#pragma once #include "common/windows_headers.h" #include "controller_interface.h" #include "core/types.h" #include #include #include #include #include class XInputControllerInterface final : public ControllerInterface { public: XInputControllerInterface(); ~XInputControllerInterface() override; Backend GetBackend() const override; bool Initialize(CommonHostInterface* host_interface) override; void Shutdown() override; // Removes all bindings. Call before setting new bindings. void ClearBindings() override; // Binding to events. If a binding for this axis/button already exists, returns false. bool BindControllerAxis(int controller_index, int axis_number, AxisSide axis_side, AxisCallback callback) override; bool BindControllerButton(int controller_index, int button_number, ButtonCallback callback) override; bool BindControllerAxisToButton(int controller_index, int axis_number, bool direction, ButtonCallback callback) override; bool BindControllerHatToButton(int controller_index, int hat_number, std::string_view hat_position, ButtonCallback callback) override; bool BindControllerButtonToAxis(int controller_index, int button_number, AxisCallback callback) override; // Changing rumble strength. u32 GetControllerRumbleMotorCount(int controller_index) override; void SetControllerRumbleStrength(int controller_index, const float* strengths, u32 num_motors) override; // Set deadzone that will be applied on axis-to-button mappings bool SetControllerDeadzone(int controller_index, float size = 0.25f) override; void PollEvents() override; private: enum : u32 { NUM_AXES = 6, NUM_BUTTONS = 15, NUM_RUMBLE_MOTORS = 2 }; enum class Axis : u32 { LeftX, LeftY, RightX, RightY, LeftTrigger, RightTrigger }; struct ControllerData { XINPUT_STATE last_state = {}; bool connected = false; float deadzone = 0.25f; std::array, NUM_AXES> axis_mapping; std::array button_mapping; std::array, NUM_AXES> axis_button_mapping; std::array button_axis_mapping; }; using ControllerDataArray = std::array; void CheckForStateChanges(u32 index, const XINPUT_STATE& new_state); bool HandleAxisEvent(u32 index, Axis axis, s32 value); bool HandleButtonEvent(u32 index, u32 button, bool pressed); ControllerDataArray m_controllers; HMODULE m_xinput_module{}; DWORD(WINAPI* m_xinput_get_state)(DWORD, XINPUT_STATE*); DWORD(WINAPI* m_xinput_set_state)(DWORD, XINPUT_VIBRATION*); std::mutex m_event_intercept_mutex; Hook::Callback m_event_intercept_callback; };