#include "mainwindow.h" #include "common/assert.h" #include "core/game_list.h" #include "core/settings.h" #include "core/system.h" #include "gamelistsettingswidget.h" #include "gamelistwidget.h" #include "qtdisplaywidget.h" #include "qthostinterface.h" #include "qtsettingsinterface.h" #include "settingsdialog.h" #include "settingwidgetbinder.h" #include #include #include #include #include #include #include static constexpr char DISC_IMAGE_FILTER[] = "All File Types (*.bin *.img *.cue *.chd *.exe *.psexe);;Single-Track Raw Images (*.bin *.img);;Cue Sheets " "(*.cue);;MAME CHD Images (*.chd);;PlayStation Executables (*.exe *.psexe)"; MainWindow::MainWindow(QtHostInterface* host_interface) : QMainWindow(nullptr), m_host_interface(host_interface) { m_host_interface->setMainWindow(this); m_ui.setupUi(this); setupAdditionalUi(); connectSignals(); resize(750, 690); } MainWindow::~MainWindow() { Assert(!m_display_widget); m_host_interface->setMainWindow(nullptr); } void MainWindow::reportError(const QString& message) { QMessageBox::critical(this, tr("DuckStation"), message, QMessageBox::Ok); focusDisplayWidget(); } void MainWindow::reportMessage(const QString& message) { m_ui.statusBar->showMessage(message, 2000); } bool MainWindow::confirmMessage(const QString& message) { const int result = QMessageBox::question(this, tr("DuckStation"), message); focusDisplayWidget(); return (result == QMessageBox::Yes); } void MainWindow::createDisplayWindow(QThread* worker_thread, bool use_debug_device) { DebugAssert(!m_display_widget); m_display_widget = m_host_interface->createDisplayWidget(); DebugAssert(m_display_widget); m_display_widget->setFocusPolicy(Qt::StrongFocus); m_ui.mainContainer->insertWidget(1, m_display_widget); // we need the surface visible.. this might be able to be replaced with something else switchToEmulationView(); QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents); m_display_widget->createDeviceContext(worker_thread, use_debug_device); } void MainWindow::destroyDisplayWindow() { DebugAssert(m_display_widget); const bool was_fullscreen = m_display_widget->isFullScreen(); if (was_fullscreen) toggleFullscreen(); switchToGameListView(); // recreate the display widget using the potentially-new renderer m_ui.mainContainer->removeWidget(m_display_widget); delete m_display_widget; m_display_widget = nullptr; } void MainWindow::setFullscreen(bool fullscreen) { if (fullscreen == m_display_widget->isFullScreen()) return; if (fullscreen) { m_ui.mainContainer->setCurrentIndex(0); m_ui.mainContainer->removeWidget(m_display_widget); m_display_widget->setParent(nullptr); m_display_widget->showFullScreen(); } else { m_ui.mainContainer->insertWidget(1, m_display_widget); m_ui.mainContainer->setCurrentIndex(1); } m_display_widget->setFocus(); QSignalBlocker blocker(m_ui.actionFullscreen); m_ui.actionFullscreen->setChecked(fullscreen); } void MainWindow::toggleFullscreen() { setFullscreen(!m_display_widget->isFullScreen()); } void MainWindow::focusDisplayWidget() { if (m_ui.mainContainer->currentIndex() != 1) return; m_display_widget->setFocus(); } void MainWindow::onEmulationStarted() { m_emulation_running = true; updateEmulationActions(false, true); } void MainWindow::onEmulationStopped() { m_emulation_running = false; updateEmulationActions(false, false); switchToGameListView(); } void MainWindow::onEmulationPaused(bool paused) { m_ui.actionPause->setChecked(paused); } void MainWindow::onStateSaved(const QString& game_code, bool global, qint32 slot) { // don't bother updating for the resume state since we're powering off anyway if (slot < 0) return; m_host_interface->populateSaveStateMenus(game_code.toStdString().c_str(), m_ui.menuLoadState, m_ui.menuSaveState); } void MainWindow::onSystemPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time, float worst_frame_time) { m_status_speed_widget->setText(QStringLiteral("%1%").arg(speed, 