#include "host_display.h" #include "common/log.h" #include "common/string_util.h" #include "stb_image_resize.h" #include "stb_image_write.h" #include #include #include Log_SetChannel(HostDisplay); HostDisplayTexture::~HostDisplayTexture() = default; HostDisplay::~HostDisplay() = default; void HostDisplay::WindowResized(s32 new_window_width, s32 new_window_height) { m_window_width = new_window_width; m_window_height = new_window_height; } std::tuple HostDisplay::CalculateDrawRect() const { const float y_scale = (static_cast(m_display_width) / static_cast(m_display_height)) / m_display_pixel_aspect_ratio; const float display_width = static_cast(m_display_width); const float display_height = static_cast(m_display_height) * y_scale; const float active_left = static_cast(m_display_active_left); const float active_top = static_cast(m_display_active_top) * y_scale; const float active_width = static_cast(m_display_active_width); const float active_height = static_cast(m_display_active_height) * y_scale; // now fit it within the window const s32 window_width = m_window_width; const s32 window_height = m_window_height - m_display_top_margin; const float window_ratio = static_cast(window_width) / static_cast(window_height); float scale; int top_padding = 0, left_padding = 0; if ((display_width / display_height) >= window_ratio) { // align in middle vertically scale = static_cast(window_width) / display_width; top_padding = (window_height - static_cast(display_height * scale)) / 2; } else { // align in middle horizontally scale = static_cast(window_height) / display_height; left_padding = (window_width - static_cast(display_width * scale)) / 2; } int left, top, width, height; width = static_cast(active_width * scale); height = static_cast(active_height * scale); left = static_cast(active_left * scale); top = static_cast(active_top * scale); left += std::max(left_padding, 0); top += std::max(top_padding, 0); // add in margin top += m_display_top_margin; return std::tie(left, top, width, height); } bool HostDisplay::WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, const char* filename, bool clear_alpha /* = true */, bool flip_y /* = false */, u32 resize_width /* = 0 */, u32 resize_height /* = 0 */) { std::vector texture_data(width * height); u32 texture_data_stride = sizeof(u32) * width; if (!DownloadTexture(texture_handle, x, y, width, height, texture_data.data(), texture_data_stride)) { Log_ErrorPrintf("Texture download failed"); return false; } const char* extension = std::strrchr(filename, '.'); if (!extension) { Log_ErrorPrintf("Unable to determine file extension for '%s'", filename); return false; } if (clear_alpha) { for (u32& pixel : texture_data) pixel |= 0xFF000000; } if (flip_y) { std::vector temp(width); for (u32 flip_row = 0; flip_row < (height / 2); flip_row++) { u32* top_ptr = &texture_data[flip_row * width]; u32* bottom_ptr = &texture_data[((height - 1) - flip_row) * width]; std::memcpy(temp.data(), top_ptr, texture_data_stride); std::memcpy(top_ptr, bottom_ptr, texture_data_stride); std::memcpy(bottom_ptr, temp.data(), texture_data_stride); } } if (resize_width > 0 && resize_height > 0 && (resize_width != width || resize_height != height)) { std::vector resized_texture_data(resize_width * resize_height); u32 resized_texture_stride = sizeof(u32) * resize_width; if (!stbir_resize_uint8(reinterpret_cast(texture_data.data()), width, height, texture_data_stride, reinterpret_cast(resized_texture_data.data()), resize_width, resize_height, resized_texture_stride, 4)) { Log_ErrorPrintf("Failed to resize texture data from %ux%u to %ux%u", width, height, resize_width, resize_height); return false; } width = resize_width; height = resize_height; texture_data = std::move(resized_texture_data); texture_data_stride = resized_texture_stride; } bool result; if (StringUtil::Strcasecmp(extension, ".png") == 0) { result = (stbi_write_png(filename, width, height, 4, texture_data.data(), texture_data_stride) != 0); } else if (StringUtil::Strcasecmp(filename, ".jpg") == 0) { result = (stbi_write_jpg(filename, width, height, 4, texture_data.data(), 95) != 0); } else if (StringUtil::Strcasecmp(filename, ".tga") == 0) { result = (stbi_write_tga(filename, width, height, 4, texture_data.data()) != 0); } else if (StringUtil::Strcasecmp(filename, ".bmp") == 0) { result = (stbi_write_bmp(filename, width, height, 4, texture_data.data()) != 0); } else { Log_ErrorPrintf("Unknown extension in filename '%s': '%s'", filename, extension); return false; } if (!result) { Log_ErrorPrintf("Failed to save texture to '%s'", filename); return false; } return true; } bool HostDisplay::WriteDisplayTextureToFile(const char* filename, bool full_resolution /* = true */, bool apply_aspect_ratio /* = true */) { if (!m_display_texture_handle) return false; s32 resize_width = 0; s32 resize_height = 0; if (apply_aspect_ratio && full_resolution) { if (m_display_pixel_aspect_ratio > 1.0f) { resize_width = m_display_texture_view_width; resize_height = static_cast(static_cast(resize_width) / m_display_pixel_aspect_ratio); } else { resize_height = std::abs(m_display_texture_view_height); resize_width = static_cast(static_cast(resize_height) * m_display_pixel_aspect_ratio); } } else if (apply_aspect_ratio) { const auto [left, top, right, bottom] = CalculateDrawRect(); resize_width = right - left; resize_height = bottom - top; } else if (!full_resolution) { const auto [left, top, right, bottom] = CalculateDrawRect(); const float ratio = static_cast(m_display_texture_view_width) / static_cast(std::abs(m_display_texture_view_height)); if (ratio > 1.0f) { resize_width = right - left; resize_height = static_cast(static_cast(resize_width) / ratio); } else { resize_height = bottom - top; resize_width = static_cast(static_cast(resize_height) * ratio); } } if (resize_width < 0) resize_width = 1; if (resize_height < 0) resize_height = 1; const bool flip_y = (m_display_texture_view_height < 0); s32 read_height = m_display_texture_view_height; s32 read_y = m_display_texture_view_y; if (flip_y) { read_height = -m_display_texture_view_height; read_y = (m_display_texture_height - read_height) - (m_display_texture_height - m_display_texture_view_y); } return WriteTextureToFile(m_display_texture_handle, m_display_texture_view_x, read_y, m_display_texture_view_width, read_height, filename, true, flip_y, static_cast(resize_width), static_cast(resize_height)); }