// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin // SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0) #pragma once #include "gl/context.h" #include "gpu_device.h" #include "gpu_shader_cache.h" #include "opengl_loader.h" #include "opengl_pipeline.h" #include "opengl_texture.h" #include "common/rectangle.h" #include #include #include class OpenGLFramebuffer; class OpenGLPipeline; class OpenGLStreamBuffer; class OpenGLTexture; class OpenGLDevice final : public GPUDevice { public: OpenGLDevice(); ~OpenGLDevice(); ALWAYS_INLINE static OpenGLDevice& GetInstance() { return *static_cast(g_gpu_device.get()); } ALWAYS_INLINE static OpenGLStreamBuffer* GetTextureStreamBuffer() { return GetInstance().m_texture_stream_buffer.get(); } static void BindUpdateTextureUnit(); ALWAYS_INLINE GL::Context* GetGLContext() const { return m_gl_context.get(); } RenderAPI GetRenderAPI() const override; bool HasSurface() const override; void DestroySurface() override; bool UpdateWindow() override; void ResizeWindow(s32 new_window_width, s32 new_window_height, float new_window_scale) override; std::string GetDriverInfo() const override; AdapterAndModeList GetAdapterAndModeList() override; std::unique_ptr CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples, GPUTexture::Type type, GPUTexture::Format format, const void* data = nullptr, u32 data_stride = 0, bool dynamic = false) override; std::unique_ptr CreateSampler(const GPUSampler::Config& config) override; std::unique_ptr CreateTextureBuffer(GPUTextureBuffer::Format format, u32 size_in_elements) override; bool DownloadTexture(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height, void* out_data, u32 out_data_stride) override; bool SupportsTextureFormat(GPUTexture::Format format) const override; void CopyTextureRegion(GPUTexture* dst, u32 dst_x, u32 dst_y, u32 dst_layer, u32 dst_level, GPUTexture* src, u32 src_x, u32 src_y, u32 src_layer, u32 src_level, u32 width, u32 height) override; void ResolveTextureRegion(GPUTexture* dst, u32 dst_x, u32 dst_y, u32 dst_layer, u32 dst_level, GPUTexture* src, u32 src_x, u32 src_y, u32 width, u32 height) override; void ClearRenderTarget(GPUTexture* t, u32 c) override; void ClearDepth(GPUTexture* t, float d) override; void InvalidateRenderTarget(GPUTexture* t) override; std::unique_ptr CreateFramebuffer(GPUTexture* rt_or_ds, GPUTexture* ds = nullptr) override; std::unique_ptr CreateShaderFromBinary(GPUShaderStage stage, std::span data) override; std::unique_ptr CreateShaderFromSource(GPUShaderStage stage, const std::string_view& source, const char* entry_point, DynamicHeapArray* out_binary) override; std::unique_ptr CreatePipeline(const GPUPipeline::GraphicsConfig& config) override; void PushDebugGroup(const char* fmt, ...) override; void PopDebugGroup() override; void InsertDebugMessage(const char* fmt, ...) override; void MapVertexBuffer(u32 vertex_size, u32 vertex_count, void** map_ptr, u32* map_space, u32* map_base_vertex) override; void UnmapVertexBuffer(u32 vertex_size, u32 vertex_count) override; void MapIndexBuffer(u32 index_count, DrawIndex** map_ptr, u32* map_space, u32* map_base_index) override; void UnmapIndexBuffer(u32 used_index_count) override; void PushUniformBuffer(const void* data, u32 data_size) override; void* MapUniformBuffer(u32 size) override; void UnmapUniformBuffer(u32 size) override; void SetFramebuffer(GPUFramebuffer* fb) override; void SetPipeline(GPUPipeline* pipeline) override; void SetTextureSampler(u32 slot, GPUTexture* texture, GPUSampler* sampler) override; void SetTextureBuffer(u32 slot, GPUTextureBuffer* buffer) override; void SetViewport(s32 x, s32 y, s32 width, s32 height) override; void SetScissor(s32 x, s32 y, s32 width, s32 height) override; void Draw(u32 vertex_count, u32 base_vertex) override; void