#pragma once #include #include #include #include #include "settingsdialog.h" #include "ui_mainwindow.h" class QLabel; class QThread; class GameListWidget; class QtHostInterface; class QtDisplayWidget; class AutoUpdaterDialog; class MemoryCardEditorDialog; class CheatManagerDialog; class DebuggerWindow; class HostDisplay; struct GameListEntry; class GDBServer; class MainWindow final : public QMainWindow { Q_OBJECT public: explicit MainWindow(QtHostInterface* host_interface); ~MainWindow(); /// Performs update check if enabled in settings. void startupUpdateCheck(); /// Opens memory card editor with the specified paths. void openMemoryCardEditor(const QString& card_a_path, const QString& card_b_path); public Q_SLOTS: /// Updates debug menu visibility (hides if disabled). void updateDebugMenuVisibility(); void checkForUpdates(bool display_message); private Q_SLOTS: void reportError(const QString& message); void reportMessage(const QString& message); bool confirmMessage(const QString& message); QtDisplayWidget* createDisplay(QThread* worker_thread, const QString& adapter_name, bool use_debug_device, bool fullscreen, bool render_to_main); QtDisplayWidget* updateDisplay(QThread* worker_thread, bool fullscreen, bool render_to_main); void displaySizeRequested(qint32 width, qint32 height); void destroyDisplay(); void focusDisplayWidget(); void setTheme(const QString& theme); void updateTheme(); void onEmulationStarting(); void onEmulationStarted(); void onEmulationStopped(); void onEmulationPaused(bool paused); void onStateSaved(const QString& game_code, bool global, qint32 slot); void onSystemPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time, float worst_frame_time); void onRunningGameChanged(const QString& filename, const QString& game_code, const QString& game_title); void onApplicationStateChanged(Qt::ApplicationState state); void onStartDiscActionTriggered(); void onStartBIOSActionTriggered(); void onChangeDiscFromFileActionTriggered(); void onChangeDiscFromGameListActionTriggered(); void onChangeDiscFromPlaylistMenuAboutToShow(); void onChangeDiscFromPlaylistMenuAboutToHide(); void onCheatsMenuAboutToShow(); void onRemoveDiscActionTriggered(); void onViewToolbarActionToggled(bool checked); void onViewStatusBarActionToggled(bool checked); void onViewGameListActionTriggered(); void onViewGameGridActionTriggered(); void onViewSystemDisplayTriggered(); void onViewGamePropertiesActionTriggered(); void onGitHubRepositoryActionTriggered(); void onIssueTrackerActionTriggered(); void onDiscordServerActionTriggered(); void onAboutActionTriggered(); void onCheckForUpdatesActionTriggered(); void onToolsMemoryCardEditorTriggered(); void onToolsCheatManagerTriggered(); void onToolsCPUDebuggerTriggered(); void onToolsOpenDataDirectoryTriggered(); void onGameListEntrySelected(const GameListEntry* entry); void onGameListEntryDoubleClicked(const GameListEntry* entry); void onGameListContextMenuRequested(const QPoint& point, const GameListEntry* entry); void onGameListSetCoverImageRequested(const GameListEntry* entry); void onCPUDebuggerClosed(); void onUpdateCheckComplete(); protected: void closeEvent(QCloseEvent* event) override; void changeEvent(QEvent* event) override; private: void setupAdditionalUi(); void connectSignals(); void addThemeToMenu(const QString& name, const QString& key); void updateEmulationActions(bool starting, bool running); bool isShowingGameList() const; void switchToGameListView(); void switchToEmulationView(); void saveStateToConfig(); void restoreStateFromConfig(); void saveDisplayWindowGeometryToConfig(); void restoreDisplayWindowGeometryFromConfig(); void destroyDisplayWidget(); void setDisplayFullscreen(const std::string& fullscreen_mode); bool shouldHideCursorInFullscreen() const; SettingsDialog* getSettingsDialog(); void doSettings(SettingsDialog::Category category = SettingsDialog::Category::Count); void updateDebugMenuCPUExecutionMode(); void updateDebugMenuGPURenderer(); void updateDebugMenuCropMode(); Ui::MainWindow m_ui; QString m_unthemed_style_name; QtHostInterface* m_host_interface = nullptr; GameListWidget* m_game_list_widget = nullptr; HostDisplay* m_host_display = nullptr; QtDisplayWidget* m_display_widget = nullptr; QLabel* m_status_speed_widget = nullptr; QLabel* m_status_fps_widget = nullptr; QLabel* m_status_frame_time_widget = nullptr; SettingsDialog* m_settings_dialog = nullptr; AutoUpdaterDialog* m_auto_updater_dialog = nullptr; MemoryCardEditorDialog* m_memory_card_editor_dialog = nullptr; CheatManagerDialog* m_cheat_manager_dialog = nullptr; DebuggerWindow* m_debugger_window = nullptr; bool m_emulation_running = false; bool m_was_paused_by_focus_loss = false; GDBServer* m_gdb_server = nullptr; };