Texture2D samp0 : register(t0); SamplerState samp0_ss : register(s0); void main(in float2 v_tex0 : TEXCOORD0, out float4 o_col0 : SV_Target) { #ifdef ALPHA o_col0 = samp0.Sample(samp0_ss, v_tex0); #else o_col0 = float4(samp0.Sample(samp0_ss, v_tex0).rgb, 1.0); #endif }