DrawIndexed(u32 index_count, u32 base_index, u32 base_vertex) override; void SetVSync(bool enabled) override; bool BeginPresent(bool skip_present) override; void EndPresent() override; bool SetGPUTimingEnabled(bool enabled) override; float GetAndResetAccumulatedGPUTime() override; void CommitClear(OpenGLTexture* tex); void CommitClear(OpenGLFramebuffer* fb); // Assumes the FB has been bound. GLuint LookupProgramCache(const OpenGLPipeline::ProgramCacheKey& key, const GPUPipeline::GraphicsConfig& plconfig); GLuint CompileProgram(const GPUPipeline::GraphicsConfig& plconfig); void PostLinkProgram(const GPUPipeline::GraphicsConfig& plconfig, GLuint program_id); void UnrefProgram(const OpenGLPipeline::ProgramCacheKey& key); GLuint LookupVAOCache(const OpenGLPipeline::VertexArrayCacheKey& key); GLuint CreateVAO(std::span attributes, u32 stride); void UnrefVAO(const OpenGLPipeline::VertexArrayCacheKey& key); void SetActiveTexture(u32 slot); void UnbindTexture(GLuint id); void UnbindSSBO(GLuint id); void UnbindSampler(GLuint id); void UnbindFramebuffer(const OpenGLFramebuffer* fb); void UnbindPipeline(const OpenGLPipeline* pl); protected: bool CreateDevice(const std::string_view& adapter, bool threaded_presentation) override; void DestroyDevice() override; bool ReadPipelineCache(const std::string& filename) override; bool GetPipelineCacheData(DynamicHeapArray* data) override; private: static constexpr u8 NUM_TIMESTAMP_QUERIES = 3; static constexpr GLenum UPDATE_TEXTURE_UNIT = GL_TEXTURE8; static constexpr u32 VERTEX_BUFFER_SIZE = 8 * 1024 * 1024; static constexpr u32 INDEX_BUFFER_SIZE = 4 * 1024 * 1024; static constexpr u32 UNIFORM_BUFFER_SIZE = 2 * 1024 * 1024; static constexpr u32 TEXTURE_STREAM_BUFFER_SIZE = 16 * 1024 * 1024; bool CheckFeatures(bool* buggy_pbo); bool CreateBuffers(bool buggy_pbo); void DestroyBuffers(); void SetSwapInterval(); void RenderBlankFrame(); std::tuple GetFlippedViewportScissor(const Common::Rectangle& rc) const; void UpdateViewport(); void UpdateScissor(); void CreateTimestampQueries(); void DestroyTimestampQueries(); void PopTimestampQuery(); void KickTimestampQuery(); GLuint CreateProgramFromPipelineCache(const OpenGLPipeline::ProgramCacheItem& it, const GPUPipeline::GraphicsConfig& plconfig); void AddToPipelineCache(OpenGLPipeline::ProgramCacheItem* it); bool DiscardPipelineCache(); void ClosePipelineCache(); std::unique_ptr m_gl_context; std::unique_ptr m_window_framebuffer; std::unique_ptr m_vertex_buffer; std::unique_ptr m_index_buffer; std::unique_ptr m_uniform_buffer; std::unique_ptr m_texture_stream_buffer; // TODO: pass in file instead of blob for pipeline cache OpenGLPipeline::VertexArrayCache m_vao_cache; OpenGLPipeline::ProgramCache m_program_cache; // VAO cache - fixed max as key GPUPipeline::BlendState m_last_blend_state = {}; GPUPipeline::RasterizationState m_last_rasterization_state = {}; GPUPipeline::DepthState m_last_depth_state = {}; GLuint m_uniform_buffer_alignment = 1; GLuint m_last_program = 0; GLuint m_last_vao = 0; u32 m_last_texture_unit = 0; std::array, MAX_TEXTURE_SAMPLERS> m_last_samplers = {}; GLuint m_last_ssbo = 0; Common::Rectangle m_last_viewport{0, 0, 1, 1}; Common::Rectangle m_last_scissor{0, 0, 1, 1}; // Misc framebuffers GLuint m_read_fbo = 0; GLuint m_write_fbo = 0; OpenGLFramebuffer* m_current_framebuffer = nullptr; OpenGLPipeline* m_current_pipeline = nullptr; std::array m_timestamp_queries = {}; float m_accumulated_gpu_time = 0.0f; u8 m_read_timestamp_query = 0; u8 m_write_timestamp_query = 0; u8 m_waiting_timestamp_queries = 0; bool m_timestamp_query_started = false; std::FILE* m_pipeline_disk_cache_file = nullptr; std::string m_pipeline_disk_cache_filename; u32 m_pipeline_disk_cache_data_end = 0; bool m_pipeline_disk_cache_changed = false; };