0, 'f', 0)); m_status_fps_widget->setText( QStringLiteral("FPS: %1/%2").arg(std::round(fps), 0, 'f', 0).arg(std::round(vps), 0, 'f', 0)); m_status_frame_time_widget->setText( QStringLiteral("%1ms average, %2ms worst").arg(average_frame_time, 0, 'f', 2).arg(worst_frame_time, 0, 'f', 2)); } void MainWindow::onRunningGameChanged(const QString& filename, const QString& game_code, const QString& game_title) { m_host_interface->populateSaveStateMenus(game_code.toStdString().c_str(), m_ui.menuLoadState, m_ui.menuSaveState); if (game_title.isEmpty()) setWindowTitle(tr("DuckStation")); else setWindowTitle(game_title); } void MainWindow::onStartDiscActionTriggered() { QString filename = QFileDialog::getOpenFileName(this, tr("Select Disc Image"), QString(), tr(DISC_IMAGE_FILTER), nullptr); if (filename.isEmpty()) return; SystemBootParameters boot_params; boot_params.filename = filename.toStdString(); m_host_interface->bootSystem(boot_params); } void MainWindow::onStartBIOSActionTriggered() { SystemBootParameters boot_params; m_host_interface->bootSystem(boot_params); } void MainWindow::onChangeDiscFromFileActionTriggered() { QString filename = QFileDialog::getOpenFileName(this, tr("Select Disc Image"), QString(), tr(DISC_IMAGE_FILTER), nullptr); if (filename.isEmpty()) return; m_host_interface->changeDisc(filename); } void MainWindow::onChangeDiscFromGameListActionTriggered() { m_host_interface->pauseSystem(true); switchToGameListView(); } static void OpenURL(QWidget* parent, const QUrl& qurl) { if (!QDesktopServices::openUrl(qurl)) { QMessageBox::critical(parent, QObject::tr("Failed to open URL"), QObject::tr("Failed to open URL.\n\nThe URL was: %1").arg(qurl.toString())); } } static void OpenURL(QWidget* parent, const char* url) { return OpenURL(parent, QUrl::fromEncoded(QByteArray(url, static_cast(std::strlen(url))))); } void MainWindow::onGitHubRepositoryActionTriggered() { OpenURL(this, "https://github.com/stenzek/duckstation/"); } void MainWindow::onIssueTrackerActionTriggered() { OpenURL(this, "https://github.com/stenzek/duckstation/issues"); } void MainWindow::onAboutActionTriggered() {} void MainWindow::onGameListEntrySelected(const GameListEntry* entry) { if (!entry) { m_ui.statusBar->clearMessage(); m_host_interface->populateSaveStateMenus("", m_ui.menuLoadState, m_ui.menuSaveState); return; } m_ui.statusBar->showMessage(QString::fromStdString(entry->path)); m_host_interface->populateSaveStateMenus(entry->code.c_str(), m_ui.menuLoadState, m_ui.menuSaveState); } void MainWindow::onGameListEntryDoubleClicked(const GameListEntry* entry) { // if we're not running, boot the system, otherwise swap discs QString path = QString::fromStdString(entry->path); if (!m_emulation_running) { if (!entry->code.empty() && m_host_interface->getSettingValue("General/SaveStateOnExit", true).toBool()) { m_host_interface->resumeSystemFromState(path, true); } else { SystemBootParameters boot_params; boot_params.filename = path.toStdString(); m_host_interface->bootSystem(boot_params); } } else { m_host_interface->changeDisc(path); m_host_interface->pauseSystem(false); switchToEmulationView(); } } void MainWindow::onGameListContextMenuRequested(const QPoint& point, const GameListEntry* entry) { QMenu menu; // Hopefully this pointer doesn't disappear... it shouldn't. if (entry) { connect(menu.addAction(tr("Properties...")), &QAction::triggered, [this]() { reportError(tr("TODO")); }); connect(menu.addAction(tr("Open Containing Directory...")), &QAction::triggered, [this, entry]() { const QFileInfo fi(QString::fromStdString(entry->path)); OpenURL(this, QUrl::fromLocalFile(fi.absolutePath())); }); menu.addSeparator(); if (!entry->code.empty()) { m_host_interface->populateGameListContextMenu(entry->code.c_str(), this, &menu); menu.addSeparator(); } connect(menu.addAction(tr("Default