu_pgxp_cpu; } ALWAYS_INLINE float GetPGXPDepthClearThreshold() const { return gpu_pgxp_depth_clear_threshold * GPU_PGXP_DEPTH_THRESHOLD_SCALE; } ALWAYS_INLINE void SetPGXPDepthClearThreshold(float value) { gpu_pgxp_depth_clear_threshold = value / GPU_PGXP_DEPTH_THRESHOLD_SCALE; } ALWAYS_INLINE s32 GetAudioOutputVolume(bool fast_forwarding) const { return audio_output_muted ? 0 : (fast_forwarding ? audio_fast_forward_volume : audio_output_volume); } float GetDisplayAspectRatioValue() const; ALWAYS_INLINE bool IsPort1MultitapEnabled() const { return (multitap_mode == MultitapMode::Port1Only || multitap_mode == MultitapMode::BothPorts); } ALWAYS_INLINE bool IsPort2MultitapEnabled() const { return (multitap_mode == MultitapMode::Port1Only || multitap_mode == MultitapMode::BothPorts); } ALWAYS_INLINE bool IsMultitapPortEnabled(u32 port) const { return (port == 0) ? IsPort1MultitapEnabled() : IsPort2MultitapEnabled(); } ALWAYS_INLINE static bool IsPerGameMemoryCardType(MemoryCardType type) { return (type == MemoryCardType::PerGame || type == MemoryCardType::PerGameTitle || type == MemoryCardType::PerGameFileTitle); } bool HasAnyPerGameMemoryCards() const; /// Returns the default path to a memory card. static std::string GetDefaultSharedMemoryCardName(u32 slot); std::string GetSharedMemoryCardPath(u32 slot) const; /// Returns the default path to a memory card for a specific game. static std::string GetGameMemoryCardPath(std::string_view serial, u32 slot); static void CPUOverclockPercentToFraction(u32 percent, u32* numerator, u32* denominator); static u32 CPUOverclockFractionToPercent(u32 numerator, u32 denominator); void SetCPUOverclockPercent(u32 percent); u32 GetCPUOverclockPercent() const; void UpdateOverclockActive(); enum : u32 { DEFAULT_DMA_MAX_SLICE_TICKS = 1000, DEFAULT_DMA_HALT_TICKS = 100, DEFAULT_GPU_FIFO_SIZE = 16, DEFAULT_GPU_MAX_RUN_AHEAD = 128, DEFAULT_VRAM_WRITE_DUMP_WIDTH_THRESHOLD = 128, DEFAULT_VRAM_WRITE_DUMP_HEIGHT_THRESHOLD = 128, }; void Load(SettingsInterface& si); void Save(SettingsInterface& si, bool ignore_base) const; static void Clear(SettingsInterface& si); void FixIncompatibleSettings(bool display_osd_messages); /// Initializes configuration. void UpdateLogSettings(); static void SetDefaultControllerConfig(SettingsInterface& si); static void SetDefaultHotkeyConfig(SettingsInterface& si); static std::optional ParseLogLevelName(const char* str); static const char* GetLogLevelName(LOGLEVEL level); static const char* GetLogLevelDisplayName(LOGLEVEL level); static std::span GetLogFilters(); static std::optional ParseConsoleRegionName(const char* str); static const char* GetConsoleRegionName(ConsoleRegion region); static const char* GetConsoleRegionDisplayName(ConsoleRegion region); static std::optional ParseDiscRegionName(const char* str); static const char* GetDiscRegionName(DiscRegion region); static const char* GetDiscRegionDisplayName(DiscRegion region); static std::optional ParseCPUExecutionMode(const char* str); static const char* GetCPUExecutionModeName(CPUExecutionMode mode); static const char* GetCPUExecutionModeDisplayName(CPUExecutionMode mode); static std::optional ParseCPUFastmemMode(const char* str); static const char* GetCPUFastmemModeName(CPUFastmemMode mode); static const char* GetCPUFastmemModeDisplayName(CPUFastmemMode mode); static std::optional ParseRendererName(const char* str); static const char* GetRendererName(GPURenderer renderer); static const char* GetRendererDisplayName(GPURenderer renderer); static RenderAPI GetRenderAPIForRenderer(GPURenderer renderer); static GPURenderer GetRendererForRenderAPI(RenderAPI api); static GPURenderer GetAutomaticRenderer(); static std::optional ParseTextureFilterName(const char* str); static const char* GetTextureFilterName(GPUTextureFilter filter); static const char* GetTextureFilterDisplayName(GPUTextureFilter filter); static std::optional ParseLineDetectModeName(const char* str); static const char* GetLineDetectModeName(GPULineDetectMode filter); static const char* GetLineDetectModeDisplayName(GPULineDetectMode