#include "generalsettingswidget.h" #include "autoupdaterdialog.h" #include "frontend-common/controller_interface.h" #include "mainwindow.h" #include "qtutils.h" #include "scmversion/scmversion.h" #include "settingsdialog.h" #include "settingwidgetbinder.h" GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QWidget* parent, SettingsDialog* dialog) : QWidget(parent), m_host_interface(host_interface) { m_ui.setupUi(this); for (u32 i = 0; i < static_cast(ControllerInterface::Backend::Count); i++) { m_ui.controllerBackend->addItem(qApp->translate( "ControllerInterface", ControllerInterface::GetBackendName(static_cast(i)))); } SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pauseOnStart, "Main", "StartPaused", false); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pauseOnFocusLoss, "Main", "PauseOnFocusLoss", false); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.startFullscreen, "Main", "StartFullscreen", false); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.hideCursorInFullscreen, "Main", "HideCursorInFullscreen", true); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.renderToMain, "Main", "RenderToMainWindow", true); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.saveStateOnExit, "Main", "SaveStateOnExit", true); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.confirmPowerOff, "Main", "ConfirmPowerOff", true); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.loadDevicesFromSaveStates, "Main", "LoadDevicesFromSaveStates", false); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.applyGameSettings, "Main", "ApplyGameSettings", true); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.autoLoadCheats, "Main", "AutoLoadCheats", false); SettingWidgetBinder::BindWidgetToEnumSetting( m_host_interface, m_ui.controllerBackend, "Main", "ControllerBackend", &ControllerInterface::ParseBackendName, &ControllerInterface::GetBackendName, ControllerInterface::GetDefaultBackend()); dialog->registerWidgetHelp( m_ui.confirmPowerOff, tr("Confirm Power Off"), tr("Checked"), tr("Determines whether a prompt will be displayed to confirm shutting down the emulator/game " "when the hotkey is pressed.")); dialog->registerWidgetHelp(m_ui.saveStateOnExit, tr("Save State On Exit"), tr("Checked"), tr("Automatically saves the emulator state when powering down or exiting. You can then " "resume directly from where you left off next time.")); dialog->registerWidgetHelp(m_ui.startFullscreen, tr("Start Fullscreen"), tr("Unchecked"), tr("Automatically switches to fullscreen mode when a game is started.")); dialog->registerWidgetHelp(m_ui.hideCursorInFullscreen, tr("Hide Cursor In Fullscreen"), tr("Checked"), tr("Hides the mouse pointer/cursor when the emulator is in fullscreen mode.")); dialog->registerWidgetHelp( m_ui.renderToMain, tr("Render To Main Window"), tr("Checked"), tr("Renders the display of the simulated console to the main window of the application, over " "the game list. If unchecked, the display will render in a separate window.")); dialog->registerWidgetHelp(m_ui.pauseOnStart, tr("Pause On Start"), tr("Unchecked"), tr("Pauses the emulator when a game is started.")); dialog->registerWidgetHelp(m_ui.pauseOnFocusLoss, tr("Pause On Focus Loss"), tr("Unchecked"), tr("Pauses the emulator when you minimize the window or switch to another application, " "and unpauses when you switch back.")); dialog->registerWidgetHelp( m_ui.loadDevicesFromSaveStates, tr("Load Devices From Save States"), tr("Unchecked"), tr("When enabled, memory cards and controllers will be overwritten when save states are loaded. This can " "result in lost saves, and controller type mismatches. For deterministic save states, enable this option, " "otherwise leave disabled.")); dialog->registerWidgetHelp( m_ui.applyGameSettings, tr("Apply Per-Game Settings"), tr("Checked"), tr("When enabled, per-game settings will be applied, and incompatible enhancements will be disabled. You should " "leave this option enabled except when testing enhancements with incompatible games.")); dialog->registerWidgetHelp(m_ui.autoLoadCheats, tr("Automatically Load Cheats"), tr("Unchecked"), tr("Automatically loads and applies cheats on game start.")); dialog->registerWidgetHelp(m_ui.controllerBackend, tr("Controller Backend"), qApp->translate("ControllerInterface", ControllerInterface::GetBackendName( ControllerInterface::GetDefaultBackend())), tr("Determines the backend which is used for controller input. Windows users may prefer " "to use XInput over SDL2 for compatibility.")); // Since this one is compile-time selected, we don't put it in the .ui file. int current_col = 0; int current_row = m_ui.formLayout_4->rowCount() - current_col; #ifdef WITH_DISCORD_PRESENCE { QCheckBox* enableDiscordPresence = new QCheckBox(tr("Enable Discord Presence"), m_ui.groupBox_4); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, enableDiscordPresence, "Main", "EnableDiscordPresence"); m_ui.formLayout_4->addWidget(enableDiscordPresence, current_row, current_col); dialog->registerWidgetHelp(enableDiscordPresence, tr("Enable Discord Presence"), tr("Unchecked"), tr("Shows the game you are currently playing as part of your profile in Discord.")); current_col++; current_row += (current_col / 2); current_col %= 2; } #endif if (AutoUpdaterDialog::isSupported()) { SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.autoUpdateEnabled, "AutoUpdater", "CheckAtStartup", true); dialog->registerWidgetHelp(m_ui.autoUpdateEnabled, tr("Enable Automatic Update Check"), tr("Checked"), tr("Automatically checks for updates to the program on startup. Updates can be deferred " "until later or skipped entirely.")); m_ui.autoUpdateTag->addItems(AutoUpdaterDialog::getTagList()); SettingWidgetBinder::BindWidgetToStringSetting(m_host_interface, m_ui.autoUpdateTag, "AutoUpdater", "UpdateTag", AutoUpdaterDialog::getDefaultTag()); m_ui.autoUpdateCurrentVersion->setText(tr("%1 (%2)").arg(g_scm_tag_str).arg(g_scm_date_str)); connect(m_ui.checkForUpdates, &QPushButton::clicked, [this]() { m_host_interface->getMainWindow()->checkForUpdates(true); }); current_col++; current_row += (current_col / 2); current_col %= 2; } else { m_ui.verticalLayout->removeWidget(m_ui.automaticUpdaterGroup); m_ui.automaticUpdaterGroup->hide(); } } GeneralSettingsWidget::~GeneralSettingsWidget() = default;