Boot")), &QAction::triggered, [this, entry]() { m_host_interface->bootSystem(SystemBootParameters(entry->path)); }); connect(menu.addAction(tr("Fast Boot")), &QAction::triggered, [this, entry]() { SystemBootParameters boot_params(entry->path); boot_params.override_fast_boot = true; m_host_interface->bootSystem(boot_params); }); connect(menu.addAction(tr("Full Boot")), &QAction::triggered, [this, entry]() { SystemBootParameters boot_params(entry->path); boot_params.override_fast_boot = false; m_host_interface->bootSystem(boot_params); }); menu.addSeparator(); } connect(menu.addAction(tr("Add Search Directory...")), &QAction::triggered, [this]() { getSettingsDialog()->getGameListSettingsWidget()->addSearchDirectory(this); }); menu.exec(point); } void MainWindow::setupAdditionalUi() { m_game_list_widget = new GameListWidget(m_ui.mainContainer); m_game_list_widget->initialize(m_host_interface); m_ui.mainContainer->insertWidget(0, m_game_list_widget); m_ui.mainContainer->setCurrentIndex(0); m_status_speed_widget = new QLabel(m_ui.statusBar); m_status_speed_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed); m_status_speed_widget->setFixedSize(40, 16); m_status_speed_widget->hide(); m_status_fps_widget = new QLabel(m_ui.statusBar); m_status_fps_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed); m_status_fps_widget->setFixedSize(80, 16); m_status_fps_widget->hide(); m_status_frame_time_widget = new QLabel(m_ui.statusBar); m_status_frame_time_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed); m_status_frame_time_widget->setFixedSize(190, 16); m_status_frame_time_widget->hide(); for (u32 i = 0; i < static_cast(CPUExecutionMode::Count); i++) { const CPUExecutionMode mode = static_cast(i); QAction* action = m_ui.menuCPUExecutionMode->addAction(tr(Settings::GetCPUExecutionModeDisplayName(mode))); action->setCheckable(true); connect(action, &QAction::triggered, [this, mode]() { m_host_interface->putSettingValue(QStringLiteral("CPU/ExecutionMode"), QString(Settings::GetCPUExecutionModeName(mode))); m_host_interface->applySettings(); updateDebugMenuCPUExecutionMode(); }); } updateDebugMenuCPUExecutionMode(); for (u32 i = 0; i < static_cast(GPURenderer::Count); i++) { const GPURenderer renderer = static_cast(i); QAction* action = m_ui.menuRenderer->addAction(tr(Settings::GetRendererDisplayName(renderer))); action->setCheckable(true); connect(action, &QAction::triggered, [this, renderer]() { m_host_interface->putSettingValue(QStringLiteral("GPU/Renderer"), QString(Settings::GetRendererName(renderer))); m_host_interface->applySettings(); updateDebugMenuGPURenderer(); }); } updateDebugMenuGPURenderer(); } void MainWindow::updateEmulationActions(bool starting, bool running) { m_ui.actionStartDisc->setDisabled(starting || running); m_ui.actionStartBios->setDisabled(starting || running); m_ui.actionPowerOff->setDisabled(starting || running); m_ui.actionPowerOff->setDisabled(starting || !running); m_ui.actionReset->setDisabled(starting || !running); m_ui.actionPause->setDisabled(starting || !running); m_ui.actionChangeDisc->setDisabled(starting || !running); m_ui.actionScreenshot->setDisabled(starting || !running); m_ui.menuChangeDisc->setDisabled(starting || !running); m_ui.actionSaveState->setDisabled(starting || !running); m_ui.menuSaveState->setDisabled(starting || !running); m_ui.actionFullscreen->setDisabled(starting || !running); if (running && m_status_speed_widget->isHidden()) { m_status_speed_widget->show(); m_status_fps_widget->show(); m_status_frame_time_widget->show(); m_ui.statusBar->addPermanentWidget(m_status_speed_widget); m_ui.statusBar->addPermanentWidget(m_status_fps_widget); m_ui.statusBar->addPermanentWidget(m_status_frame_time_widget); } else if (!running && m_status_speed_widget->isVisible()) { m_ui.statusBar->removeWidget(m_status_speed_widget); m_ui.statusBar->removeWidget(m_status_fps_widget); m_ui.statusBar->removeWidget(m_status_frame_time_widget); m_status_speed_widget->hide(); m_status_fps_widget->hide(); m_status_frame_time_widget->hide(); } m_ui.statusBar->clearMessage(); } void