filter); static std::optional ParseDownsampleModeName(const char* str); static const char* GetDownsampleModeName(GPUDownsampleMode mode); static const char* GetDownsampleModeDisplayName(GPUDownsampleMode mode); static std::optional ParseGPUWireframeMode(const char* str); static const char* GetGPUWireframeModeName(GPUWireframeMode mode); static const char* GetGPUWireframeModeDisplayName(GPUWireframeMode mode); static std::optional ParseDisplayDeinterlacingMode(const char* str); static const char* GetDisplayDeinterlacingModeName(DisplayDeinterlacingMode mode); static const char* GetDisplayDeinterlacingModeDisplayName(DisplayDeinterlacingMode mode); static std::optional ParseDisplayCropMode(const char* str); static const char* GetDisplayCropModeName(DisplayCropMode crop_mode); static const char* GetDisplayCropModeDisplayName(DisplayCropMode crop_mode); static std::optional ParseDisplayAspectRatio(const char* str); static const char* GetDisplayAspectRatioName(DisplayAspectRatio ar); static const char* GetDisplayAspectRatioDisplayName(DisplayAspectRatio ar); static std::optional ParseDisplayAlignment(const char* str); static const char* GetDisplayAlignmentName(DisplayAlignment alignment); static const char* GetDisplayAlignmentDisplayName(DisplayAlignment alignment); static std::optional ParseDisplayScaling(const char* str); static const char* GetDisplayScalingName(DisplayScalingMode mode); static const char* GetDisplayScalingDisplayName(DisplayScalingMode mode); static std::optional ParseDisplayExclusiveFullscreenControl(const char* str); static const char* GetDisplayExclusiveFullscreenControlName(DisplayExclusiveFullscreenControl mode); static const char* GetDisplayExclusiveFullscreenControlDisplayName(DisplayExclusiveFullscreenControl mode); static std::optional ParseDisplayScreenshotMode(const char* str); static const char* GetDisplayScreenshotModeName(DisplayScreenshotMode mode); static const char* GetDisplayScreenshotModeDisplayName(DisplayScreenshotMode mode); static std::optional ParseDisplayScreenshotFormat(const char* str); static const char* GetDisplayScreenshotFormatName(DisplayScreenshotFormat mode); static const char* GetDisplayScreenshotFormatDisplayName(DisplayScreenshotFormat mode); static const char* GetDisplayScreenshotFormatExtension(DisplayScreenshotFormat mode); static std::optional ParseMemoryCardTypeName(const char* str); static const char* GetMemoryCardTypeName(MemoryCardType type); static const char* GetMemoryCardTypeDisplayName(MemoryCardType type); static std::optional ParseMultitapModeName(const char* str); static const char* GetMultitapModeName(MultitapMode mode); static const char* GetMultitapModeDisplayName(MultitapMode mode); static std::optional ParseCDROMMechVersionName(const char* str); static const char* GetCDROMMechVersionName(CDROMMechaconVersion mode); static const char* GetCDROMMechVersionDisplayName(CDROMMechaconVersion mode); static constexpr GPURenderer DEFAULT_GPU_RENDERER = GPURenderer::Automatic; static constexpr GPUTextureFilter DEFAULT_GPU_TEXTURE_FILTER = GPUTextureFilter::Nearest; static constexpr GPULineDetectMode DEFAULT_GPU_LINE_DETECT_MODE = GPULineDetectMode::Disabled; static constexpr GPUDownsampleMode DEFAULT_GPU_DOWNSAMPLE_MODE = GPUDownsampleMode::Disabled; static constexpr GPUWireframeMode DEFAULT_GPU_WIREFRAME_MODE = GPUWireframeMode::Disabled; static constexpr ConsoleRegion DEFAULT_CONSOLE_REGION = ConsoleRegion::Auto; static constexpr float DEFAULT_GPU_PGXP_DEPTH_THRESHOLD = 300.0f; static constexpr float GPU_PGXP_DEPTH_THRESHOLD_SCALE = 4096.0f; // Prefer oldrec over newrec for now. Except on RISC-V, where there is no oldrec. #if defined(CPU_ARCH_RISCV64) static constexpr CPUExecutionMode DEFAULT_CPU_EXECUTION_MODE = CPUExecutionMode::NewRec; #else static constexpr CPUExecutionMode DEFAULT_CPU_EXECUTION_MODE = CPUExecutionMode::Recompiler; #endif // LUT still ends up faster on Apple Silicon for now, because of 16K pages. #if defined(ENABLE_MMAP_FASTMEM) && (!defined(__APPLE__) || !defined(__aarch64__)) static