MainWindow::switchToGameListView() { m_ui.mainContainer->setCurrentIndex(0); } void MainWindow::switchToEmulationView() { m_ui.mainContainer->setCurrentIndex(1); m_display_widget->setFocus(); } void MainWindow::connectSignals() { updateEmulationActions(false, false); onEmulationPaused(false); connect(m_ui.actionStartDisc, &QAction::triggered, this, &MainWindow::onStartDiscActionTriggered); connect(m_ui.actionStartBios, &QAction::triggered, this, &MainWindow::onStartBIOSActionTriggered); connect(m_ui.actionChangeDisc, &QAction::triggered, [this] { m_ui.menuChangeDisc->exec(QCursor::pos()); }); connect(m_ui.actionChangeDiscFromFile, &QAction::triggered, this, &MainWindow::onChangeDiscFromFileActionTriggered); connect(m_ui.actionChangeDiscFromGameList, &QAction::triggered, this, &MainWindow::onChangeDiscFromGameListActionTriggered); connect(m_ui.actionAddGameDirectory, &QAction::triggered, [this]() { getSettingsDialog()->getGameListSettingsWidget()->addSearchDirectory(this); }); connect(m_ui.actionPowerOff, &QAction::triggered, m_host_interface, &QtHostInterface::powerOffSystem); connect(m_ui.actionReset, &QAction::triggered, m_host_interface, &QtHostInterface::resetSystem); connect(m_ui.actionPause, &QAction::toggled, m_host_interface, &QtHostInterface::pauseSystem); connect(m_ui.actionScreenshot, &QAction::triggered, m_host_interface, &QtHostInterface::saveScreenshot); connect(m_ui.actionLoadState, &QAction::triggered, this, [this]() { m_ui.menuLoadState->exec(QCursor::pos()); }); connect(m_ui.actionSaveState, &QAction::triggered, this, [this]() { m_ui.menuSaveState->exec(QCursor::pos()); }); connect(m_ui.actionExit, &QAction::triggered, this, &MainWindow::close); connect(m_ui.actionFullscreen, &QAction::triggered, this, &MainWindow::toggleFullscreen); connect(m_ui.actionSettings, &QAction::triggered, [this]() { doSettings(SettingsDialog::Category::Count); }); connect(m_ui.actionConsoleSettings, &QAction::triggered, [this]() { doSettings(SettingsDialog::Category::ConsoleSettings); }); connect(m_ui.actionGameListSettings, &QAction::triggered, [this]() { doSettings(SettingsDialog::Category::GameListSettings); }); connect(m_ui.actionHotkeySettings, &QAction::triggered, [this]() { doSettings(SettingsDialog::Category::HotkeySettings); }); connect(m_ui.actionPortSettings, &QAction::triggered, [this]() { doSettings(SettingsDialog::Category::PortSettings); }); connect(m_ui.actionGPUSettings, &QAction::triggered, [this]() { doSettings(SettingsDialog::Category::GPUSettings); }); connect(m_ui.actionAudioSettings, &QAction::triggered, [this]() { doSettings(SettingsDialog::Category::AudioSettings); }); connect(m_ui.actionGitHubRepository, &QAction::triggered, this, &MainWindow::onGitHubRepositoryActionTriggered); connect(m_ui.actionIssueTracker, &QAction::triggered, this, &MainWindow::onIssueTrackerActionTriggered); connect(m_ui.actionAbout, &QAction::triggered, this, &MainWindow::onAboutActionTriggered); connect(m_host_interface, &QtHostInterface::errorReported, this, &MainWindow::reportError, Qt::BlockingQueuedConnection); connect(m_host_interface, &QtHostInterface::messageReported, this, &MainWindow::reportMessage); connect(m_host_interface, &QtHostInterface::messageConfirmed, this, &MainWindow::confirmMessage, Qt::BlockingQueuedConnection); connect(m_host_interface, &QtHostInterface::createDisplayWindowRequested, this, &MainWindow::createDisplayWindow, Qt::BlockingQueuedConnection); connect(m_host_interface, &QtHostInterface::destroyDisplayWindowRequested, this, &MainWindow::destroyDisplayWindow); connect(m_host_interface, &QtHostInterface::setFullscreenRequested, this, &MainWindow::setFullscreen); connect(m_host_interface, &QtHostInterface::toggleFullscreenRequested, this, &MainWindow::toggleFullscreen); connect(m_host_interface, &QtHostInterface::focusDisplayWidgetRequested, this, &MainWindow::focusDisplayWidget); connect(m_host_interface, &QtHostInterface::emulationStarted, this, &MainWindow::onEmulationStarted); connect(m_host_interface, &QtHostInterface::emulationStopped, this, &MainWindow::onEmulationStopped); connect(m_host_interface, &QtHostInterface::emulationPaused, this, &MainWindow::onEmulationPaused); connect(m_host_interface, &QtHostInterface::stateSaved, this, &MainWindow::onStateSaved); connect(m_host_interface, &QtHostInterface::systemPerformanceCountersUpdated, this, &MainWindow::onSystemPerformanceCountersUpdated); connect(m_host_interface, &QtHostInterface::runningGameChanged, this, &MainWindow::onRunningGameChanged); connect(m_game_list_widget, &GameListWidget::entrySelected, this, &MainWindow::onGameListEntrySelected); connect(m_game_list_widget, &GameListWidget::entryDoubleClicked, this, &MainWindow::onGameListEntryDoubleClicked); connect(m_game_list_widget, &GameListWidget::entryContextMenuRequested, this, &MainWindow::onGameListContextMenuRequested); m_host_interface->populateSaveStateMenus(nullptr, m_ui.menuLoadState, m_ui.menuSaveState); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.actionDebugDumpCPUtoVRAMCopies, "Debug/DumpCPUToVRAMCopies"); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.actionDebugDumpVRAMtoCPUCopies, "Debug/DumpVRAMToCPUCopies"); connect(m_ui.actionDumpAudio, &QAction::toggled, [this](bool checked) { if (checked) m_host_interface->startDumpingAudio(); else m_host_interface->stopDumpingAudio(); }); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.actionDebugShowVRAM, "Debug/ShowVRAM"); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.actionDebugShowGPUState, "Debug/ShowGPUState"); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.actionDebugShowCDROMState, "Debug/ShowCDROMState"); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.actionDebugShowSPUState, "Debug/ShowSPUState"); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.actionDebugShowTimersState, "Debug/ShowTimersState"); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.actionDebugShowMDECState, "Debug/ShowMDECState"); } SettingsDialog* MainWindow::getSettingsDialog() { if (!m_settings_dialog) m_settings_dialog = new SettingsDialog(m_host_interface, this); return m_settings_dialog; } void MainWindow::doSettings(SettingsDialog::Category category) { SettingsDialog* dlg = getSettingsDialog(); if (!dlg->isVisible()) { dlg->setModal(false); dlg->show(); } if (category != SettingsDialog::Category::Count) dlg->setCategory(category); } void MainWindow::updateDebugMenuCPUExecutionMode() { std::optional current_mode = Settings::ParseCPUExecutionMode( m_host_interface->getSettingValue(QStringLiteral("CPU/ExecutionMode")).toString().toStdString().c_str()); if (!current_mode.has_value()) return; const QString current_mode_display_name(tr(Settings::GetCPUExecutionModeDisplayName(current_mode.value()))); for (QObject* obj : m_ui.menuCPUExecutionMode->children()) { QAction* action = qobject_cast(obj); if (action) action->setChecked(action->text() == current_mode_display_name); } } void MainWindow::updateDebugMenuGPURenderer() { // update the menu with the new selected renderer std::optional current_renderer = Settings::ParseRendererName( m_host_interface->getSettingValue(QStringLiteral("GPU/Renderer")).toString().toStdString().c_str()); if (!current_renderer.has_value()) return; const QString current_renderer_display_name(tr(Settings::GetRendererDisplayName(current_renderer.value()))); for (QObject* obj : m_ui.menuRenderer->children()) { QAction* action = qobject_cast(obj); if (action) action->setChecked(action->text() == current_renderer_display_name); } } void MainWindow::closeEvent(QCloseEvent* event) { m_host_interface->synchronousPowerOffSystem(); QMainWindow::closeEvent(event); }