constexpr CPUFastmemMode DEFAULT_CPU_FASTMEM_MODE = CPUFastmemMode::MMap; #else static constexpr CPUFastmemMode DEFAULT_CPU_FASTMEM_MODE = CPUFastmemMode::LUT; #endif static constexpr DisplayDeinterlacingMode DEFAULT_DISPLAY_DEINTERLACING_MODE = DisplayDeinterlacingMode::Adaptive; static constexpr DisplayCropMode DEFAULT_DISPLAY_CROP_MODE = DisplayCropMode::Overscan; static constexpr DisplayAspectRatio DEFAULT_DISPLAY_ASPECT_RATIO = DisplayAspectRatio::Auto; static constexpr DisplayAlignment DEFAULT_DISPLAY_ALIGNMENT = DisplayAlignment::Center; static constexpr DisplayScalingMode DEFAULT_DISPLAY_SCALING = DisplayScalingMode::BilinearSmooth; static constexpr DisplayExclusiveFullscreenControl DEFAULT_DISPLAY_EXCLUSIVE_FULLSCREEN_CONTROL = DisplayExclusiveFullscreenControl::Automatic; static constexpr DisplayScreenshotMode DEFAULT_DISPLAY_SCREENSHOT_MODE = DisplayScreenshotMode::ScreenResolution; static constexpr DisplayScreenshotFormat DEFAULT_DISPLAY_SCREENSHOT_FORMAT = DisplayScreenshotFormat::PNG; static constexpr u8 DEFAULT_DISPLAY_SCREENSHOT_QUALITY = 85; static constexpr float DEFAULT_DISPLAY_PRE_FRAME_SLEEP_BUFFER = 2.0f; static constexpr float DEFAULT_OSD_SCALE = 100.0f; static constexpr u8 DEFAULT_CDROM_READAHEAD_SECTORS = 8; static constexpr CDROMMechaconVersion DEFAULT_CDROM_MECHACON_VERSION = CDROMMechaconVersion::VC1A; static constexpr ControllerType DEFAULT_CONTROLLER_1_TYPE = ControllerType::AnalogController; static constexpr ControllerType DEFAULT_CONTROLLER_2_TYPE = ControllerType::None; static constexpr MemoryCardType DEFAULT_MEMORY_CARD_1_TYPE = MemoryCardType::PerGameTitle; static constexpr MemoryCardType DEFAULT_MEMORY_CARD_2_TYPE = MemoryCardType::None; static constexpr MultitapMode DEFAULT_MULTITAP_MODE = MultitapMode::Disabled; static constexpr s32 DEFAULT_ACHIEVEMENT_NOTIFICATION_TIME = 5; static constexpr s32 DEFAULT_LEADERBOARD_NOTIFICATION_TIME = 10; static constexpr LOGLEVEL DEFAULT_LOG_LEVEL = LOGLEVEL_INFO; static constexpr bool DEFAULT_SAVE_STATE_COMPRESSION = true; // Enable console logging by default on Linux platforms. #if defined(__linux__) && !defined(__ANDROID__) static constexpr bool DEFAULT_LOG_TO_CONSOLE = true; #else static constexpr bool DEFAULT_LOG_TO_CONSOLE = false; #endif // Android doesn't create settings until they're first opened, so we have to override the defaults here. #ifndef __ANDROID__ static constexpr bool DEFAULT_SAVE_STATE_BACKUPS = true; static constexpr bool DEFAULT_FAST_BOOT_VALUE = false; static constexpr bool DEFAULT_THREADED_PRESENTATION = false; #else static constexpr bool DEFAULT_SAVE_STATE_BACKUPS = false; static constexpr bool DEFAULT_FAST_BOOT_VALUE = true; static constexpr bool DEFAULT_THREADED_PRESENTATION = true; #endif // PINE uses a concept of "slot" to be able to communicate with multiple // emulators at the same time, each slot should be unique to each emulator to // allow PnP and configurable by the end user so that several runs don't // conflict with each others static constexpr u16 DEFAULT_PINE_SLOT = 28011; }; extern Settings g_settings; namespace EmuFolders { extern std::string AppRoot; extern std::string DataRoot; extern std::string Bios; extern std::string Cache; extern std::string Cheats; extern std::string Covers; extern std::string Dumps; extern std::string GameIcons; extern std::string GameSettings; extern std::string InputProfiles; extern std::string MemoryCards; extern std::string Resources; extern std::string SaveStates; extern std::string Screenshots; extern std::string Shaders; extern std::string Textures; extern std::string UserResources; // Assumes that AppRoot and DataRoot have been initialized. void SetDefaults(); bool EnsureFoldersExist(); void LoadConfig(SettingsInterface& si); void Save(SettingsInterface& si); /// Updates the variables in the EmuFolders namespace, reloading subsystems if needed. void Update(); /// Returns the path to a resource file, allowing the user to override it. std::string GetOverridableResourcePath(std::string_view name); } // namespace EmuFolders